[2.2] PHC Necromancer Dual 100% Chaos Flame Totem Max Block, 225% life, BM. Atziri Viable.

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Vlad_x wrote:


Those trees are for regular flame totem like in LiftingNerdBro's guide.
Heart of flame penetration is useless as we dont deal fire damage at all. It does nothing for chaos.
Celestial Judgment passive wheel is also useless as we dont ignite cause we dont deal fire damage.
Remember this is a 100% chaos damage build, it only deals chaos damage and nothing else.

I don't use iron will cause I only have 250 strenght, Iron will is only good when you go all out on strength, like 500-600+.
You can test it if you want but void manipulation gives me 11k more DPS just by equiping the gem, from 27.7k to 38.1k (thats without vaal haste and flask). So no i dont think iron will is good at all for this build. In fact void manipulation is the reason why this build is really good.
Plus good luck getting 3 reds on your infernal mantle if it's even worth it.
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Rusherboy wrote:
Why would you go non-crit?

It's easy to get 50-80k dps per totem when you go crit, you can nevr achieve that with a non-crit build.


It's like driving a Ferrari but capping the speed to 50kmh.


Just broke 50k dps. I can never achieve that with a non crit you said???
tested the ironwill vs void manipulation. void wins hands down.
still iron will >>> added chaos.

yea 3reds+1green on int chest :D

the + fire is awesome since the fire gets modified then it gets converted.
so any + fire or % fire gets turned into % chaos :p

yea lvl 71. 20k dps atm
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Vlad_x wrote:
tested the ironwill vs void manipulation. void wins hands down.
still iron will >>> added chaos.

yea 3reds+1green on int chest :D

the + fire is awesome since the fire gets modified then it gets converted.
so any + fire or % fire gets turned into % chaos :p

yea lvl 71. 20k dps atm


Just tested it in a 5link setup with the following gems. Just out of curiosity.
FT - controlled destruction - void manipulation - faster casting - Iron will vs Added Chaos.
Added chaos is 31.7k dps
Iron will is 28.4k dps
Conclusion Iron Will is NOT better than added chaos for this build. It may be better if this was a full strength tanky build with something like 600-800str. Even there i'm not sure because of the synergy between void manipulation and added chaos damage gems.

You are Spending a lot of points to get Heart of Flame. You spend 13 points to get Heart of flame...
The further you have to travel to get a passive, the less effective it is, points wise. The whole point of heart of flame that makes it worth traveling to is the "Damage penetrates 3% fire resistance" which we don't benefit from. Cruel preperation on the way there doesn't make it worth while either, because the scion life wheel exists and we already go thru that area.
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lemor0 wrote:
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bordillo wrote:
Well got my 5l mantle, still only rocking 12k dps

Shit does die pretty fast and I am pretty tanky. Im wondering if my tree is messed up though

Damage will pick up as you level up your gems and quality them up. You can buy a corrupted lvl 20 Flame Totem for a few chaos now. Try that, every level of Flame Totem is a good upgrade to your damage.


Ok thanks, people want 1ex for a corrupted +1 flame totem
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bordillo wrote:
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lemor0 wrote:
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bordillo wrote:
Well got my 5l mantle, still only rocking 12k dps

Shit does die pretty fast and I am pretty tanky. Im wondering if my tree is messed up though

Damage will pick up as you level up your gems and quality them up. You can buy a corrupted lvl 20 Flame Totem for a few chaos now. Try that, every level of Flame Totem is a good upgrade to your damage.


Ok thanks, people want 1ex for a corrupted +1 flame totem


Yeah just use a lvl 20 corrupted until you can afford the lvl 21 FT. Get one as soon as you can afford it, its really worth it.
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lemor0 wrote:


Just tested it in a 5link setup with the following gems. Just out of curiosity.
FT - controlled destruction - void manipulation - faster casting - Iron will vs Added Chaos.
Added chaos is 31.7k dps
Iron will is 28.4k dps
Conclusion Iron Will is NOT better than added chaos for this build. It may be better if this was a full strength tanky build with something like 600-800str. Even there i'm not sure because of the synergy between void manipulation and added chaos damage gems.

