Chaos Inoculation Problems

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Animus6 wrote:
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Masiquer wrote:
Does this mean that those of who do not get the benefit of Chaos damage impunity should also get some adjustments to our chaos vulnerability?

You made your choice. Your life force sux.


I think you have misunderstood the point. Those who choose to take Chaos Inoculation have done so under the premise that their Energy Shield now essentially represents their health pool. That comes with quite a few drawbacks to only counter one thing. If you were to map out the pros and cons of taking CI, they would look like this:

Pros
1. Immune to Chaos Damage

Cons
1. No HP beyond your ES
2. No HP flasks
3. No in combat regeneration without the use of 1 or 2 other Keystones which spread you thin on the passive tree
4. Status ailments (stun, shock, burn, freeze, and chill) are reliant on your unmodified HP, which is garbage because you took no HP nodes
5. Extreme gear dependency, almost requiring perfect rolls

So when you say, "you made your choice," you are absolutely correct, and that is my point. It is a choice people have to make, but in order to build a truly efficient build, it isn't much of a choice at this point. If you take CI right now, you are hindering yourself more than helping. If someone can prove that wrong I'd be happy to see it.


You could also add in to the "Pro's"...

ES regeneration can be reduced to approx 1.5 sec delay and regens at 100(or more) ES per second.

The biggest damage in the game comes from Chaos damage, which is an extremely rare resist to aquire...and you are immune to it.

CI is perfectly fine the way it is imo, I run a CI build on my minion witch and find it absolutely amazing, while my shadow / duelist have been 1 shot by chaos mobs. (Honestly wish i'd gone CI on my shadow...but don't want to reroll him again)
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Gathnarius wrote:
You could also add in to the "Pro's"...

ES regeneration can be reduced to approx 1.5 sec delay and regens at 100(or more) ES per second.


I was considering typing this into the Pros section, but it really has nothing to do with picking CI or not. You can take these nodes even without a CI build and they are still just as effective.

Obviously chaos damage is hard to counter, and that is why CI even exists, but it seems to open up more problems than it solves, which is why I believe it needs an adjustment. It doesn't have to be anything major, but the way I see it, CI does two things in terms of functionality.

Firstly, it makes you immune to chaos damage. Simple concept. Secondly, it makes your total life equal to your Energy Shield (+1 hp). The problem is that your Energy Shield doesn't carry the same weight as your actual health pool when calculating status ailment duration. This, along with a few other drawbacks, make CI a much worse decision than it should be.
Gotta agree with the OP. Actually I'd take it a step further. Status ailments should simply consider how much they hit you for out of your total pool. ES should count towards that whether you have CI or not.

The devs were probably right to nerf the huge ES bonus CI was giving, but some kind of deference should be paid not just to CI, but to the fact that some classes are inherently going to have less life and more ES because of the gear and attributes (int instead of str) they use.

This feels more like a design oversight than an intentional feature to me. I can't think of a good reason that focusing on energy shields should make you super susceptible to being stunned, frozen, shocked, or burned.
Metamorph IGN: WontGoAway

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