Punishment
Yep punishment is really out of place in this game right now, too slow and clunky to use. I had an unwavering stance use the curse (over a year ago) and they still often get buff when charging right into a pack :(
Maybe its more usable with namelock skills. |
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Can we get an update to this curse? nobody uses it
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Imo what this curse needs, is that it procs each time when you get hit by whatever (melee, ranged & spells; degen being the exception since it does not hit.)
Would make it more consistent and accually usefull. My suggestion. :) Trying to satisfy the whole PoE community is like telling a nymphomaniac to only have sex once in a week.
I think that's fairly accurate. :') |
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" Agreed and they could reduce the numbers to compensate for its OPness. We're all just walkin' through this darkness on our own.
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At the moment the Buff you receive by killing a cursed enemy doesnt get renewed/overwritten in its duration when you kill another cursed enemy.
Is this intended? If so, it doesnt make sense to me. |
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" You don't get the buff on killing a monster. "Kill" is never even mentioned in the description. The Cursed monsters buff you if they hit with a Melee Attack. That is mentioned in the description. |
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" youre completely right. my bad there. it is indeed working as intended on hit *embarassed* |
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This may have been answered somewhere else in the thread. If so, I apologize. If Punishment procs, does it boost Physical damage that one's own gear REFLECTS back onto other monsters?
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" Reflected damage that you deal is not affected by any of your stats. |
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Does anyone even use this skill anymore? It seriously needs a rework I think. At the very least make the buff stackable? The buff it adds just doesn't justify the increased risk for intentionally taking hits and maintaining it's up-time.
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