Phase Run
I also feel it would be better if we could activate it while running.
le frenchie
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I don't know if it's just me, but it appears Phase Run has had an undocumented fix. It works a lot better now, feels like it casts twice (1 free) just to "make sure". Still misses the input on occasion, but nothing like before!
I still don't like that it interrupts your running when you refresh it, which kind of defeats the purpose of using it to speed around (you lose half a second, which compared to 20% increased speed over 7 seconds... not sure you gain anything.) Character archive: view-thread/963707 HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 Necro Settlers: WIP Last edited by unsane#5479 on Dec 28, 2011, 8:19:16 AM
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been testing this skill out with my first ever witch, i really like it.
teh interruption doesnt really bother me but ofc i wish it could be cast while on the move. i use it primarily to round up mobs in farming situations, for kiting or to get out of trouble. it works well with shield charge too, the melee bonus + max distance charge provides a pretty potent 1st hit. since shield charge is how my witch deals with ele refelction again the dmg boost to it from phase run is helpful ~SotW HC Guild~
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I think most people are thinking defense instead of offense when they are using phase run. In my mind, the damage boost is unneccessary but I do like that attacking ends the skill. Maybe remove the damage boost and include some sort of defensive boost while running?
Also, I don't think it would be game breaking to significantly increase the duration of this skill. |
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" It already has a defensive boost, "increased monster response time". Character archive: view-thread/963707
HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 Necro Settlers: WIP |
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" Ehhh i take it back, seems as flakey as ever after all. So random. Character archive: view-thread/963707 HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 Necro Settlers: WIP Last edited by unsane#5479 on Jan 4, 2012, 1:30:28 PM
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The more I play, the more I think this skill needs a serious buff. At least 3 times the duration imo maybe a shorter casting speed.
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I believe the movement speed should scale a little more than it currently do.
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Been saying it since the beginning. The fact that you can't run and cast it really sucks. Why not make it so you automatically stop when you cast it?
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" You can run and cast it. Making you full stop when you cast it would make it even worse. You already kind of do, but just for a split second. Character archive: view-thread/963707 HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 Necro Settlers: WIP Last edited by unsane#5479 on Feb 1, 2012, 3:54:55 AM
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