Explosive Arrow
No good news to EA?
Com-on devs do some buff to EA damage! Add more EA friendly class and increase damage from EA, pls! |
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there are plenty of nice build possibilities out there with 2.2 :-)
Got some builds ready for 2.2 and EA will again be one of them - as well as the build I will start with. here is mine:
Spoiler
Elementalist:
Shaper of Desolution Beavon of Ruin Liege of Primordial MoM, ZO, EB, Elemental Overload, Conduit (with the Chance to get charges on kill), Dual Curse. running blasphemy with flammability and temporal chains together with arctic armor uniques: quill rain, emberwake, and later if possible (map mod) "the taming" or "Berek´s Respite". late game: Carcass Jack, Devoto´s Devotion skill: EA - GMP - less Duration - inc. AoE - elemental focus - life leech / fire pen / X |
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Does the new increased critical strikes gem increase the base crit of the explosion and increase its chance to crit?
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Yes.
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anyone having huge lag/fps drops with EA on perandus chest mobs ? I make my whole party fps drop
ign: ropefly
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Any information about the actual behaviour regarding the old practice to have one initial fuse set with a high level EA and then add more fuses with a mana-cheap low/level 1 EA gem?
And, even if that practice not longer works: how do support gems of different fuse "sources" interact? simple example what I mean: one fuse with Increased Area, one fuse with Concentrated Effect - what happens then/how are they 'combined' into the explosion? Another for the case that not only the first fuse defines the amount of damage: how do different levels of the EA gem interact (one gem with +X from a bow, another gem without)? invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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Last edited by Citamon#1274 on Dec 24, 2018, 9:30:35 PM
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Maybe it makes more sense to post here rather than the bug forum, this is something really odd I've found:
" Would appreciate any and all insight regarding this! |
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EA applies a debuff to the enemy. When that debuff expires, the arrows explode. There's only one debuff regardless of how many people are firing into an enemy. Working as intended, sorry.
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" Even the fact that the damage is calculated on the last arrow that hits, regardless of who fired it? Thanks for your reply! |
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