[HC] Dual Wield Dagger/Cybils Crit Poison Blade Vortex

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ImoK wrote:
yes ok i guess it's really bad, i respecced into this at lvl 80
all in all do u think my tree is ok?

not sure if i should go ghost reaver to sustain manacost for my es
currently 4k hp and 2k ES, will be 1k es when i run acrobatics i guess.
i dont need clarity but downside is i cant run blood rage

https://www.pathofexile.com/passive-skill-tree/AAAAAwYAA-4EBwSzBUIFtQZwBx4I9A5IES0RLxGWFm8WvxpsHNwdviSqJpUnqSj6KgsrCiycLR8y0TOHNj026TpYPAU9X0GWRUdFfEWdSVFMs06fUlNTUlVLVcZd8mHiYqxknWSqaPJqQ2yMbRlwUnaCen98g3_Ggh6Cx4PbhG-FMonTjDaP-pUglS6XlZeXl_Sa4J2qna6iAKKjpwius7Q4tMW1SLiTvOrAVMBmwfPC7ND11ELbC-Nq5RnrY-vu6_XsGO988B_w1fId98H79Q==?accountName=ImoK&characterName=NoFapNoRip


Well... to be honest it is "a bit" different build.

Since you took ZO Blood rage might be a bit worser idea for you so rather than that, but you might just get one ring for additional curse and then link poacher mark as 4th socket to herald of ice. You might also test ice bite gem but I am not sure if it would be very effective (you would need to tet it first). Still... cybil's mechanic is crazy with this skill so I am not sure if you should care about this degen...

This elemental nodes in your tree are trash. Only hatred aura gain is element in your dmg but it's based on physical. Getting physical bonus is better since they increase all of your dmg - base attack, cold dmg gained via aura, poison. Replace them to physical ones if you really want more dmg... or just get more life etc. Dmg with this build is already high.

GR-Leech should be more effective than regen with ZO, but while blades are active your life should not drop much and kill everything around you quite fast... so you only need ES for occasional hits and casting. Maybe ZO with small regen and enduring cry are enough for casting. But take "shaper" and "growth and decay" nodes to get at least ~5% regen... this 1,8 for ZO are a joke.

Edit: Also, either get out of your head the idea with EB-MoM to go for dodge or drop this dodge for EB-MoM. Dodge will half your ES rendering it qute useless, especially with ZO (since regen is based on final amount)

Level 20 BV with used supports cost around 47 per cast so if you aim to have at least 4 casts per second it goes up to 188 / sec. If you stick with ZO you need to be sure you will balance this with your Regen, amount of ES and maybe some reduction of skill costs bonuses from rare jewels.
Last edited by Alex_Lied#4288 on Dec 21, 2015, 9:46:09 AM
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Alex_Lied wrote:
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ImoK wrote:
yes ok i guess it's really bad, i respecced into this at lvl 80
all in all do u think my tree is ok?

not sure if i should go ghost reaver to sustain manacost for my es
currently 4k hp and 2k ES, will be 1k es when i run acrobatics i guess.
i dont need clarity but downside is i cant run blood rage

https://www.pathofexile.com/passive-skill-tree/AAAAAwYAA-4EBwSzBUIFtQZwBx4I9A5IES0RLxGWFm8WvxpsHNwdviSqJpUnqSj6KgsrCiycLR8y0TOHNj026TpYPAU9X0GWRUdFfEWdSVFMs06fUlNTUlVLVcZd8mHiYqxknWSqaPJqQ2yMbRlwUnaCen98g3_Ggh6Cx4PbhG-FMonTjDaP-pUglS6XlZeXl_Sa4J2qna6iAKKjpwius7Q4tMW1SLiTvOrAVMBmwfPC7ND11ELbC-Nq5RnrY-vu6_XsGO988B_w1fId98H79Q==?accountName=ImoK&characterName=NoFapNoRip


Well... to be honest it is "a bit" different build.

Since you took ZO Blood rage might be a bit worser idea for you so rather than that, but you might just get one ring for additional curse and then link poacher mark as 4th socket to herald of ice. You might also test ice bite gem but I am not sure if it would be very effective (you would need to tet it first). Still... cybil's mechanic is crazy with this skill so I am not sure if you should care about this degen...

