[2.3] Explosive Arrow Build - Uber viable - 100 hc/sc proof - Scion, Witch, Duelist, Mara versions
" By getting rid of any flat fire damage from your items, so EAs explosions can do the extra damage. Example: You hit with cold from your gloves, therefore EE triggers -50% on all other elements (explosions from EA) It's super important to reroll / craft flat fire damage into something else. |
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" Coming back on this, I just got 10% less mana cost of skills on my blood dance boots from the Labyrinth. It seems to work making EA just a bit cheaper. Talking about: EnchantmentManaCostsWhenHit1 53 10% reduced Mana Cost of Skills if you've been Hit Recently Highest tier would give 18%. Last edited by foojin#2576 on Mar 7, 2016, 5:01:37 AM
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" Doesn't the explosions themselves also trigger EE? So if anything were to blow up faster or slower, wouldn't they all be resistant? Also seems to make walling a lot weaker. |
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" Yes, BUT: a Mob can take up to five fuses (5x EA). That doesnt mean EA will explode 5 times, but 1 big time. Thats why you hit it with another element for the first time (EA with light/cold from jewelry or armor). To make it clear: EA itself doesnt have an element, it uses the stats from your items. Only the explosions are fire, thats why we pump fire damage, but reroll flat fire dmg from items. This way you can just roll with EA all the time without having to use an additional element, because EA ITSELF will just apply cold/light damage again until the explosions occur. I hope its clear now :) |
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Can someone answer my question about chance to ignite please, does it not trigger EE?
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So I decided to try this build in a new HC league.
Leveled as firestorm+flametotem, switched to EA at 4x lvl, and it sucked so hard, lol. Spent 5 nodes for dual totems (because pressing one button is easier then two), while leveling EA and it's supports. Refunded them and switched to EA again at the end of merciless, and it was fine on both a3-a4 and early maps. So, I guess it's much like SRS - later you switch to it, better it is. I'm 73 now, on lower tier maps (don't liek much trading, my gear still pretty bad) with 4l only I'm oneshooting every pack and any rare/boss if it's near them, but standalone bosses are kinda pain in the ass. Will burning chance/damage gems/nodes will help with single target damage, or it will be fine with higher lvls? Or something like Emberwake ring? |
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" Burning damage does not trigger EE. Same goes for all the dots :) |
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" Damm :p worth mentioning again then though . " Seems about right that mana cost is good in this, thanks for the feedback. Btw could you give me feedback about the consistency that being hit recently mechanic ? If you could rate it bewtween 1(never active) and 100(always active) (when it matters, like in battle) , how would you rate it ? |
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finished the merc lab and got "add fire dmg if you´v killed recently" boot enchant..
Last edited by syraen#1837 on Mar 7, 2016, 11:37:37 AM
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" Thats a pretty nice enchant though , just not for this build at all lol I feel you Last edited by Ryuri_yamamoto#0566 on Mar 7, 2016, 11:05:29 AM
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