[HC 2.1] LV91 Dual Phys/Chaos Siege Ballista - over 32k dps, very tanky - Avatar of Thunder down
Just level as bow build until you get to Ancestral Bond, use uniques like storm cloud etc. Look up Liftings ele ballista - leveling is similar. On HC take life and defense first, dps will be filled later. After Ancestral go for IR and use Grace. Overall path is pretty simple, mostly im using generic totem nodes, adn whatever life/def is close
Hardest part is getting to lv 62 because not many good unique bows are available. At this point you can just buy cheap ele bow and use added ele gems in tabula. Real game begins after equiping Chin Sol - farm a4 cruel until lv 62, then youre set. Melts Malachai like butter |
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Ok, I checked out Lifting's post and now is much clearer how this will work out. Thank you for the reply.
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any thoughts on Lionseye vision?
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Not the best. Additional pierce does nothing for you and colors are hard to roll. Armor is pretty average too. Rare chest is fine but if you want to use unique try Darsso Defiance, Lightnig Coil or even Hyrris Ire or Cherrubim
Last edited by arcadius#6258 on Dec 25, 2015, 3:20:28 AM
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i see 3 projectiles on first screenshot, you use LMP ?
so setup with LMP ? Sorry for my english :) French support ! |
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Rain of Splinters jewel is used. You can add lmp for even more projectiles to clear faster but it's not that needed
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Thanks dude
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Hello.
what about jewels for this build? |
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On a video you've got different bow, using Grace, Rain of Splinters jewel and still oneshotting mobs on a 73 monster lvl map. How? Is it because Tabula Rasa? 6L gives you so much dps boost? Just curious : )
Last edited by Czm#3702 on Dec 27, 2015, 5:20:59 PM
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Bow is always Chin Sol, Im just using skin transfers because it doesnt have 3d art. Damage is explained in first post - you tooltip is multiplied by 3 (100% from chin sol and 50% multi from PB) and phys and chaos doesnt care about enemy armor/res so its much more efficient than elemental dmg for which you need curses/penetration to do good dmg. Tooltips are high on ele but in reality big portion is mitigated by enemy res, it becomes bigger problem in higher maps when mods can give monster up to 80% additional res.
What you see in the video happens almost exactly the same in T10 maps, in solo play ballistas melt everything instantly 6L is nice but 5L will do fine. Im using 5L now because of defences and dmg still amazes me Last edited by arcadius#6258 on Dec 27, 2015, 5:49:31 PM
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