[2.1] Asta's "Purity of Casting" - ~8.5k+ MoM pool ~24k+ (pre 2.1) non-crit Arc (5L) [Vids]


Hey community,

today i wanna showcase a solid self-caster build i was theorycrafting/testing the last few weeks. It tries to overcome, with certain gear choices and passives, the problems casters atm have. It also provides a passive tree, that can be adapted to all elements (fire, cold, lightning spells) without changing much. However, i have to mention that your spell should work with Spell Echo (i.e. Flameblast wouldn't be a good choice for this build)

Problems Caster have(my feeling):
It feels like they are too much glass cannon at the moment. I've made a lot of builds around Eva/Acro and it just doesn't feels good. This drives a lot of players to Lightning Coil/CoF, while the first one isn't really designed to support self casting. I personal was never really a friend of Lightning Coil. It does increase your EHP agaginst physical hits in a decent way; however, it doesn't provide its users with defences against spell damage. At that point, the only really choice you have is to increase your life pool dramatically. Also, higher pools are necessary to be safe against reflect, since you cannot get your life instantly back.

What will change with 2.1?
There are coming 2 things, that will help caster only builds. The first thing is going to be Controlled Destruction. This will drive a lot of skills away from the "crit or shit meta". We currently only know that it is 25% more damage at level 1. If we are optimistic, its going to be 35% more damage at 20 (maybe 200% reduced crit chance? or maybe it stays constant...we will soon know it)

Ruined, 'cuz of higher reservation..
Spoiler
The second thing is Blasphemy. Some will say, it suck, some will say its godly. I personal think its really neat. Instead of cwdt low level + enfeeble low level we going to have a permanent aura with lvl20 enfeeble (+some Aoe/effect from leveling up of blasphemy? or even Temp Chains)Imo, these two things are going to help casters a lot.


What does this build provide me ? The core (Lvl 95) build will provide you with:
- non-crit version of your Spell
- 211% life
- 4 Jewel Slots
- ~500% Increased Damage (w/o Jewels, w/ gear, 350% from passive. +~150% from PoH)
- Life Regen to sustain Bloodrage (w/ gear. 6.2% from passive, 10.2 with Blood Dance)
- 126% Energy Shield (Tree + Int)
- 100% Increased Life Revovery for your Flasks (w/ gear)
- Wrath, HoT and AA as aura
- Solid clearspeed (see Vid' section, i've recorded a quick Gorge run there)

1.1 Intro
Spoiler

Whats the base of the build/what specific items do you use for this build?
So, the uniques i'm using are:
- Pledge of Hands
- The Blood Dance
- Blood Grip
The first two's are clearly DPS oriented, while Blood Grip is the item which helps us with our survivabilty

Pledge of Hands

Still one of the best designed uniques i've ever seen in PoE. It offers you an additional gem for the disadvantages of not holding a shield or a wand. Not wearing a shield or a wand in general means:no 100 Life, 100+ Res, Crit, Manaregen etc. For all theses things you getting a 7L. A super fair trade in my opinion! GGG did show, that they value especially flat life very high on items. All in all, PoH is just pure awesomeness, imo.

The Blood Dance (optional and also for no regen/less regen maps)

Yep, i know. No life roll, mediocre MS, no res.. but even then, the advantage of having 4 Frenzy charges outweightes the loss of stats. If you want to use life regen in a form of survivability, Blood Rage is out of question. The only option are then these boots (to generate Frenzy Charges).

Blood Grip

Holy Crap. This sick amulet. Its so damn sexy, that i always wonder how it could pass balancing :D... really ? No more bleeding damage while walking ? 100% (fucking 100% !!!) additional life recovery from flasks ? And a life roll ? Baby, thats a no brainer, especially if you dont need the CChance and CMulti from this slot...


1.2 Butthurt Section about caster
Spoiler

Clarity/Mana regen and mana reservation. 'nuff said. They just cutted it too much. To get like 200 manaregen/sec you so damn much regen, that i allways get cancer. IF i plan a caster, the first thing i always think about is, how to bypass that shit.
Some numbers:
If you plan your tree decent, you can get like 200% mana regen. 1000 Mana + lv20 clari are 17.5+17.2= 34 base mana regen. To get like 200 mana regen you need fu**ing d**b 500% mana regeneration (1+500/100)*34. REALLY ?! Like 300% Mana regen only from gear ? How im supposed to do that ?! And even then, your balls getting gutted with these terrible map mods like no regen/less regen..no ty,byby

Another thing are the reservation nodes. And im not going to use an enlighten, forget it. D**b s**t. Assuming you need like 10% of your mana unreserved and going to reserve 110%, you need already (1-90/110)%=19% reduced mana reservation. Guess what ? The big nodes (Templar, Ranger) are 12/14, so i have to take another dumb 2 nodes just to squeeze it in. Really ? Half of my passive just for that ? And it didn't talked about flat Clarity reservation so far..clearly another, no ty, byby...

tl;dr: Mana regen sucks. Aura Reservation sucks, too. (Not all playing with Shav's, you know?)