You are Spending a lot of points to get Heart of Flame. You spend 13 points to get Heart of flame...
The further you have to travel to get a passive, the less effective it is, points wise. The whole point of heart of flame that makes it worth traveling to is the "Damage penetrates 3% fire resistance" which we don't benefit from. Cruel preperation on the way there doesn't make it worth while either, because the scion life wheel exists and we already go thru that area.



i'm calling bullshit on this one m8.
if u are unclear on what added chaos actualy gives to the flame totem.
put FT in a wand(while NOT haveing equiped the consuming darkness/infernal mantle) with void manipulation and added chaos. its a flat ammount that doesnt "scale" with anything but totem nodes/jewls . also 25% dmg effectiveness on FT.
(yea infernal mantle+consuming darkensss have ZERO effect on the added chaos gem.)
yeap only thing that modifies the added chaos gem is the totem nodes(jewls).

might aswell play crit with added chaos.
since IT SCALES WITH CRIT but it doesnt with spell dmg/fire dmg/or any of the 90% other points in the tree.

same way u wanna have empower rather then added lighting gem.all empower does is adds more basic fire dmg that gets modified by all other elemental spell dmg and % fire dmg from gear and tree.

same way u wanna have CLEAR MIND jewl. point is .. added chaos will get outscaled.


BTW all "elemental nodes" get applyed to the fire dmg FT does THEN its converted to chaos.
so ALL the % fire dmg nodes get applyed to the fire dmg THEN it gets 100% chaos conversion.

and while the "penetration" isnt usefull its still % fire dmg wich are even out at around 12points.
that's pp good for most fire % nodes.
or spell dmg % nodes.(they are identical for the purpose of this build)

unless u feel like u need more hp.
also having % armor modifiers on a build that wont have any armor .why ?
since logout macros u either die to 1shot or u don't.
also between more hp and less regen or more regen and less hp.(unrelenting vs combat stamina)

thing is due to large hp less regen will be more regen then same regen would be with less hp.
+ 1shot mechanics means larger hp always better.(unless % based degen)






Last edited by Vlad_x#4887 on Jan 1, 2016, 8:08:33 PM
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Vlad_x wrote:
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lemor0 wrote:


Just tested it in a 5link setup with the following gems. Just out of curiosity.
FT - controlled destruction - void manipulation - faster casting - Iron will vs Added Chaos.
Added chaos is 31.7k dps
Iron will is 28.4k dps
Conclusion Iron Will is NOT better than added chaos for this build. It may be better if this was a full strength tanky build with something like 600-800str. Even there i'm not sure because of the synergy between void manipulation and added chaos damage gems.

You are Spending a lot of points to get Heart of Flame. You spend 13 points to get Heart of flame...
The further you have to travel to get a passive, the less effective it is, points wise. The whole point of heart of flame that makes it worth traveling to is the "Damage penetrates 3% fire resistance" which we don't benefit from. Cruel preperation on the way there doesn't make it worth while either, because the scion life wheel exists and we already go thru that area.



i'm calling bullshit on this one m8.
if u are unclear on what added chaos actualy gives to the flame totem.
put FT in a wand(while NOT haveing equiped the consuming darkness/infernal mantle) with void manipulation and added chaos. its a flat ammount that doesnt "scale" with anything but totem nodes/jewls . also 25% dmg effectiveness on FT.
(yea infernal mantle+consuming darkensss have ZERO effect on the added chaos gem.)
yeap only thing that modifies the added chaos gem is the totem nodes(jewls).

might aswell play crit with added chaos.
since IT SCALES WITH CRIT but it doesnt with spell dmg/fire dmg/or any of the 90% other points in the tree.

same way u wanna have empower rather then added lighting gem.all empower does is adds more basic fire dmg that gets modified by all other elemental spell dmg and % fire dmg from gear and tree.

same way u wanna have CLEAR MIND jewl. point is .. added chaos will get outscaled.


