Elemental Wand Totem Crit blast [2.0, cheap, fast clear, SC, BotW]

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cmphx wrote:
congrats on botw ! I had a similar idea before i found your thread but hadn't time to put together a build. Here is what i had in mind:

As you said, the Lioneyes chest would be a nice 7L. If you use bloodmagic (instead of EB?), it would "only" be 3 off colors (WED, RAT and BM are red). That frees up the need for high ES.

Have you considered using frenzy-gmp-pcoc-lgoh for double charge generation ? so you would also get frenzy charges !

I dont know about casual mapping, but if you freeze alot, southbound gloves would be nice for your build - they add alot of cold damage (similar to high lvl HOI!). They are very cheap, and can be mass corrupted to either +1 gems for your auras, or a curse on hit ( temp chains or ele weakness both would be awesome ).
The downside of southbound gloves (your hits can only kill frozen enemies) will be overcome by mantra of flames - if you crit with fire damage, enemies will burn, so if you cannot freeze a rare, you will shoot it down to 1hp, and then the burn (which is not a hit) should kill it...



Lioneye's Vision is good for this build, yes, but putting BM into it essentially wastes the benefit since you're just replacing Pierce with BM - meaning you're getting on net no damage or survivability benefit overall. EB only takes 1 point in this tree, so you're not gaining much on points either. Better to stick with the build as is and use that freed slot for something adding more damage/survivability.

Both the Frenzy and Southbound ideas are great. With my version of the build, Southbound should allow you to still freeze/chill trash mobs, even if you still won't be able to freeze bosses (you'll still have the extra damage from it to help with them) plus it adds life and cold resist. If you do take Southbound, then it may be worth switching the 3 points in Arcing Blows for the Snowforged cluster in my tree.

Another possible addon could be Deaths Hand because the Unholy Might buff it adds (which WON'T add to your dmg cos it's based off of phys dmg) will nevertheless count for Mantra of Flames' added fire dmg component. However, given that it'll take away from your shield slot, I suspect this would be a bad choice overall. An alternative would the Broken Faith shield, but that's just a bad shield period. I suppose sticking with a rare shield might just be the best choice in the end.
Last edited by Exile009#1139 on Oct 21, 2015, 8:30:07 AM
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cmphx wrote:
congrats on botw ! I had a similar idea before i found your thread but hadn't time to put together a build. Here is what i had in mind:

As you said, the Lioneyes chest would be a nice 7L. If you use bloodmagic (instead of EB?), it would "only" be 3 off colors (WED, RAT and BM are red). That frees up the need for high ES.

Have you considered using frenzy-gmp-pcoc-lgoh for double charge generation ? so you would also get frenzy charges !

I dont know about casual mapping, but if you freeze alot, southbound gloves would be nice for your build - they add alot of cold damage (similar to high lvl HOI!). They are very cheap, and can be mass corrupted to either +1 gems for your auras, or a curse on hit ( temp chains or ele weakness both would be awesome ).
The downside of southbound gloves (your hits can only kill frozen enemies) will be overcome by mantra of flames - if you crit with fire damage, enemies will burn, so if you cannot freeze a rare, you will shoot it down to 1hp, and then the burn (which is not a hit) should kill it...



Lioneye's Vision is good for this build, yes, but putting BM into it essentially wastes the benefit since you're just replacing Pierce with BM - meaning you're getting on net no damage or survivability benefit overall. EB only takes 1 point in this tree, so you're not gaining much on points either. Better to stick with the build as is and use that freed slot for something adding more damage/survivability.

Both the Frenzy and Southbound ideas are great. With my version of the build, Southbound should allow you to still freeze/chill trash mobs, even if you still won't be able to freeze bosses (you'll still have the extra damage from it to help with them) plus it adds life and cold resist. If you do take Southbound, then it may be worth switching the 3 points in Arcing Blows for the Snowforged cluster in my tree.

Another possible addon could be Deaths Hand because the Unholy Might buff it adds (which WON'T add to your dmg cos it's based off of phys dmg) will nevertheless count for Mantra of Flames' added fire dmg component. However, given that it'll take away from your shield slot, I suspect this would be a bad choice overall. An alternative would the Broken Faith shield, but that's just a bad shield period. I suppose sticking with a rare shield might just be the best choice in the end.
Last edited by Exile009#1139 on Oct 21, 2015, 8:30:37 AM
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Exile009 wrote:
Congos on BOTW! :D

I've completed and tweaked your tree a bit - ...[/url]

In this setup, you'll be able to run Anger as well, in addition to Wrath and HoT, at the cost of HoI. As such, I'd recommend switching out from Added Cold for Added Lightning instead (especially since there's also a couple of really good lightning-specific nodes taken in this version - hence adding lightning damage on gear becomes your primary focus as it's the most scaled). You might worry about not being able to freeze, but that's pointless with trash mobs (including defensively since totem specs tend to keep their distance and I doubt you're able to freeze tough bosses anyway). This is a more damage-focused spec, but overall you'll have more damage AND more life, but slightly less ES (easily corrected with gear, if needed). Note that you'll need to wear Conqueror's Efficiency jewel to make this work and since there's still only 3 sockets, I'd recommend dropping Poachers' Aim for it - you have more AoE in this spec too, btw. You'll also be dropping the Cruel bandit reward in favor of the passive point here, although you can retain it if you wish at the cost of one of the minor nodes (say, one of the totem crit multiplier nodes). You should still come out quite a bit stronger overall this way - harder-hitting AND tankier. Let me know what you think. :)


I think thats your legit version of this build:) You are probably right with the damage, but I specifically wanted to freeze and shock at the same time. Thats why I focus ond both and choose the generic passives that affect all. And because I have no real defences, I consider freeze to be important. It freezes strong blue mobs and some rares too.. and even a split second freeze can mean the difference between life and death (the next second everything is dead).. But thats just my opinion

I also consider poachers aim to be important, it greatly contributes to clear speed and area coverage (and even the dps considering how kinetic blast works). having 65% or 80% pierce makes much difference. I would be able to drop poachers aim in case I had the pierce passives

So, in general, I agree with the "hard-hitting" part, but not on "tankier" part:)
IGN: Eric_Lindros
CET: Timezone
both frenzy and southbound ideas are great. I consider myself to be kinda mechanics maniac (meh) but Ive been living in the world where Frenzy does not work with wands.. shame on me..

alright, adding 117 points version of the tree

so guys, thanks for the ideas and suggestions. As I said, this build has great potential and there's a lot room for improvement (just look at my gear and low level gems). I will not continue playing this char though, will keep on making new cheap and hopefully interesting builds. I have much more build ideas than time to make them real:)..

If you manage to make something insane out of this build concept, please let me know;)


IGN: Eric_Lindros
CET: Timezone
Congrats on BotW!!!!

Not for Hardcore (
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shadowns wrote:
Not for Hardcore (


no its not for HC.. I should have probably stated that somewhere but I think its pretty obvious, or not?
IGN: Eric_Lindros
CET: Timezone
romira's + inci for charges instead this coc setup.
Grats on BOTW.

Currently leveling this one up on Standard. I watched your video from a level 75 map (forget what that is in the new tier system). Clear speed was solid but you took some pretty hard hits - how do you fare in mid to high-tier maps?

It does seem that the build has a great deal of headroom to improve with time and currency investment, especially via your gem levels. GG flat ele rolls would probably be monstrous.
Last edited by ConsPark#2414 on Oct 21, 2015, 7:27:06 PM
How do you level as this character? do you head for ancestral bond first or get all the wand passives first?

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