1.3 Ghost Reaver, Eldritch Battery and Mind over Matter - A solid alround solution
Spoiler

I personal didn't invented this and the first time i've seen it (It was that Abaxoth fight..) i wasn't a big fan of the idea, sacrificing a gem slot to sustain skills + little "life leech". However, if you think more in detail about it, its really not a bad idea from an efficiency point of view. This is directly related to my "Butthurt section". Not to have to invest into Mana Regen and having the option of 100% Mana reservation AND beeing able to do non-regen, less regen are clearly big pro's; even if you loose the LL capabilty. It simply opens so many passive points (no aura nodes) and gear slots + passives (no mana regen necessary). Howevery, since we have LL on ES, our ES pool is most of the times full, which means we have a flat reduction of 30% or an EHP increased of 1/(1-(30/100)) = 43%

Some people will argue now, that reflect is going to be an issue without LL/VP with this amount of DPS. But with the current form of reflect that doesn't matter anyway. Even with LL and VP you not going to be able to do Reflect Maps; you'll just RIP there. Since the current
form of reflect on mobs is only single target, you just need to think about, how fast (or do you one shot yourself) do i die? My expected top end damage with Arc will be around 13k. The current form of reflect on mobs is 15%, we have 75% Lightning Res, which means that 3,75% of
our damage is going to our pool. In numbers: 13k*0.0375 = 487,5 per hit. Means (because of echo) 487,5*2 = 975 per cast. This is distributed to 70/30 life/ES or around 700 Life and 300 ES. We have ~6.0k life, those 700 on hit DMG are 11%. This means, you have more then 4 seconds of casting before you are dead. You also would need to hit 4 seconds only top end damage!


1.4 Passives (Bandits: Passive (or Life), Passive, Frenzy Charge)
Spoiler


40 Points Pasive
Spoiler
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwMB37CCEI-mRKtVriycEFh2EeTsMjQfAgQHg9tVxjpYES18g-vumuBFnVNSpwidruWLG_F-xxpsNukkqhZv42rkItWmrJgRD36vjRngEtlf3YztPJo74XOiAA==


80 Points Passive
Spoiler

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwMBBAcEswceC2EOSBBYEQ8RLRGWFCAUsBZvGmwfAiSqLJwyNDbpOlg8LUSrRZ1JUUwtUEdTUlVLVa5Vxl3yXz9h4mebaPJ2EXyDfq-CEIIegpuDX4PMg9uFMohCjDaNGY-mj_qVLpo7muCdrqIApwismK4-r2y3PsBmwcXGrtWm2L3ZX92M37DgEuFz42rkIuRR5Ozr7u087w7wH_DV_gqexKa-VEfsGA==


Lv 95 Tree, can be played with Shadow and Templar as well (2% spell damage loss)
Spoiler

https://www.pathofexile.com/passive-skill-tree/AAAAAwMABAcEswceC2EMXw5IEFgRDxEtEZYUIBSwFm8WvxpsHKcc3B2DHwIkqiaVLJwwWzI0Nuk6WDrhOw08LUSrRZ1JUUmxTC1QR1NSU6VVS1WuVcZd8l8_X2ph4mebaPJ2EXyDfll-r3_GghCCHoKbg1-DzIPbhTKIQow2jRmPGo-mj_qTJ5UulYeaO5rgna6hL6IAplenCKyXrJiuPq9stz6-isBmwcXEWMau0NDVptfP2L3ZX9sL3YzfsOAS4XPjauQi5FHk7Ovu7TzvDu-I7-vwH_DV8kX2SPk3_gpN4_6PNZKexKa-VEc=



1.5 Gems 'n Stuff
Spoiler

Armor: Vaal Storm Call - Echo - Conc Effect - Lightning Pen - Increased Lightning Dmg / HoT // Dont waste currency to get a 6L here, its just for single target burst!
PoH: Arc - Faster Casting - Lightning Pen - Increased lightning Dmg - Life Leech // 6L: + Controlled Destruction
Helm: Blasphemy - Curse [TChains or Enfeeble] / Reduced Duration - Lightning Warp
Boots: Flame Totem - GMP - Blind // Not gonna lie, corrupt them for Frenzy charge ;)
Gloves: Wrath / Vaal Discipline - Vaal Discipline - Inc Duration