This elemental nodes in your tree are trash. Only hatred aura gain is element in your dmg but it's based on physical. Getting physical bonus is better since they increase all of your dmg - base attack, cold dmg gained via aura, poison. Replace them to physical ones if you really want more dmg... or just get more life etc. Dmg with this build is already high.

GR-Leech should be more effective than regen with ZO, but while blades are active your life should not drop much and kill everything around you quite fast... so you only need ES for occasional hits and casting. Maybe ZO with small regen and enduring cry are enough for casting. But take "shaper" and "growth and decay" nodes to get at least ~5% regen... this 1,8 for ZO are a joke.

Edit: Also, either get out of your head the idea with EB-MoM to go for dodge or drop this dodge for EB-MoM. Dodge will half your ES rendering it qute useless, especially with ZO (since regen is based on final amount)

Level 20 BV with used supports cost around 47 per cast so if you aim to have at least 4 casts per second it goes up to 188 / sec. If you stick with ZO you need to be sure you will balance this with your Regen, amount of ES and maybe some reduction of skill costs bonuses from rare jewels.


Yea, I guess, I'm still respeccing, forgot about the elemental nodes. They're changed to the physical ones now. Running full acrobatics now, I seem to be able to do maps upto 72-73. Still don't understand how you get 4k dps on bladefall though, mines at 1.2k now at lvl 16 gem. I mean the dps isn't lacking, whirling blade into a pack with 20-30 blades up clears it instantly, but still it bugs me.

I want to drop the lifeleech gem in my blade-fall, but I can't sustain my ES cost without it, maybe curse on hit-warlords mark instead of assassins mark could solve removing LL gem?
e: I dropped ZO, seems unnecessary, trying to get enough liferegen for blood rage atm
Last edited by ImoK#4843 on Dec 21, 2015, 10:59:49 AM
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ImoK wrote:
Spoiler
"
Alex_Lied wrote:
"
ImoK wrote:
yes ok i guess it's really bad, i respecced into this at lvl 80
all in all do u think my tree is ok?

not sure if i should go ghost reaver to sustain manacost for my es
currently 4k hp and 2k ES, will be 1k es when i run acrobatics i guess.
i dont need clarity but downside is i cant run blood rage

https://www.pathofexile.com/passive-skill-tree/AAAAAwYAA-4EBwSzBUIFtQZwBx4I9A5IES0RLxGWFm8WvxpsHNwdviSqJpUnqSj6KgsrCiycLR8y0TOHNj026TpYPAU9X0GWRUdFfEWdSVFMs06fUlNTUlVLVcZd8mHiYqxknWSqaPJqQ2yMbRlwUnaCen98g3_Ggh6Cx4PbhG-FMonTjDaP-pUglS6XlZeXl_Sa4J2qna6iAKKjpwius7Q4tMW1SLiTvOrAVMBmwfPC7ND11ELbC-Nq5RnrY-vu6_XsGO988B_w1fId98H79Q==?accountName=ImoK&characterName=NoFapNoRip


Well... to be honest it is "a bit" different build.

Since you took ZO Blood rage might be a bit worser idea for you so rather than that, but you might just get one ring for additional curse and then link poacher mark as 4th socket to herald of ice. You might also test ice bite gem but I am not sure if it would be very effective (you would need to tet it first). Still... cybil's mechanic is crazy with this skill so I am not sure if you should care about this degen...

This elemental nodes in your tree are trash. Only hatred aura gain is element in your dmg but it's based on physical. Getting physical bonus is better since they increase all of your dmg - base attack, cold dmg gained via aura, poison. Replace them to physical ones if you really want more dmg... or just get more life etc. Dmg with this build is already high.

GR-Leech should be more effective than regen with ZO, but while blades are active your life should not drop much and kill everything around you quite fast... so you only need ES for occasional hits and casting. Maybe ZO with small regen and enduring cry are enough for casting. But take "shaper" and "growth and decay" nodes to get at least ~5% regen... this 1,8 for ZO are a joke.

Edit: Also, either get out of your head the idea with EB-MoM to go for dodge or drop this dodge for EB-MoM. Dodge will half your ES rendering it qute useless, especially with ZO (since regen is based on final amount)

Level 20 BV with used supports cost around 47 per cast so if you aim to have at least 4 casts per second it goes up to 188 / sec. If you stick with ZO you need to be sure you will balance this with your Regen, amount of ES and maybe some reduction of skill costs bonuses from rare jewels.


