[2.3] Explosive Arrow Build - Uber viable - 100 hc/sc proof - Scion, Witch, Duelist, Mara versions

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neggan wrote:
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Irsk_ wrote:
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IamPeyter wrote:


Ascendancy Classes and passives trees

3 Good options for this build:

Allrounder, the Scion Ascendant
A must pick is the berserker, this will allow us to drop the life leech gem and use less duration for a smoother gameplay and more dmg.

After the berserker the other options are non essential, meaning u can choose whatever u feel like it will help u the most, my favourite is the Raider for the 40 dex (OH YES), ability to drop Blood dance boots together with the high buff in movement and attack speed which will be nuts in combination with devoto's.


PASSIVE TREE (still subject to change, will be adjusted with feedback and ascenandcy information as the league goes on, Elemental Overload is worth trying but without tests i wont allocate it in the build thread tree)
https://www.pathofexile.com/passive-skill-tree/AAAAAwAA8pc7KNhNm10DlpSgqJpuPdpie8O-gGBDaHQYVoMJ-eiCx0GHKPq3PpituJP-CoPMHNzyRdi9PC3r7o8aOuE1koNfxq6nCJrgplf-jwxfC2HE9p2uRZ1N4xynr2xyqSftGmwDdVNSU6Vo8vcyrKoGDjbpkSvwH-oYfNlZ89R8JKpYd6IAdqz46xo4cg8J9hZvXwQEs89-u-3z3RRxkFWUb3GF42rAZq2Nkc5oZQ482XwnL2ZUeuY8Bd-_OlKCB2P9n9_vfNtPvJ_yQUbXmjvgwxiR_EvSIYKbJbwUTWoeHOfyLxo-Xz_2SBQgjM_EWO8OPfxQR1hj


The Dmg, Marauder Berserker

The Berserker grants us an enormous amount of dmg for an ok drawback.

while also giving us the freedom to drop the lifeleech gem for less duration


PASSIVE TREE (still subject to change, will be adjusted with feedback and ascenandcy information as the league goes on, Elemental Overload is worth trying but without tests i wont allocate it in the build thread tree. Note: The extra jewels in comparison to scion were added as placeholder until i can think of a better use of those passive points)
https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthYYz38jM_EWPZIXz8aPhQg8i_vDhznUEdqHtIh8kGCB9l8FHEOPPjr3786Urvt893qGNtPvJ-Rzmhl9zJ2rODDGJH8S3KpfNnPfiW8FE3E9qyqrY3GriftWfM8LQxfC2EGDho4cg-DX4PMHKevbNR8kFWUb3GFtz5TpWjyCfYnL2ZUeuZBh_4K8B9j_fno8kXYvaIARtdodILHOuE1kgSz2mIo-qZXtfL-j8BmGFaYrbiTTeNuqngNPAUc3ErIwBqf3-986-6PGlpSbzuaO6cImuComoKbna5FnXvDGmwDdVNSNumRKySqWHcWb18E42qJ2GhY15Y=


The Defense, Duelist Champion

THE HC class, we'll suffer alot in dmg when picking this class for obvious reasons but in exchange we get alot of survivability through a buffed Fortify

While still getting some damage and movementspeed for u and ur party.



PASSIVE TREE (still subject to change, will be adjusted with feedback and ascenandcy information as the league goes on, Elemental Overload is worth trying but without tests i wont allocate it in the build thread tree. Note: The extra jewels in comparison to scion were added as placeholder until i can think of a better use of those passive points)
https://www.pathofexile.com/passive-skill-tree/AAAAAwQAmy1fOYrwxIKwq76nZU29Nkd-hNkB3HfjqW7AGnloeA1vO8EEtfJfP26qNZIUIErI_o_Yve8OWlJN4_4KUEeomqZXtz7yRXvDOuFBh4PM-eg8LWh0gseDX8au2mIo-gxfC2HE9hhWmK24kxynr2xyqSftHNxTpWjy9zKsqgYO6-6PGvAf6hh82Vnz1HynCJrgogB2rPjrGjhyDwn2na5FnQSzz3677fPdFHGQVZRvcYUabAN1U1LAZq2Nkc5oZQ482XwnL2ZUeuY26ZErPAXfvzpSggdj_SSqWHef3-9820-8n_JBRtcWb18EmjvgwxiR_EvjaoKbJbwUTQ==



What about Chieftain ?
Life reg,10% penetration,35% inc. dmg on burning (60% with celestial punishment), 1% fire leach and 30% increase fire dmg.


If you go Chieftain you can't use Elemental Equilibrium since 20% of your physical damage is converted to fire.

I did not plan to use it
Sorry if this has been answered numerous times, but is Conc Effect's radius reduction that much of a drawback to consider it for 69+% more damage?
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GrindmasterFlash wrote:

tbh i would do Explosive Arrow - Greater multiple projectiles - Fire penetration - elemental focus - Less duration unless u invest in chance to ignite and burning dmg, but imho ignite is more usefull against bosses where u could switch out the gem


From the very beginning ignite is a huge portion of our damage, i would nearly always pick chance to ignite over it.

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illmtk wrote:
Sorry if this has been answered numerous times, but is Conc Effect's radius reduction that much of a drawback to consider it for 69+% more damage?


Yea it makes our aoe tiny winy small :-(
I did some testing in standard with the life leech gem and I can rarely see it making an impact due to how much life regen this build has. Is it really that much of a priority if we can regen back to full life before the arrows even explode?

Pretty much trying to decide between champion and beserker. Your T13 Voll kill shows the build does so much damage already (thank you for posting that by the way). In Uber do you think you could survive with 10% increased damage taken?
I am not the creator and by no means am I 'good' but I think that if you are looking forward for uber, berserker is the better choice, in uber you have to dodge anyway , and 40% more dmg is pretty insane for clearing her faster.
Couple that with a Late game optimized elemental overload build (with good amounts of accuracy) the new less duration skill gem and you get probably one of the best builds for atziri.
Last edited by z_d#4933 on Mar 3, 2016, 6:08:59 PM
Any tips for leveling? since the leveling part is outdated, was wondering if there was any new fast way of leveling with this build. The duelist one spesificly.
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Kelyus wrote:
Any tips for leveling? since the leveling part is outdated, was wondering if there was any new fast way of leveling with this build. The duelist one spesificly.


Seconded. I'm going the Scion build and this will be my second character
Same, im worried about leveling, dunno exactly what to use and when to switch to EA. Is lvl 38 too early? is quill rain mandatory or i can use a +1 bow until i can afford it? (new league in mind)
I'm thinking of still doing the good ole flame totem and firestorm in 3l +1 scepters. We pick up fire damage passives and whatnot, so it seems like the way to go. Switching to EA at about 55 or so with a 5l chest and no link quill rain.
IGN: dwreckedarc
Last edited by dwrecked#5218 on Mar 3, 2016, 11:01:56 PM

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