Q&A with the Developers!

How many years should we ask for PERMANENT SELF FOUND LEAGUEs? Is it realy so complicated to create self found leagues or self found characters on standard leagues?
Last edited by wasama#6854 on Dec 29, 2015, 1:15:19 AM
With the release of Ascendancy comes ridiculous added power to all classes and future builds.
What kind of content will be released to counter act the massive buffs given to players with the new ascendancy? Will we finally have more builds that can run tier 10+ maps? Or are higher level maps/zones/bosses/raid bosses going to be released?
Hello GGG!

I'm a Business Administration major graduating in May 2016. Sad thing is, I don't really care to do business. I've always wanted to get into the game industry. I figured that using my degree, I could eventually get a job as a producer or manage a team. So I have 2 questions.

1) How do you guys structure your teams? Do you work under a manager? Is everyone responsible for their own work? I'm interested to know this as I've heard a lot about Agile-type structures.

2) How could I get into the game industry using my business degree? Or any other way that isn't necessarily related to programming?

Bonus question! Are you guys hiring? :D Amazing game, thanks for answering our questions!
Is Versatile Combatant Gladiator (duelist) Ascendancy node for real? It reads "100% of block chance applies to spells". So my character could have some 60+ block/spellblock (with all the ascendancy passives and Painforged proc) and you're fine with it?
you planing some kind of 'mapwords' like runewords??? It was announced a long time ago... just wondering if you are still chasing the same goals?
Hi and keep up the great work!

- Will u reduce bots-tradechat spam?

looking on the new active league here, talisman - the bots who we report with the report-function are so annoying!

Solution: Only characters with level 25+ can use tradechat cause we cant trade earlier anyway. If thats too hard for u, do at least level 10. This makes the botting lot of harder than the seconds they need now to create a new acc.
Another solution: Make a posting cooldown of 20 seconds or similar AND reduce the possible maximum of lines and linked items in one message AND reduce the channels at the same time (more players in one channel but less spam of same items)
Beside this, solution for global-chat spam could be: Make it usable only with level 5+


- Will u, as soon as we completed the masters quests in masters missions, give us a portal to the master? Or something else that players dont need to run 1-3 minutes a boring way back? (i think on gorge-mission here)


- Will u raise the capacity of possible masters in the hideout if they hit the max level? Its annoying to kick/reinvite the level 8 masters every day for the daily-quest.


- Will u improve the ignore-list with a 1: list of the ignored names 2: make a note editable (like on friendlist) where i can write why i ignored the player 3: let a player get a reponse from the system if he whispers a player that ignored him/her (like: u have been ignored by this player)


- Will u add golem-options? Like passive (dont attack) and active (attack with player)


ty for reading :)
Guild "Metal" /// league + standard /// NO voice-chat necessary
Last edited by Infarkt#5723 on Dec 29, 2015, 1:34:17 AM
Are the Traps in every map?
Auction House -

can we expect one any time soon? I am a completely new player to PoE. Having to use third-party tools to search for items for sale is painful. Not having an automated way for something I post for sale to be bought and delivered to a customer means I will never sell anything, as I play the game to play the game, not to be a merchant.
I know awhile back you guys talked about a way to get deleted characters back. I was curious if that might still be a possibilty?
Are there any plans in future to optimize game a bit more ? Feels like its a next big step for Path of Exile, after the great work with lockstep. By optimizing i mostly mean group play in maps and huge fps issues with a lot of effects going on at same time. Maybe even an option to reduce effects of spells?

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