Caustic Arrow
" Right, not sure how I missed that! It was like 3am on the east coast so I guess i was way too tired to be thinking straight. As for linking PA to traps(or remote mine), anything does more damage because of the multiplier but you will actually lose a lot of dps for PA because of the trap/mine cd. If you wanted a pure chaos build you would maybe use two PA skills, one with trap>PA>inc AoE>inc duration>slow projectile>faster projectile to clear packs of mobs with large poison clouds. The other would be PA>conc effect>added chaos damage w/ quality>faster projectile>Faster attacks>Added fire damage, using a high physical damage bow PA will have an insane amount of dps and degen. I'm going for something like this in my next PA build. Focusing on only getting enough damage nodes early on so that PA cloud is as strong as it was before 1.0.2 and getting tank nodes settled first so I don't RIP in Lunaris cruel again. People seem to overlook that the arrow hit on PA is +30-49% EXTRA chaos damage and the skill has a damage effectiveness of 100%. This is chaos damage we are talking about also, it can't be reflected and least resisted in the game. |
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two different ways to pump poison arrow:
1) focus on the cloud. this is via con effect, added chaos' quality, culling strikes' "increased [all] damage", and the vulnerability curse. 2) focus on the actual hit. this is done same way as most other bow attacks. point blank, iron grip, risking a multi projectile chain. multi projectile and chaining are bad on the cloud. point blank and iron grip doens't work on the cloud. this leaves the fun part no one considered mine support+trap support or totem support. while totem support lowers damage, it's a separate source of damage that you can team up with. mine + trap combo is a great damage boost for cost of delayed execution and AoE from foes might stop it midway. 1.5 * 1.4 * (all other damage boosts) * both cloud and hit damage = yay. lv 16 or 17 of that combo even enables totem support to deal full listed damage and then a bit more if you decide on that. use concentrated effect for funny pushing of multipliers. |
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conc effect NOT BOOSTED THE CLOUD ffs. Can you understand that? As well like Point Blank and Chin Sol. So right now is USELLESS SKILL like Searing bond and Viper strike. Welcome to real world.
Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
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For Conc, did you actually shoot monsters with it, or did you just read the description? It works.
Point Blank and Chin Sol's bonus explicitly apply to Attacks; Damage over Time is neither Attack nor Spell. EDIT: actually, Chin Sol reads Bow Damage. Huh. I always thought it said Bow Attack Damage for some reason. Not sure what the ruling on that is then. Last edited by Vipermagi#0984 on Dec 7, 2013, 10:24:06 AM
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Yeah con effect increases the cloud damage, I just tested it. On merc beach the cloud of my PA does take away half the damage of a zombie, with con effect it does take away 75%. But as said, yet the increased damaged is not displayed in the skill description (but the decreased aoe is).
Last edited by merchantmudcrab#2954 on Dec 7, 2013, 10:22:13 AM
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" Poison arrow cloud damage magic against ancient archer, with conc effect.
Spoiler
Poison arrow cloud damage against magic ancient archer, without conc effect
Spoiler
Both monsters were at 100% HP Screenshots were taken at the same location and seconds apart The same weapons and armor and passives were used for both shots The only difference between the shots is with and without conc effect The monsters are identical Conc effect works with poison arrow cloud damage The End. |
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Edit: already addressed in thread
This message was delivered by GGG defence force. Last edited by mazul#2568 on Dec 10, 2013, 8:42:11 PM
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Also there is no logical reason for why the basic effect of "added chaos damage" doesn't affect poison arrow, while the quality effect from it does effect it.
This message was delivered by GGG defence force. Last edited by mazul#2568 on Dec 10, 2013, 8:28:02 PM
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Copying from my theorycrafting thread:
" Anything with resist chaos renders poison arrow almost 100%useles for a DoT build... Last edited by Waves_blade#0878 on Dec 11, 2013, 2:25:23 AM
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So, after two patches the conclusion is:
No matter what you do (a LOT of nodes, conc. effect, trap , +3 bow+ empower), the clod DoT dps is ABSOLUTE CRAP. I really suggest we make a charity event to fund some math lessons for GGG. Last edited by Lichalfred#4690 on Dec 11, 2013, 2:31:51 AM
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