Yea, I guess, I'm still respeccing, forgot about the elemental nodes. They're changed to the physical ones now. Running full acrobatics now, I seem to be able to do maps upto 72-73. Still don't understand how you get 4k dps on bladefall though, mines at 1.2k now at lvl 16 gem. I mean the dps isn't lacking, whirling blade into a pack with 20-30 blades up clears it instantly, but still it bugs me.

I want to drop the lifeleech gem in my blade-fall, but I can't sustain my ES cost without it, maybe curse on hit-warlords mark instead of assassins mark could solve removing LL gem?
e: I dropped ZO, seems unnecessary, trying to get enough liferegen for blood rage atm


From what I see, your tree is not a problem. I am not fully sure how Yotmato do that but maybe you are just lacking criticals on your gear ? They are quite essential here. Your choice to get life leech in your main skill also makes your dmg a bit smaller. Also, level 20 to blade vortex will increase dmg by around 30%.
Cool, thanks for the guide, going to try this one now that I've ripped 2 5L voltaxic bows =\
Been playing this build and I'm loving it. Level 51 now and my DPS and life leach are insane. CoH doesn't seem to be working anymore with HoI or HoT, so instead I've linked it with Blasphemy. My only question is, where are you generating endurance charges? Or are you just using immortal call with cwdt for the base 0.4 seconds of invulnerability? Thanks!
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SexualAssault wrote:
Been playing this build and I'm loving it. Level 51 now and my DPS and life leach are insane. CoH doesn't seem to be working anymore with HoI or HoT, so instead I've linked it with Blasphemy. My only question is, where are you generating endurance charges? Or are you just using immortal call with cwdt for the base 0.4 seconds of invulnerability? Thanks!


The latter, CWDT-IC is really useful for large amounts of instant burst from ranged monsters, so 0.4 seconds its enough to achieve a ton of mitigation for the cost of 2 skill gems.

Most notably porcupines and tornado shot monsters, when you kill a large pack of porcupines at the same time, when your CWDT meets the threshold, those 0.4 seconds of immunity mitigate the rest of the incoming damage, which is A LOT, so instead of instadying even with 6k HP, you only take damage from one or two volleys, since the rest will be mitigated by 0.4sec IC.

Remember that unlike melee attacks, ranged projectiles do NOT snapshot their damage.

Regarding CoH, yeah it doesn't work very well unless you have developed your damage enough via levels/links/gear, so blasphemy-assassin's mark is a very good choice :)

Glad you are enjoying the build.

EDIT: Remember that we take 1 duration cluster so IC is actually 0.58 seconds, not much of an upgrade but yeah, what I said still applies. Trying taking off CWDT IC, you will find ranged monsters WAY more annoying and obnoxious.
Lowest level Hardcore Atziri Kill ~ Level 65 ~ https://www.youtube.com/watch?v=hyDB6Haa6U8
Level 100 Tempest HC with self-made and most played build of POE 2.0 ~ https://www.youtube.com/watch?v=KlTUOhqEZ9s
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Last edited by yotmato#4991 on Jan 17, 2016, 5:20:23 PM
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yotmato wrote:
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SexualAssault wrote:
Been playing this build and I'm loving it. Level 51 now and my DPS and life leach are insane. CoH doesn't seem to be working anymore with HoI or HoT, so instead I've linked it with Blasphemy. My only question is, where are you generating endurance charges? Or are you just using immortal call with cwdt for the base 0.4 seconds of invulnerability? Thanks!


The latter, CWDT-IC is really useful for large amounts of instant burst from ranged monsters, so 0.4 seconds its enough to achieve a ton of mitigation for the cost of 2 skill gems.

Most notably porcupines and tornado shot monsters, when you kill a large pack of porcupines at the same time, when your CWDT meets the threshold, those 0.4 seconds of immunity mitigate the rest of the incoming damage, which is A LOT, so instead of instadying even with 6k HP, you only take damage from one or two volleys, since the rest will be mitigated by 0.4sec IC.

Remember that unlike melee attacks, ranged projectiles do NOT snapshot their damage.

Regarding CoH, yeah it doesn't work very well unless you have developed your damage enough via levels/links/gear, so blasphemy-assassin's mark is a very good choice :)

Glad you are enjoying the build.

