Q&A with the Developers!

Hello, just an idea I've had in my head, figured now would be an interesting time to see if the idea had ever came up.


Has there ever been any development or discussions for gems like a favored enemy gem? A gem which requires farming of a single type of enemy before it becomes tuned with certain properties?

Basically a gem where instead of farming for levels, you are farming to create a gem in a certain way. Such as Favored enemy, where killing lots of beasts, undead, or humanoids would make it specialize against that certain type of enemy. This way once it is farmed up you can set it to support skill gems to do bonus damage against that enemy type, or something like that?

I figured since being able to set and customize your gear and skills, why not some sort of gem crafting?
Can you tell us what kind of new skills gems and support gems are coming for this expansion?
ETA on 3D art for Windripper? How much do I have to pay to get this done in within a week?
Why are most gems and skill nodes so unfriendly towards (non conversion)elemental attack builds?
Fortify for example has the secondary effect of increasing melee physical damage, which is a nice effect for physical builds but completely wasted on elemental builds.
Most shield/weapon mastery nodes have physical damage attached to them as well, causing elemental builds to dodge most things, leaving them with less diversity.

I know elemental builds benefit more from increased modifiers in general, so changing the modifiers to general attack damage is not a great option, there are however other modifiers like attack speed which could replace the physical portion to benefit different attack builds equally.
Why was srs nerfed so much it is so hard mapping with it atm without a 6l the damage is completly horible
A mate of mine playing summoner this league says it may be the last time its properly viable with the current AI. With regards to the labyrinth, will convocation be enough to keep minions out of traps?

Also more ice pets? And any chance of touching up some of the old mtx which look weird or outdated?
twitch.tv/Owwlll
When will we see improvements to Animate Guardian, specifically ways to arm our guardians with one handed weaponry without overwriting the shield.
A very long time ago, before the closed beta ended, during a kripparian stream - a GGG staffer was answering questions in chat.

I had asked then if new base weapon types would ever be added (not like maraketh weapons, but like crossbows, or spears.)

His answers was that they have been looking into it and we should expect it.

My question is, has that changed? Should we still expect new weapon types?
Are you planning to upgrade your graphic engine in the near future?
Racing rewards aren't as generous, and aren't as interesting as they used to be. What are the reasons for this (the addition of 3D art for alternate art means you don't have the time, points are easier to get etc.)

Why is there no MTX for shockwave totem?

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