Q&A with the Developers!

what is Maim ?
Last edited by Skyflyerbrasil#5921 on Dec 30, 2015, 5:16:53 AM
- Are you planning on adding more systematic crafting options? Currently most of "crafting" is just gambling and can be demotivating.

- Many players get tired of the game, because they have to grind through more and more trivial content just to occasionally experience something more engaging. Are there any plans for making the end-game more engaging?

- Do you have any plans for expanding the role of masters?

- Some of the Divination cards have not found a useful role in-game. Are there any plans for adjusting them?
Traps can't be triggered by ragining spirits. Active golems disable immunity from any damage after enetering area.
Are mentioned issues bugs or intended features ?

Last edited by SevenKnives#7413 on Dec 30, 2015, 5:46:48 AM
When a strongbox has "contains # additional items", are those additional items affected by quantity modifiers (from the map or the "of Bounty" suffix), or is it only the base items in the box that are affected? For example, if I'm in a map with +100% more items, would a box with "contains 6 additional items" and "50% Increased quantity of items" now drop 18 additional items (6 * 1.5 * 2)?


Does Trap Damage affect the Hit and DoT of Bleeding/Poison the same way Projectile Damage does?
Last edited by Meridin#6350 on Dec 31, 2015, 4:46:10 PM
Hi

I have played Alot of hours of games for 15+ years and something that still feels rely strange is how much you guys/girls know about the game. It's almost like you both made it and played it. I played ALL Blizzard games and forums was filled with answers that was incorrect from developers and lead designers but not seen any of that in path. So my question: How much on average do you all play the game? Is it a part of work hours or only private time? Lastly who play the most? Old timers that been with GGG from start/almost from start or the newer people say from last 2 years?

Ghostcrawler answered the game with 6year old facts that had been changed and lead developers got schooled by a random ppl in Q&A Audience and here we see Chris with 12 challenges complete. Since its Q&A i cant just give cred but ask a question. Do you all realize how much we appreciate you all and your hard work?

Regards

Krossar
What was the best moment/time for you guys at GGG in this year? :)
Back in 2012-2013 there was dev talk about custom leagues, leagues made by players with custom rules. Will these leagues ever be implemented or did challenge leagues overtake this idea forever?
I am still unsatisfied with the way maps work. It feels demotivating dropping tier 2 maps from 9s. It's also very expensive to create a situation where you don't fall below tier 6 which after lvl 88 is the bare minimum you can run without wanting to kill yourself experience-wise.

I have a suggestion that also includes Zana since she got nerfed into oblivion. Why not give zana's maps a flat % chance to have cartographer's boxes? Those are rare enough anyways and it would give her something unique and worthwile to level and purchase her maps.

1. What is th epoint in keeping legacy items in game?

2. Any plans for using standard/hardcore characters in future new leagues?

We want to use them, maybe we can play new leagues without trade/completing challenges, but for testing or just having fun with new mechanics and a long time developed characters.

3. If i have a game that might have a lot of inspiration, who can I contact with?

4. Any schedule for 2016 for game development?

5. Why free to play? ;)
hi GGG are there any plans for new dual wield skillgems? or pasives like dualwield two handed weapons?

Report Forum Post

Report Account:

Report Type

Additional Info