EDIT: Remember that we take 1 duration cluster so IC is actually 0.58 seconds, not much of an upgrade but yeah, what I said still applies. Trying taking off CWDT IC, you will find ranged monsters WAY more annoying and obnoxious.


Yea after switching to IC + CwDT I notice a huge difference in my ability to face-tank. Level 62 now and still going strong in merciless. Thanks for the in-depth response m8, this build is great and I'm looking forward to farming maps with the insane clear speeds it offers. Why did you level your CwDT to lvl 8? I've been keeping mine at level 1 for more frequent procs, but my only guess is that because you are much higher level, you'd rather have the higher level increased duration support gem because you're still hitting that dmg threshold frequently at higher level.

EDIT: Also, at what point would you recommend taking Acrobatics and Phase acrobatics? I still haven't taken them because I'm not too keen on evasion builds.
Last edited by morigaming#0596 on Jan 18, 2016, 1:25:22 AM
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SexualAssault wrote:
"
yotmato wrote:
"
SexualAssault wrote:
Been playing this build and I'm loving it. Level 51 now and my DPS and life leach are insane. CoH doesn't seem to be working anymore with HoI or HoT, so instead I've linked it with Blasphemy. My only question is, where are you generating endurance charges? Or are you just using immortal call with cwdt for the base 0.4 seconds of invulnerability? Thanks!


The latter, CWDT-IC is really useful for large amounts of instant burst from ranged monsters, so 0.4 seconds its enough to achieve a ton of mitigation for the cost of 2 skill gems.

Most notably porcupines and tornado shot monsters, when you kill a large pack of porcupines at the same time, when your CWDT meets the threshold, those 0.4 seconds of immunity mitigate the rest of the incoming damage, which is A LOT, so instead of instadying even with 6k HP, you only take damage from one or two volleys, since the rest will be mitigated by 0.4sec IC.

Remember that unlike melee attacks, ranged projectiles do NOT snapshot their damage.

Regarding CoH, yeah it doesn't work very well unless you have developed your damage enough via levels/links/gear, so blasphemy-assassin's mark is a very good choice :)

Glad you are enjoying the build.

EDIT: Remember that we take 1 duration cluster so IC is actually 0.58 seconds, not much of an upgrade but yeah, what I said still applies. Trying taking off CWDT IC, you will find ranged monsters WAY more annoying and obnoxious.


Yea after switching to IC + CwDT I notice a huge difference in my ability to face-tank. Level 62 now and still going strong in merciless. Thanks for the in-depth response m8, this build is great and I'm looking forward to farming maps with the insane clear speeds it offers. Why did you level your CwDT to lvl 8? I've been keeping mine at level 1 for more frequent procs, but my only guess is that because you are much higher level, you'd rather have the higher level increased duration support gem because you're still hitting that dmg threshold frequently at higher level.

EDIT: Also, at what point would you recommend taking Acrobatics and Phase acrobatics? I still haven't taken them because I'm not too keen on evasion builds.


Yeah it should actually be higher than 8 I believe, Immortal Call has a 3 seconds cooldown, so if the threshold of your CWDT is too low, it will proc way too often and then it will be on cooldown when you need it.

About Acrobatics, you don't really need it until mid-level maps or so, were mobs start hitting harder, a Granite of Iron Skin paired with cybils lgoh will most likely be more effective. If you have a Coil already then you can go for Acro too.

Just makes sure you ditch your Granite for a Jade flask with %evasion roll when you switch to Acro, trust me, its the most underrated flask in the game, just make sure you have one or two flask mods in your belt (reduced flask charges used, increased flask duration or increased flask charges gained), you can easily get your resists somewhere else, but you can't get flask mods anywhere else besides your belt.
Lowest level Hardcore Atziri Kill ~ Level 65 ~ https://www.youtube.com/watch?v=hyDB6Haa6U8
Level 100 Tempest HC with self-made and most played build of POE 2.0 ~ https://www.youtube.com/watch?v=KlTUOhqEZ9s
(✿◠‿◠)
Last edited by yotmato#4991 on Jan 18, 2016, 1:32:22 AM
Is there a specific reason why you haven't leveled Whirling Blades any higher? You've got plenty of int, and there's not extra mana costs for higher levels.
Why no entropy?
"Blue warrior shot the food"

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