Glacial Hammer
" I did read your post, and tought I had read true the wiki. But as you linked to it now I did see the line; "Non-unique enemies that are killed while frozen shatter into pieces.". So that is my bad, and thank you for pointing it out - I was looking true the monster unique page for the spesific information. " I am not saying that it should list every possible rule, but the example you are pointing out here, at least for me, seems more logical in the sence where as lightning can only shock non immune enemies. As mentioned above I did miss the mentioning of the "non-unique enemies" part of the wiki earlier. But I dont see this as self explanatory as the example you just stated above here. I am fully aware that I am being stubborn here now. But I still find it being a shame that GH unique mechanic is not working on the games "toughest" mobs, where the effect would truly shine, and/or be really appriciated. I have read where you are saying it fundamentally cannot happen, but this is a game in constant development, so the developers at GGG should be able to thinker around and make this happen, and as mentioned in my previous posts I cant see why it shouldnt work on unique monsters as well. |
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After all of my readings about new skill upgrade GH Needs and urgent revamp
possible ideas are %0 at level 1 - % 10-15 at level 20 More damage with hits against chilled enemies or x to x cold damage against chilled enemies just like fire trap's self "immolate support" buff or %10 or something more cold damage if you killed a frozen enemy recently. these are not atmospheric buffs but remarkable. one of this would be great. please make this for your very very few GH players in this game. |
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new GH hit multip target then what'll happen with winter burial?
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" Do the "Melee Damage and Splash Area of Effect" nodes of the Tribal Fury cluster buff the Winter Burial Splash? (I doubt I could tell a visual difference of a 15% aoe change) The wording is also a bit weird since I guess Melee Damage only scales the original hit but not the Splash but it's called Melee Splash. ... is not a troll
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The main problem with this skill gem is having a scuffed endgame, i do 50m shaper dps in POB and i permafreeze 40% of the bosses to the extent that they never unfreeze, unless i teleport out and come back into the map, i can do a 3 hour long video edit of this happening to me this league.
The problem with this is bosses that have phases never do their phase unless u "restart" the instance by going out, which makes the boss unfreeze (imagine permafreezing a boss mid-phase on last portal). Last edited by L1nk1337#4206 on Aug 8, 2020, 2:03:44 AM
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Toying with the new trans gem Glacial Hammer of Shattering, I would suggest to make its 3-hit rule work the exact same way as the Ruthless support gem.
I feel like it is not too farfetched to assume it was designed to have heavy synergy with it, but because they do not seem to work the same way (if I understand it correctly, trans GA requires you to consecutively hit 3 times in a row whereas Ruthless "stores" the combo), they constantly get desynced, which forces you to unsocket/resocket Ruthless to reset it, or to simply ditch in when clearing to avoid this very annoying micro-management. |
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