BTW all "elemental nodes" get applyed to the fire dmg FT does THEN its converted to chaos.
so ALL the % fire dmg nodes get applyed to the fire dmg THEN it gets 100% chaos conversion.

and while the "penetration" isnt usefull its still % fire dmg wich are even out at around 12points.
that's pp good for most fire % nodes.
or spell dmg % nodes.(they are identical for the purpose of this build)

unless u feel like u need more hp.
also having % armor modifiers on a build that wont have any armor .why ?
since logout macros u either die to 1shot or u don't.
also between more hp and less regen or more regen and less hp.(unrelenting vs combat stamina)

thing is due to large hp less regen will be more regen then same regen would be with less hp.
+ 1shot mechanics means larger hp always better.(unless % based degen)


You can call bullshit all you want. Iron will simply did not provide enough damage to replace added chaos damage. It was a pretty big difference of 3.3k dps on a 5L in favor of added chaos damage. I'm not trying to favor one over another, i just put one gem in, check dps and then tried the other one. Numbers spoke for themselves and will not look further into it cause i dont have to. I'm not gonna pull my hair off trying to figure out why iron will doesnt provide more dps like everyone claim it does. The answer is already known that it is good if you have strength, if you don't it doesnt bring much.
Okay void manipulation and added chaos may or not synergies together, i was sure it did cause it says 39% more chaos damage and 10% increased chaos damage. It doesn't change the fact that it is the gem providing more damage to this build. Faster Projectiles with 20% quality could be better however.

EDIT from january 3rd update: Faster projectiles 20% is by far inferior to added chaos and by a lot, almost 3k damage with a q20% so disregard me saying that faster proj could be better, it is not. Added Chaos damage is still superior to both iron will and faster projs.

The build can also make use of the armor nodes taken in the tree, the nodes were not taken only for their armor part. Juggernaut is nice for the 20% increased life recovery and the pathing itself. It's still a 6% life node. Combat stamina wheel provides some nice regen and armor. Armour mastery can be taken also for the same purpose.
You can get armor with this build. Just equip a 1.5k+ armour shield, some 500-600 helmet like i do. Wind of Changes is another 160. Boots can be something like 200-300. With a 1.3k shield and some 137 armor boots i have 4800 armor for a estimated 32% damage reduction (i know that one doesn't mean anything. With better gear you could get a decent amount of armour, sure it wont let you facetank uber Atziri but the character will feel in general tankier with endurance charges and chaos golem (flame golem doesnt provide much damage).I did not invest much into it, only the 3 points to get to combat stamina were out of the way and i only took them cause some people asked if they could use the lioneye's shield with this build to get more armor and be less squishy. On hc id definitly use a high armour shield with those nodes in trade of a little dps. If you feel safe having 0 armor and taking unrelenting instead, go ahead its a good option but i think the life nodes in the scion wheel are better pp, dont care about the reduced mana cost much. As for the 1 shot mechanics, i didn't get 1 shotted yet, now if you wanna say uber will 1 shot me, yeah probably but that little health difference wouldnt make much of a difference.
Last edited by lemor0#5028 on Jan 3, 2016, 12:34:54 PM
firstly Happy NEW year :D

secondly some things are in direct opposite on what u are saying.
like skill cost reduction and life regen.
having more life and lower cost will impact the hp/s consumption u do while casting.
and how 1% out of 1k compares to 1% out of 1.5k .

also trying to defent combat stamina choice with the 1.3k armor shield is funny.
again if u want to use any armor shield u would pick sanctuary above unrelenting for a wooping 90% shield defences 5-6 points to cover all the "armor" needs u can squeeze out of the build.

fact: while added chaos may in fact provide "more" dmg atm 4u
it will reach its max ..earlier.even on a 5L. couse it scales poorly.

try to invest into 19-20 iron will with 20% quality same as the added chaos u have THEN compare em. do it on ur 6L directly.
iron will scales with void manipulation .it scales the flame totem dmg like all the other fire/spell dmg modifiers THEN gets scaled with the more chaos support.
it will be more dmg. it's a Q of "when" rather then "if".
i'm sure one of the math savvy nerds can wipp out an answer.

tunnel vision into a single mindset about a combo that plateaus earlier then endgame its unfair twords anybody else.even if u are right. u need to test this.

the work needed to get 4 off colors on int chest is another matter . :D


lovely job with the gear progression updates. i'm sure alot of ppl ware curious how does it work.
<3

Last edited by Vlad_x#4887 on Jan 2, 2016, 1:43:05 AM

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