1.6 Flasks
Spoiler

Note: In HC i would prefer Life - Life - Life - ToH - MS



1.7 Gear 'n Stuff
Spoiler




Jewels: Just look for arround 80+ increased DMG + 1 or 2 Life rolls [can be i.e 30, 30, (20+life)X2 or cheaper variants]



1.8 Map Section
Spoiler

Please look here for my mapping style, since its nearly the same:
https://www.pathofexile.com/forum/view-thread/1398447


2.0 Character Sheets
Spoiler

Note: DPS are with a 5L + 4 Frenzy Charges and with a lvl 92 passive tree!(3 Life nodes are missing)




3.0 Player Suggestions and Ideas
Spoiler



4.0 Vids


Hope you can enjoy it! Feel free to suggest some optimizations :)
Best Regards
Asta
Welcome to the greatest of arenas, Duelist. God is watching you.

Last edited by Astarte911#6271 on Jan 14, 2016, 3:32:33 AM
Doing some formatting shit right now. :P

e: done.
Welcome to the greatest of arenas, Duelist. God is watching you.

Last edited by Astarte911#6271 on Nov 27, 2015, 1:37:14 PM
Added village ruin run (with boss)
Welcome to the greatest of arenas, Duelist. God is watching you.

PoH its really necessary?
I wanted to ask the same. Is PoH really required?
PoH is by far best in slot, no Staff can compete with it DPS wise.

Added the 2.1 passive. Didnt changed much.
Welcome to the greatest of arenas, Duelist. God is watching you.

Last edited by Astarte911#6271 on Dec 11, 2015, 7:28:20 AM
"
Astarte911 wrote:
PoH is by far best in slot, no Staff can compete with it DPS wise.

Added the 2.1 passive. Didnt changed much.


That may be true, but you dont get POH cheap in new leagues, neither do you get alot of def with it.

My question stands, is the 100% mana from POH really needed? I dont much care about links, as a 6l chest piece will probably be cheaper than a 5l POH.

Awesome build, btw, I just dont think aiming for POH in fresh leagues is really viable.
Last edited by rzarercha#0026 on Dec 11, 2015, 7:47:06 AM
You can also go with a good wand (120+ SD), lowroll Vaal Regalia and a ES Shield with spell damage.

On the 6L chest, you should drop then Inc Lightnign Dmg for Controlled Destruction. So the 6L would be:

Arc - Pen - Echo - FC - Contr Destr - LL

"

Awesome build, btw, I just dont think aiming for POH in fresh leagues is really viable.


You are totally right, PoH is gonna be expensiv in Talisman. The Mana is of course not needed, since we fully reserve our Mana. Its really Top end with PoH.

The 7L gets lost, but you can get the 150 SD. A normal Vaal Regalia + ES schield will give you 1 more life (+100 life from shield) roll and easily the same ES.

So, prolly its good, if you play it that way to drop some life nodes (arround 3) and take Storm Weaver for 3 nodes.
Welcome to the greatest of arenas, Duelist. God is watching you.

Last edited by Astarte911#6271 on Dec 11, 2015, 7:54:58 AM
Hello,

This build seems pretty interesting and solid.

How would it look like when playing together with a "traditional" zombie/specters summoner?

me and friend will mostly play together
"
Astarte911 wrote:
You can also go with a good wand (120+ SD), lowroll Vaal Regalia and a ES Shield with spell damage.

On the 6L chest, you should drop then Inc Lightnign Dmg for Controlled Destruction. So the 6L would be:

Arc - Pen - Echo - FC - Contr Destr - LL

"

Awesome build, btw, I just dont think aiming for POH in fresh leagues is really viable.


You are totally right, PoH is gonna be expensiv in Talisman. The Mana is of course not needed, since we fully reserve our Mana. Its really Top end with PoH.

The 7L gets lost, but you can get the 150 SD. A normal Vaal Regalia + ES schield will give you 1 more life (+100 life from shield) roll and easily the same ES.

So, prolly its good, if you play it that way to drop some life nodes (arround 3) and take Storm Weaver for 3 nodes.


I noticed you didnt take ZO, but went for Ghost Reaver instead. I was planning to pick up dual curse and run enfeeble + warlord's mark for leech and charges (for IC). Do you think ZO would be viable for ES regen?

Also, now that they have announced that you get 6 instead of 4 MP / level, that makes it a base of +180 at lvl 90. Maybe mana will end up being viable now? Any toughts on that? Blasphemy + warlord's mark will probably fix any mana regen issues.

Obivously, If ZO does not work, il probably just socket a LL and drop Warlord's Mark for Temp Chains.
Last edited by rzarercha#0026 on Dec 11, 2015, 8:32:33 AM

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