[2.1 HC] Guide for Tri-Ele EE MoM/EB Crit Trapper
I've attempted a low life crit trapper in talisman with mixed results
main skills - lightning trap + chain + multi traps + added lightning dmg cold snap + trap + added lightning dmg + added cold dmg fire trap + inc critical srikes + inc critical damage + added lightning Gear
Spoiler
Lightning trap is good for clearing medium to big packs, i throw 2 and usually if 1 crits everything is dead, because of all the chains it works well vs bosses who summon minions as they recieve alot of the chaining balls of lightning Fire trap is a very good single target if it crits and for packs of 4 or less mobs cold snap is good for fire res bosses and if it crits it can do huge damage, plus the freezes help crowd control a bit In open areas i do fine but in tight maps i get my ass raped. I could not even do the museum boss (i did have bad lag) The damage even with lowlife and crit is lacklustre, especially against the big bosses My survivability is just to whirl around and not get hit letting my es regen, AA helps a little as does fortify but i feel weak as crap even in low maps It seems traps are just too clunky and slow to use, I cop alot of damage when throwing them infront of packs and if they dont crit the damage is not that great which can take me a long time to clear maps compared to other builds I can farm the open areas good though, I did fight a few beyond bosses and got butt raped against the ice one (killed him twice but long fights) though normal rare mobs die quickly of i crit I'm going to reroll into low life cyclone CoC +something something because I am over traps and feeling weak |
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" I've never tried atziri, so my guess would be no. Without leech and regen, you'd have to be good at dodging. You're welcome to try and I love to hear the results. Using EB is dangerous, but we're combining that with MoM. That's a flat 30% reduction in all damage. Maybe its just me, but trappers are the only build I consistently survive till end game on. |
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Spoiler
" First, thanks for trying trying something new! Link me your tree, I'm interested in seeing what your build looks like. One thing I noticed is the excessive use of added lightning damage. In my experience lightning penetration > add lightning damage. In general, penetration gems add more consistent damage (but they don't increase tool tip). If you get elemental equilibrium, using added lightning on your fire and cold traps will hurt them after the first throw. I feel you on the museum boss, but that's any character. I just skip them. Arctic armor is more to help you kite melee bosses. Like you said, a trapper's main defense is mobility. Sucks you didn't like using traps. They're more for fun than being optimal. Good luck on your new charcter! |
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Hi! Why do you use items with evasion? isn't it better with such str use items armor+es based?
thx |
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" Mostly for links/colors. If you can get greens and blues you need on armor+es gear, go for it. Its much cheaper on evasion+es or just es. |
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i enjoy your guide,
what would you suggest as the starting nodes if someone wishes to play as a witch? thanks |
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can u ref build ?
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" Sorry for the late reply. All the same nodes, just get the starting spell damage nodes until you hit the current tree (Occultist's domination). To save points don't get the elemental damage nodes in the shadow starting area after Trickery. It would look something like this, except without the shadow nodes: Tree |
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