[2.3] Explosive Arrow Build - Uber viable - 100 hc/sc proof - Scion, Witch, Duelist, Mara versions

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DBB2003 wrote:
Hi i have two questions.

Is there a big difference in dmg to have an " adds an additional arrow " quiver ?

And how important is it to have boots and a amulet with +1 to maximum frenzy charges ?

I already answered those for u ingame but I’ll also answer them here for everyone
1. The +1 arrow quiver is just a quality of life change to get more spread / aoe.
2. The boots and amulet with +1 frenzy should be the one oft he last things u are aiming for. They make the frenzy charges worth it but they are hard to get.

"
foojin wrote:
Great to see you are still anwsering questions. Thanks for that.

I've got a few which I hope you want to answer as well:
1) What do you think of going for the unrelenting wheel instead of the bloodless one? That way your arrows cost less but you loose a bit of %hp and mobs can leech you.

2) Versatility? Seems nice to have the dex\int\red cost\AS.

3) Maybe use mana with the build below? Curious if max clarity and this build can sustain the mana cost and we could run an aura or two. The build takes more mana regen and -mana cost nodes (versatility\unrelenting) but obviously skips on the bloodmagic cluster.

https://www.pathofexile.com/passive-skill-tree/AAAAAwAAOyjyl9hNA5abXZSgbj2omtpiYEO-gFpSe8NodBhWgwlKyPnogsdBhyj6tz6YrbiTg8z-ChzcPC3yRdi96-6PGsaug1864TWSMtGa4KcIrj4MX8T2plf-j0VHRZ2drmebHKcn7a-ncqlN48BmU1IabAN15FFTpQYOHM73MqyqPAUEszbpkSubWFBH1HwrUOoYfNlZ85_f73yiACSqWHcx--8OCfYNzfjrdqwaOHIPmjvwHxZvXwQUIP5U890Ucc9-kFWUb3GFgpto8uNqXz9oZdl8Jy9mVHrm9kiCB2P9jM_EWPJBRtc9_Nq5WGOxQg==

1. Unrelenting instead of bloodless is an option, it will give u less life tho and therefore less regen and so on.
2. „seems nice to have“ is a way to say i couldnt get it on gear and now have to spend my precious passive points to get those stats. In ur prospect of going mana it makes sense to pick nodes such as those but when going blood magic they aren’t great.
3. U’ll average ~4.5 attacks per second with a cost of ~160 mana per shot, with only some regen and no mana nodes u wont be able to carry that amount of mana cost.

"
changer94 wrote:
Is using Blood Rage not a viable option?

Yes it’s an option, but once u maxed ur gear out i wouldn’t opt for it. Before that it’s nice for some atk speed and frenzy charges if u cant get blood dances.




Currently playing the build in hardcore and will update the guide accordingly with a finally decent leveling guide soon  found a few tricks to improve that build in a 5L & 6L for quite some more dmg.
"
IamPeyter wrote:

Currently playing the build in hardcore and will update the guide accordingly with a finally decent leveling guide soon  found a few tricks to improve that build in a 5L & 6L for quite some more dmg.

Great to hear Peyter. Looking forward to it. Thank you!
"
foojin wrote:
Great to see you are still anwsering questions. Thanks for that.

I've got a few which I hope you want to answer as well:
1) What do you think of going for the unrelenting wheel instead of the bloodless one? That way your arrows cost less but you loose a bit of %hp and mobs can leech you.

2) Versatility? Seems nice to have the dex\int\red cost\AS.

3) Maybe use mana with the build below? Curious if max clarity and this build can sustain the mana cost and we could run an aura or two. The build takes more mana regen and -mana cost nodes (versatility\unrelenting) but obviously skips on the bloodmagic cluster.

https://www.pathofexile.com/passive-skill-tree/AAAAAwAAOyjyl9hNA5abXZSgbj2omtpiYEO-gFpSe8NodBhWgwlKyPnogsdBhyj6tz6YrbiTg8z-ChzcPC3yRdi96-6PGsaug1864TWSMtGa4KcIrj4MX8T2plf-j0VHRZ2drmebHKcn7a-ncqlN48BmU1IabAN15FFTpQYOHM73MqyqPAUEszbpkSubWFBH1HwrUOoYfNlZ85_f73yiACSqWHcx--8OCfYNzfjrdqwaOHIPmjvwHxZvXwQUIP5U890Ucc9-kFWUb3GFgpto8uNqXz9oZdl8Jy9mVHrm9kiCB2P9jM_EWPJBRtc9_Nq5WGOxQg==

1. Unrelenting instead of bloodless is an option, it will give u less life tho and therefore less regen and so on.
2. „seems nice to have“ is a way to say i couldnt get it on gear and now have to spend my precious passive points to get those stats. In ur prospect of going mana it makes sense to pick nodes such as those but when going blood magic they aren’t great.
3. U’ll average ~4.5 attacks per second with a cost of ~160 mana per shot, with only some regen and no mana nodes u wont be able to carry that amount of mana cost.

