[2.0] Ten Link Arctic Breath
Ten Link Arctic Breath: A Build Guide
Overview
Disclaimer
The Concept
Spoiler
This build uses two uniques in order to get what I would call a "psuedo ten link". This is nothing new or revolutionary and I'm sure it has been done before, but I figured I'd explain how/why I'm using these particular uniques. The first: A Pledge of Hands gives linked gems level 30 spell echo, so a 6L Pledge = a 7L. The second: Asenath's Gentle Touch gives all your attacks and spells a level 1 Temp Chains when they hit. Through corruption, it can also give a lvl 10-12 Elemental Weakness on hit as well. Considering you normally need to link "Curse on Hit" along with two curse gems to your skill to achieve this, you could perhaps consider this an extra three links. So, all together, that is basically a TEN LINK skill. Now, looking at the other stats on the these two items, you can assume a build that uses these items will be an elemental spell build. Apart from that, you can really do anything with this combo. I choose to use Arctic Breath. So why Arctic Breath? The strongest reason is the most simple one: it creates chilled ground. Since I already slow everything with Temp Chains, also chilling everything is a great, natural skill to pair. Apart from that, the skill can actually still "shotgun" post-2.0 changes. Because it is also an AoE on top of being a projectile, even though the individual projectiles do not explode when hitting the same target, the explosions from each projectile can over-lap and damage everything multiple times. The tricky part is getting them to all explode - but this can be done in a few ways. If you want to know more, I'll explain further below.
Post-2.0 Shotgunning
For all these examples, I'm going to assume Arctic Breath is tied to GMP and nothing else. Now, normally if you shoot at a single target, out of your five projectiles only one will explode when it hits the target and the other four will just keep going. If you can somehow make all five explode, though, the AoE effect of all five can over-lap and hit that single target five times. Here is how you can do this:
So what about damage? First off, since this is a "ten link" build, let's look at what links I run: Arctic Breath + Faster Casting + GMP + Concentrated Effect + Hypothermia + Cold Penetration (+ Spell Echo + "Curse on Hit" + Temp Chains + Elemental Weakness) I focused on creating strong, pure cold damage explosions with good "more" multipliers and as little "less" multiplier as possible. For some explanations on why I'm not running certain other supports, check below.
Other Links
The other big factor to this builds damage is the use of the jewel system. Because I wasn't looking at currency as a factor, I chose to heavily invest in jewel sockets and skip many of the traditional important damage nodes that I deemed too many points to path to. I was able to buy all 40%~ damage jewels to make this investment worth it. In total, I get EIGHT jewels - with only one of these being a non-damage, unique jewel. Here is an example of one of my jewels: That's 44% increased damage! Since none of my jewels are over three travel points, taking 40% as my average damage from a jewel, this is around 13.3% damage a point for a three point jewel - and MUCH higher for the one or two point jewels. So what about defense? This build mainly uses four things to stay alive: Chill, Temp Chains, Mind over Matter and Fortify. Anything I hit will automatically be chilled and cursed with temp chains. This combo gives the build a ton of "hidden" survivability. It does not make the hits hurt any less, but when nothing actually hits you, you might find you tend to stay alive ;) With proper positioning, you can take on some very scary things and live to tell the tale. Because I use a Pledge of Hands, I have 100% increased mana. I use this to my advantage by turning mana into effective life with Mind over Matter. With high mana regen and 30% of all damage coming out of my mana first, big hits are a lot less scary feeling. To further this, I also make use of the fact I wield a staff to get a safe-to-proc Fortify buff. With all the increased AoE on my tree and gear, I can use a Ground Slam tied to Inc AoE, Faster Attacks and Fortify to hit something at the edge of my screen to gain Fortify. Whenever facing a tough pack/ rare, reflect, or a boss, it's a great buff to pair with MoM to stay alive. ... And that's the basics of the build! :) Passive Tree
Spoiler
111 Point Tree: https://www.pathofexile.com/passive-skill-tree/AAAAAwAA8pe31ghnm13bWZM6qJotqL0ne8OxkL6AGDwYVoMJ-eiCx0GHKPq3PriTg8z-ChzcPC3YvfJF6-6PGoNfNZI64acImuCFMv6Ppledro9G2CRFnU3j5YsabFH7m6E2xYVtU1L52-QiNunNFhhqHwLVgX7H1aYkqh8YeC8yNAQHJNjtPBZvfOWVBIPb6-RMs5o742pYB6-bVcZfKtAfl5Wf34KbEFg6WO_rUlPvfDwF7DgsnD1fl_TAZoV7bRkEs2ZUvYII9KIAVyvAVPAf_rNqQ7zqFbjIW5YynL4NHzwo ***Important: The Jewel just south of Mind of Matter contains an Int>Dex Unique Jewel to convert 60 Int into Dex for gear/gem requirements*** A taste of what you get:
Leveling
I did not keep track of how I put my points in as I leveled, mostly just getting whatever I felt I lacked as I leveld up, but here are some pointers:
Gear
Spoiler
Uniques...
For rares...
