[2.1] LvL89: FoxTactics Vacuum Vortex.

You have a total of 27% chance to knockback(towards) on hit, but the only skill you have hitting is Arc on a CWDT setup. I'm not sure that'll be enough to work. You'll probably slowly kill archers/spellcasters with Arc before you get them in range of BV.

Default knockback distance is 4. That's ~1/3 of a HO tile. You'd have to knockback far off enemies multiple times to get them in range of BV unless you invest heavily in AoE range. Then you be better off just pushing AoE as far as you can rather than using knockback.

I'm not saying it won't work, just that it doesn't seem like it will work well.
Update with some gear changes\gems, and new a skill tree im really starting to like, Got all the aoe nodes so i dont need aoe gem anymore, and all the duration nodes to skip the duration gem, now i can use a lot more support gems then duration and aoe.
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Darkblitz9 wrote:
Something to test: AFAIK, Projectile Weakness gives 25% chance to knockback but does not discern between projectile or not. I believe all hits cause knockback to an enemy curse with it. Will test in a moment and get back to you.

Edit: Confirmed. I was able to knock enemies back with Projectile Weakness using Blade Vortex, a non-projectile spell.


Very interesting!, however i like locking bosses in place, and they have 60% reduced curse effectivness so its only 15% knockback chance.I've found that 25-30% knockback is enough where you vacuum moste stuff in quickly if you have 25+ blades up and a curse is a bit to much to give up atm since im allready looking into dropping assassins mark for a pcoc system, so i can drop windscream for a real pair of armour boots with life.
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HammurabiJones wrote:
You have a total of 27% chance to knockback(towards) on hit, but the only skill you have hitting is Arc on a CWDT setup. I'm not sure that'll be enough to work. You'll probably slowly kill archers/spellcasters with Arc before you get them in range of BV.

Default knockback distance is 4. That's ~1/3 of a HO tile. You'd have to knockback far off enemies multiple times to get them in range of BV unless you invest heavily in AoE range. Then you be better off just pushing AoE as far as you can rather than using knockback.

I'm not saying it won't work, just that it doesn't seem like it will work well.


Thanks, yeh it was just a quick day theory, didnt work out, might just go with an extra shockwave totem inside the gloves if i cant think of something better, Or just keep an extra version of blade vortex with pcoc in it with echo. Main blade vortex vacuum inside armour is working just fine though.
Last edited by FoxTactics#5240 on Dec 17, 2015, 10:00:22 PM
Updated gems in gloves with Blade vortex, pcoc, cwdt, duration. Some text added and gear updated.
Text added for now, ill clean it up and put it in sections later.
We need a Passive tree leveling guide...1-25...26-..... or something :)
You kept the cwdt setup :D

What Bandits did you take?
IGN shdowe
hey, how u get two curses now?? I see u changed ur boots.
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show4yours wrote:
hey, how u get two curses now?? I see u changed ur boots.


I think he's only running 1 curse and leaving the rest of the mana unreserved for the SoulThrist belt setup

He just swaps curse based on the map etc
IGN shdowe

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