[2.1 Updated Tree] The Blasphemer - Low life - 5 Curse Aura and 5 Aura/Herald Support Melee

I think that the 3% (1.8% vs. bosses) you get from Warlord's Mark is probably enough leech. I think that if you were really worried about leech, doing an attack with a physical component would be better, as then you can take advantage of the Blood Drinker node that is already specced for Energy from Within and physical leech on other gear. The Atziri's Promise leech or the Fireborn jewel leech idea could also bridge the gap with a more chaos or fire oriented attack.

I think the duelist nodes are pretty unnecessary, especially considering how far out of the way they are. I'd be more tempted to try it if I were to want something else build-defining in the area like IR, but the interaction between evasion and Enfeeble is just too good to pass up. Point Blank would play well with a wander that that wants to shoot closer targets within the curse radius and it recently got buffed, but I can't imagine the points being worth it.
Doomed for Life
Added more variants including a switch to PA spellcaster and a silly, but damaging Hyaon's Fury Build.

I want to make a video sometime soon that uses a white Gemini Claw with the RT variant. Pretty sure that the clear speed will be solid.

Patch Hype!
Doomed for Life
Last edited by SirDragos#4294 on Dec 10, 2015, 12:47:01 PM
Annnnnnnnnnnnnnnnnnnnd Blasphemy is 35%.
Fuckles.

Edit: thanks to Skyforth, this may be the solution.
http://i.imgur.com/ceYrKfb.jpg
Doomed for Life
Last edited by SirDragos#4294 on Dec 11, 2015, 6:24:15 PM
"
SirDragos wrote:
...thanks to Skyforth, this may be the solution.
http://i.imgur.com/ceYrKfb.jpg


Didn't know about this unique. But since our stun is now based on mana, looks like it is mainly for pure mana MoM. Not really sure if your type of melee could use it efficienly. Maybe change the main skill to cyclone to avoid being stunned ?
The nerfs keep on coming.
https://www.pathofexile.com/forum/view-thread/1511894

Blasphemy, Enfeeble, and Temp Chains (as well as CoH) all got their delicious qualities changed. Curse effectiveness is the nuts.

It's tough for this build, but even more sad for my build that uses a lvl 4 Enhance in an Atziri's Disfavour to squeeze every last bit out of Temp Chains and Vulnerability.
See Commander_Smashface
https://www.pathofexile.com/account/view-profile/SirDragos/characters
Well, it was fun while it lasted.
Doomed for Life
Okay folks, it looks like I got the Ascendancy of my dreams in the Occultist.
http://www.pathofexile.com/ascendancy/classes/Occultist

Malediction is the stone nuts. I didn't think they'd give us +1 curse. This means that we can get a ring back and that opens a lot of doors. Alternatively, I can use Skyforth and use that to get enough reservation for everything, I could drop +1 curse Eye of Chayula instead.

Also, with 5 curses up all the time and 100% elemental damage (or near 100% for an ele-scaler instead of a physical converter), we are doing 20% of our damage as extra chaos. Wow. Especially good with the Atziri Flask.

Profane Bloom gives us another way to increase damage taken, which is only really additive with curses and shock. It also makes us want to consider scaling chaos as a part of our offense, whether it be poison or a chaos spell.

Wicked Ward is also unreal. It's like a mini Vaal Discipline every time you start to recharge. This would make me seriously consider taking items and nodes that give me faster start of recharge. It is a huge QoL upgrade to ES melee, especially one that focuses on evasion.
Doomed for Life

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