Item Development - Threshold Jewels

Sorry if this has been asked before, but if one was to use the Unique Jewels that convert nearby Stat Nodes into another type, would those then be able to satisfy the threshold requirements on the Threshold Jewels?

So if I used, for instance, Fluid Motion in a Jewel Socket on the left side of the tree (within range of the Stat nodes near another Jewel Socket) would those Strength Nodes then be considered Dexterity Nodes for activating Steel Spirit?
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Sheriff_K wrote:

So if I used, for instance, Fluid Motion in a Jewel Socket on the left side of the tree (within range of the Stat nodes near another Jewel Socket) would those Strength Nodes then be considered Dexterity Nodes for activating Steel Spirit?


Yes i believe so.

Currently when you utilize these jewels, the stats that get converted actually change in the passive tree to their converted counterparts.

As such, i think they will be relevant to threshold jewels.

For it to not work like this would be a lot more confusing and counter-intuitive in my opinion.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Are there coming anymore threshold jewels?

These kind of jewels would actually make it possible to fix the Blood Rage fuckup for Flicker Strike.

Since Blood Rage was a way to not fuck up the flickering, flicker builds got screwed over big time with the BR change.. I might have missed some info or posts somewhere with my exact questions/sugguestions already answered/announced or whatever, but this seems like obvious jewels:

Flicker Strike: When an enemy is killed with Flicker Strike, Blood Rage has a 100% chance to give a frenzy charge.

Maybe even a chance to give a little back to CI builds since one of the only benefits CI had was a free Blood Rage?:

Blood Rage: X% amount of degen is taken as chaos damage

I don't know how this would actually be working balance-wise, but it seems so damn obvious to me. :)

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