[3.0] Legasi's Masterpiece - Trivialize Bossfights! Shaper Deathless! Boss Guides inside! HC

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Rivx wrote:
Why not Hex Master? You mean the curses become too weak to support them? Hex Master seems to be mostly about duration, I guess CWDT procs often enough to make it not so important.

Why do you keep Quick Recovery? A mistake I suppose?

The Entropy route only a couple points than via stat nodes (and has a bit of effect duration), and I'm sure if Void Barrier is worth taking considering there are plenty of 6% ES nodes we can get.. unless you're short on resists.


Curse duration is absolutely fine even without Hex Master. Keep in mind that their duration is already increased by Potency of Will. They will trigger all the time anyways. Duration is no problem, I took Hex Master mainly to minmax curse effect and a little for the 'Curse Overlord' flavour :)

You're correct taking Quick Recovery with VP doesn't make much sense. Sorry^^

Entropy is a matter of personal taste I guess.

Void Barrier also has Recharge Rate (feels very good with Wicked Ward and Vaal Discipline (that's why I took the small node at Arcane Focus)) and some evasion too, which is great for i.e. Jade Flasks. Again a matter of preference.


Generally you can definitely make a VP Curse version work, if you don't go for Power Charges too.

VP EO Curse Version

114 points VP EO Curse 3 Jewels

Back to your original problem. This is a 114 points tree for you. Full curse effectiveness, VP, and the chaos wheel at VP (!). Might need some tweaking if mana becomes an issue or you don't want Nimbleness. You can leave it out and get Righteous Decree or the Scion Jewel socket (travel via mana now) instead!


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MaSterX_BG wrote:
Hi all!

Started the build yesterday in PHC. Still haven't decided what I want to do in late game. VP seems too good to pass up for survivability but on the other hand strong temp chains + enfeeble is ridiculously good.

Leveling to act 4 Normal was a joke. Will see how tough final bosses will be.

Will report my progress :)

Thanks for the build!


Why not both? :D (see tree above)

You might be underestimating the strengh of high regeneration with a huge es pool though.

I normally have 800 regen (5.5% from tree), 1k regen when hit (7% total, +1.5% from boots enchant) and 1.4k regen with Suplhur Flask up (11% total, +4% from Consec Ground).

Just the 1k regen (and the curses + chill) allow me to afk in the middle of a huge group of dried lake mobs (haven't tested stronger monsters). Most PvP players can't get me below 90% es at all (without me doing anything).

However, if you're planning to go bat shit crazy in PHC, VP might actually be the better option when 'VP in a flask' is not available :)

Looking forward to hearing from your progess!
My Build Compendium: https://www.pathofexile.com/forum/view-thread/1634158
Last edited by Legasi#0675 on Apr 12, 2016, 7:51:42 AM
Thanks for sharing your thoughts about it. Appreciated.

I indeed underestimated regen so I'm going to stick to the curse overload version and rely on regen. It should be better for my budget (5L Mantle, mid tier ES gear) as I will have difficulties to get enough leech for VP to really shine. Also VP variants seem more point-dependant.

The worse part at the moment is that I don't really have enough time to play the build :D
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MaSterX_BG wrote:
Hi all!

Started the build yesterday in PHC. Still haven't decided what I want to do in late game. VP seems too good to pass up for survivability but on the other hand strong temp chains + enfeeble is ridiculously good.

Leveling to act 4 Normal was a joke. Will see how tough final bosses will be.

Will report my progress :)

Thanks for the build!


In my opinion, VP makes this build almost fool-proof, I can whirl into anything and just drop down firestorm and my health won't budge. With VP, I was able to facetank the Village Ruin boss while killing them, it is pretty damn good
http://goo.gl/FiZavf

http://www.sshme.eu/ZRiWV
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zbzszzzt123 wrote:
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MaSterX_BG wrote:
Hi all!

Started the build yesterday in PHC. Still haven't decided what I want to do in late game. VP seems too good to pass up for survivability but on the other hand strong temp chains + enfeeble is ridiculously good.

Leveling to act 4 Normal was a joke. Will see how tough final bosses will be.

Will report my progress :)

Thanks for the build!


In my opinion, VP makes this build almost fool-proof, I can whirl into anything and just drop down firestorm and my health won't budge. With VP, I was able to facetank the Village Ruin boss while killing them, it is pretty damn good


Without using your Vessel of Vinktar? He won't get over 30% leech like you, just a few percent (worst case: curse immune map and no ll gem). That makes one hell of a difference.

I can do the same thing on my character, VR bosses are easy if you don't move (bleeds) and kill the dog first (enraged chicken still hits for 5k but we're immune to the poison farts).

Oh and you should really spec into the Alchemist cluster for even more (and longer) leech.
My Build Compendium: https://www.pathofexile.com/forum/view-thread/1634158
How do you feel about replacing the Inc. Duration gem on the 6L FS setup with a lvl 20 / 20 Poison gem? I'm running the crit, non-VP setup right now and have swapped it in - hard to tell the difference because everything is dying too fast ;).
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AvatarOfWar2014 wrote:
How do you feel about replacing the Inc. Duration gem on the 6L FS setup with a lvl 20 / 20 Poison gem? I'm running the crit, non-VP setup right now and have swapped it in - hard to tell the difference because everything is dying too fast ;).