Currently playing the build in hardcore and will update the guide accordingly with a finally decent leveling guide soon  found a few tricks to improve that build in a 5L & 6L for quite some more dmg.
[/quote]

1. However unrelenting would give you cheaper EA so in one way more life regen. It would put your 160 value per shot at 136 or so with -15% cost which would amount in 24x4 > 100 hp/sec.

Just got blood dance last night, however I did spent 150+ fusings on my quill and it wouldn't even 5L :(

https://www.pathofexile.com/account/view-profile/foojin/characters > FoojinEA. It has a nice helmet as well and I got a nice chest waiting with armor once I get that 5L on my quill...
Last edited by foojin#2576 on Jan 4, 2016, 5:10:21 AM
"
IamPeyter wrote:

"
foojin wrote:
Great to see you are still anwsering questions. Thanks for that.

I've got a few which I hope you want to answer as well:
1) What do you think of going for the unrelenting wheel instead of the bloodless one? That way your arrows cost less but you loose a bit of %hp and mobs can leech you.

2) Versatility? Seems nice to have the dex\int\red cost\AS.

3) Maybe use mana with the build below? Curious if max clarity and this build can sustain the mana cost and we could run an aura or two. The build takes more mana regen and -mana cost nodes (versatility\unrelenting) but obviously skips on the bloodmagic cluster.

https://www.pathofexile.com/passive-skill-tree/AAAAAwAAOyjyl9hNA5abXZSgbj2omtpiYEO-gFpSe8NodBhWgwlKyPnogsdBhyj6tz6YrbiTg8z-ChzcPC3yRdi96-6PGsaug1864TWSMtGa4KcIrj4MX8T2plf-j0VHRZ2drmebHKcn7a-ncqlN48BmU1IabAN15FFTpQYOHM73MqyqPAUEszbpkSubWFBH1HwrUOoYfNlZ85_f73yiACSqWHcx--8OCfYNzfjrdqwaOHIPmjvwHxZvXwQUIP5U890Ucc9-kFWUb3GFgpto8uNqXz9oZdl8Jy9mVHrm9kiCB2P9jM_EWPJBRtc9_Nq5WGOxQg==

1. Unrelenting instead of bloodless is an option, it will give u less life tho and therefore less regen and so on.
2. „seems nice to have“ is a way to say i couldnt get it on gear and now have to spend my precious passive points to get those stats. In ur prospect of going mana it makes sense to pick nodes such as those but when going blood magic they aren’t great.
3. U’ll average ~4.5 attacks per second with a cost of ~160 mana per shot, with only some regen and no mana nodes u wont be able to carry that amount of mana cost.

Currently playing the build in hardcore and will update the guide accordingly with a finally decent leveling guide soon  found a few tricks to improve that build in a 5L & 6L for quite some more dmg.


1. However unrelenting would give you cheaper EA so in one way more life regen. It would put your 160 value per shot at 136 or so with -15% cost which would amount in 24x4 > 100 hp/sec.

Btw I wonder how well AB/GMP would do instead of life leech/molten shell. I do notice mobs becoming fire resistant every now and then during longer fights.

Just got blood dance last night, however I did spent 150+ fusings on my quill and it wouldn't even 5L. My character: https://www.pathofexile.com/account/view-profile/foojin/characters > FoojinEA. It has a nice helmet as well and I got a nice chest waiting with armor once I get that 5L on my quill...

Looking forward to your update!
Last edited by foojin#2576 on Jan 4, 2016, 5:15:47 AM
what you think about this belt for this build?
Do you think there is a good way of using Hidden Potential?
running this build in thc. feels so safe and powerful.
what would you upgrade?
Last edited by ukrainianwolf#5713 on Jan 4, 2016, 7:13:25 PM
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pet0 wrote:
what you think about this belt for this build?


Projectile attacks - Wont work

"
sniper1232 wrote:
Do you think there is a good way of using Hidden Potential?


Rly good for a pvp version


"
ukrainianwolf wrote:
running this build in thc. feels so safe and powerful.
what would you upgrade?


1 Major upgrade, go for Rearguard. Armour on the Quiver and belt adds alot of defense.

Smaller upgrades,
- try to get a fire dmg amulet with similiar stats
- go for high armour gloves and boots.


Happy to see that u got it rolling in thc :-> I am currently also playing there and having a blast.

"
IamPeyter wrote:


Happy to see that u got it rolling in thc :-> I am currently also playing there and having a blast.



Can you update the guide? Curious what you do to get more damage.
hi thats my current gear




what would you upgrade next ?

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