Infernal Blow
first off, elemental equilibrium does work on the explosion last i heard from other players.
next the chance to proc is incorrect but i can't seem to find the correct math for overlapping chance i read in the mechanics thread. next the crit chance for the spell part (explosion) is not affected by weapon crit (your staff alone and passives for 2 handed and staves). so only the general or spell crit passives work. res can go into negatives but in merciless monsters have more than 75% res (but have same cap on working res as we do). can't answer this or next question, very likely devs won't say. curses and supports will lower exactly how much they say they lower. a lv 16 for fire penetration is -40% fire res, elemental weakness and flammability are both -45% fire res. |
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" Yeah gave up after 30 minutes of brainstorming on the overlapping chances haha AND I don't want the spell to crit, I want the melee attack to crit ( should also burn all enemies? ) |
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yes infernal blow's melee hit part can burn as it is making half your physical damage as fire. when a crit contains fire damage, there is burning which elemental proliferation spreads around. also the chance to burn proc for fire damage in general.
Last edited by soul4hdwn#0698 on Nov 3, 2012, 7:46:04 PM
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" So melee crit wont work? Only global crit and ignite chance? |
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Thats what it looks like.
As for total ignite chance, I think the calculation would be 40% on no crit, so if the crit chance was 42%, which it apparently isn't, then the additional chance to ignite would be ~58%*40%=23.2%. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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first, if serpent says global... then it'll work on spells too o.o unless the devs typo'ed which is doubtful considering its far away location. it's basically saying "all your crit is boosted if you use a staff". that would mean its doubly nice for infernal blow in specific. >.>
45% ignite chance. (ignite chance lv 16 + passive) 44.8% chance to crit on melee part of infernal blow via described staff. (8% +460% inc total) 32.55% chance to crit on the spell part of infernal blow. (7% +365% inc total) ((1-.45) *.3255) +.45 =62.9% chance to burn via explosion (.55 *.448) +.45 =69.64% chance to burn via melee hit |
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"It does. "You calculated your weapon's crit chance, not the explosion's. The explosion is not a weapon hit and does not use your weapon's crit chance. "Yes "Varies wildly between types of mosnters "See above "The total of the amounts removed by each thing separately, which are visible on the gem/skill. | |
Why does this not work with daggers and claws? Combined with ele prof this could give these weapons a much needed aoe option.
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my templar is now lvl44, this skill is actually becoming pretty darn good, I have it in a 3L(lol) at the moment with only increased ele damage with weapons and chance to ignite and about 15% crit. Im using a staff and 1 hitting most mobs, single target damage is great. I am almost at the point where one non-crit explosion + target ignited kills them 1 hit(same mob type non fire resist).
This skill is so bad to level with up until you get chance to ignite + decent aoe though. |
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Well, as a Templar, you already start close to some great AOE, don't you?
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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