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My Build Compendium: https://www.pathofexile.com/forum/view-thread/1634158
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Legasi wrote:
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zbzszzzt123 wrote:
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MaSterX_BG wrote:
Hi all!

Started the build yesterday in PHC. Still haven't decided what I want to do in late game. VP seems too good to pass up for survivability but on the other hand strong temp chains + enfeeble is ridiculously good.

Leveling to act 4 Normal was a joke. Will see how tough final bosses will be.

Will report my progress :)

Thanks for the build!


In my opinion, VP makes this build almost fool-proof, I can whirl into anything and just drop down firestorm and my health won't budge. With VP, I was able to facetank the Village Ruin boss while killing them, it is pretty damn good


Without using your Vessel of Vinktar? He won't get over 30% leech like you, just a few percent (worst case: curse immune map and no ll gem). That makes one hell of a difference.

I can do the same thing on my character, VR bosses are easy if you don't move (bleeds) and kill the dog first (enraged chicken still hits for 5k but we're immune to the poison farts).

Oh and you should really spec into the Alchemist cluster for even more (and longer) leech.



Actually, yes. I actually hardly ever use my Vinktar flask (hence why I actually have Vaal Pact specced). I have life leech on my setup, using Promise and CwDT Warlord's Mark, no trash mob can kill me without a one-shot and it is even almost instant refill against single bosses too (although curse immune is harder), although having a high damage helps, and so does a crit streak.

I only use Vinktar if I want a massive damage boost with shock and when something is hitting me too hard too fast (Not even the VR bosses can do that actually)

I agree completely about the Alchemist cluster, but I have been playing on Perandus so I didn't actually get to play with my witch too much yet.

Also, I got a Scold's Bridle for cheap on Perandus, thinking of using it on my standard witch when the league merges, swap in Faster Casting for Spell Echo and VMS should add a decent bit to DPS. Although the lack of a good ES helm will hurt
http://goo.gl/FiZavf

http://www.sshme.eu/ZRiWV
Hi i've been playing this build now for a few weeks and had a lucky hope drop this week so i want to try Uber in the coming week.

I changed a few things so i would like some feedback before i try.

-I went for the crit/power charge and VP version but i decided to drop the power charge part because the 10% chance on crit to get a power charge is not enough on atziri fights in my experience (i only get 1 or 2 charges in a typical boss fight). This gave me some extra points to put in energy shield nodes (i took the wheel between witch and shadow).

-I decided to keep going for crit (instead of the EO version) because of legacy surgeon flasks, they refill nice and fast.

-because i can spam mana flask continously i didnt need mana regen, so i could use a shavronnes revelation ring instead of doedres. But now i only have two curses (warlord and temporal chains). I want to have a +1 curse eye of chayula, but they are too expensive, and no luck so far in corrupting one myself.

My questions are: Would you recommend vaal pact or go back zealoths oath with my gear to try for Uber? Is shavronnes revelation worth it if it costs me the enfeeble curse? (i do get a chaos golem for it instead now). O and i'm levelling a few more firestorms to corrupt, hoping to get a level 21, but i think my dps at the moment should be fine.

I have 12,8 k energy shield an 5,4 K tooltip damage in hide out.


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Legasi wrote:
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AvatarOfWar2014 wrote:
How do you feel about replacing the Inc. Duration gem on the 6L FS setup with a lvl 20 / 20 Poison gem? I'm running the crit, non-VP setup right now and have swapped it in - hard to tell the difference because everything is dying too fast ;).


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The poison gem does more than poisons... it ADDS 30% increased damage with poison and increases the duration by 10%. Unless I'm missing something, and I may well be, that is an increase in DPS over increased duration gem in the 6L version. Let me know your thoughts!

Another possibility - culling strike? It has flat increased damage modifier and the 10% threshold works on uniques / rares as well. Just a thought, inc. dur just seems a bit underwhelming for that 6L.
Last edited by AvatarOfWar2014#6935 on Apr 16, 2016, 12:26:32 AM
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AvatarOfWar2014 wrote:
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Legasi wrote:
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AvatarOfWar2014 wrote:
How do you feel about replacing the Inc. Duration gem on the 6L FS setup with a lvl 20 / 20 Poison gem? I'm running the crit, non-VP setup right now and have swapped it in - hard to tell the difference because everything is dying too fast ;).


?!



...


The poison gem does more than poisons... it ADDS 30% increased damage with poison and increases the duration by 10%. Unless I'm missing something, and I may well be, that is an increase in DPS over increased duration gem in the 6L version. Let me know your thoughts!

Another possibility - culling strike? It has flat increased damage modifier and the 10% threshold works on uniques / rares as well. Just a thought, inc. dur just seems a bit underwhelming for that 6L.


It's 30% INCREASED damage (which is barely anything for a support gem), there is no way that damage will outmatch the DPS increase you get from increased duration, or even Increased Crit Strike. Not to mention, that's only 30% increased damage for the poison part of our skill, which isn't even the main firestorm hit

Culling Strike is at the very best, a 11% more damage modifier, which granted, is better than Posion, but still meh compared to almost any other support gem we can have.

http://goo.gl/FiZavf

http://www.sshme.eu/ZRiWV
Last edited by zbzszzzt123#2504 on Apr 16, 2016, 3:12:16 AM

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