For bases, you can either double-down on getting more ES to pair with the ES from Carcass (a little effective life can go a long way) or try to get high armor to pair with the roll on your Dory belt (a little phys reduction can go a long way, too). For jewels... Here are all the jewels I am using for example: The stats you are looking for are as follows:
You can also get different types of Cast Speed rolls. These are probably comparable to a single damage roll - maybe better - but I decided to go flat damage as it was easier to find and I had a large amount of good cast speed already. Defensive stats are also a good bonus (life, mana, resists, etc.) but I'd look for three damage rolls before worrying about anything else. Skills
Spoiler
Pledge of Hands Arctic Breath (+ Spell Echo) + GMP + Conc Effect + Hypothermia + Cold Pen + Faster Casting * My main set-up. Quality is great on GMP and Faster Casting to give an extra 20% cast speed total between the two. It's a mana intense set-up, but so worth it for the sick deeps. In case of a 5L, I'd drop Faster Casting. 5/6L (Chest) CWDT (lvl 5) + Arctic Breath (lvl 8) + GMP + Added Cold + Mana Leech [+ Life Leech / Blind / Fork] * This set-up is meant to help apply chill + your on-hit curses to anything that chunks you down *(often something behind you that would not otherwise be hit by your line of fire) while also giving you back a bit of mana that you lose from Mind over Matter. Added Cold makes up for the low base damage of the un-leveled skill. If you have a 6L, I'd add in some utility or maybe a second spell? It's up to you. Personally, I run Clarity in my extra, un-linked socket. 4L Ground Slam + Faster Attacks + Inc AoE + Fortify * This lets you get a fast, safe fortify buff up. It should hit the edge of the screen and not have too much wind-up with a leveled faster attacks. 4L Herald of Ice + Mana Leech + Cast When Stunned + Ice Nova * This is a nifty little 4L that gives two ways to get some mana back. Your Herald procs give a nice, consistent amount of mana gain, and when you are getting stunned by something like a charge rhoa, it makes sure to curse them via Ice Nova and give you a bit of mana back, too. The mana is important when dealing with Mind of Matter! 4L Ice Wall + Flame Dash + Faster Casting [+ Portal / Clarity] * This 4L is basically all my "spare change". I had a BBBB corrupted Asenath's so this is what I came up with. Clarity should be somewhere else if possible (an extra socket in a 5L/6S chest is great for this) as Faster Casting causes it to reserve extra mana. A fast dash and frost wall is a great thing, though, and these give some extra buttons to push and fill out the build's utility.
Other skills I don't run but maybe should
For this build, I've chosen to NOT run a...
...but all three of these types of skills could fit great into the build. I wanted a character who (more or less) just smashed stuff without the need to watch or maintain any buffs/charges. Drop some links (Cast when Stunned, Cast when Damage Taken, etc.) to fit in whatever one(s) you please! Bandit Choices
Spoiler
Personally, I went Life/Point/Point, but you do have some options. The cast speed in Cruel is a good option, but either way I don't feel it makes a huge difference until you are dealing with level 100 min-max. I don't run charges with this build, personally, but if you fit them in then take an extra whatever-charge-type-you-want. Extras
Notes on leveling
This build levels SUPER well. One of the easiest/fastest/safest leveling experiences I've had since 2.0. If you pre-buy good jewels and Asenath's w/ EleWeak, you will be living in luxury. I switched to Arctic Breath + LMP as soon as I hit 28 and swapped to GMP at 38 when it was available. For other links, stuff like Added Cold and Hypothermia is great for leveling. I used this staff till 68 when I could switch to Pledge: The free Cold2Fire is great and makes cold resist mobs a lot easier while leveling. Apart from that, I just used basic rares with some life and resists. Nothing fancy. The build plays very well with just a 4L till you get your Pledge.,
My Stats
Current level: 84 Offense
Defense
My Gear
Videos
My Other Builds
Current (2.0)
Spoiler
* [2.0] Hidden Potential Poison Arrow (100% magic gear!) https://www.pathofexile.com/forum/view-thread/1330650 * [2.0] Oro's Sacrifice Frenzied Frost Blades (feat. 10 Frenzy Charges) https://www.pathofexile.com/forum/view-thread/1363311 Out-dated (Pre 2.0)
Spoiler
* [1.3] The Green Tornado (10 Frenzy Charge, Crit Bow Frenzy Ranger) https://www.pathofexile.com/forum/view-thread/1184004 * [1.3] Purple Rain; a shockingly chaotic Voltaxic Rift build https://www.pathofexile.com/forum/view-thread/1096864 * [1.3] HybridFlicker (life+es w/ Incandescent Heart) https://www.pathofexile.com/forum/view-thread/1194915 * [1.3] POTCG DomBlow https://www.pathofexile.com/forum/view-thread/1119480 Last edited by Yordle#4292 on Aug 11, 2015, 4:09:18 PM Last bumped on Jul 22, 2016, 11:34:36 PM
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Build overview has been uploaded! Check the video section for that. I run a 75 Dark Forest in it as an example of how the build plays.
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I like cast when stunned+mana leech idea. Might give it a try. Btw, link you posted is not working.
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" Yea, it's a great option for Mind over Matter! What link isn't working, btw? I checked both the video link and passive tree link and they both work for me. |
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Really liking the build. Did a 5L pledge and crafted the gloves myself!
Great clear speed and I like the play style. At 6.5k tooltip right now, gems are starting to get 19, so some room to improve. Managed to get 124IIR as well. Thanks for taking the time |
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How to deal with reflection ?
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Would love some more updates on this. I also would like to know how you deal with reflect. My way would be to swap to a consuming dark dagger and infernal mantle with the pyre ring, maintaining the use of arc breath. Sure, you lose your ten-link, but NO REFLECT. Have to remember that MOM won't work as well with half your mana gone.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that? They don't know what hiding is... they don't know what dodging is... they are morons. |
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Nice Build. I wonder is there any cheaper gear for starting players?
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I was thinking of something like this too... I hadn't noticed the fact 200% mana with pledge would help MoM so much!
Do you have an updated tree? Thoughts on what ascendancy classes to choose? |
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Please update this build I used it pre 2.3 and I love the build.....
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