Dominating Blow
" Does this mean if i use the minion instability keystone, the minions will explode when on low life? |
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Yes. They sometimes explode to your own attacks (or your minions') if a new attack is made right at the time the monster is dominated.
IGN: NNQQ, Sporkay, Rands_
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As a 2 handed sword using Templar I can only activate a Dominated enemy on the killing blow.
Others posted that you just need to hit them once? It only works for me on the killing blow... or what looks like below half health and a critical with the skill. |
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"The intent is that you need to kill them with the skill. It's technically possible to still dominate them if they die just after being hit with the skill, this so that the dominating blow hit gets them to 1 life and then they die to some stray damage before you can strike again, you don't miss out on the domination. It is not intended to let you just hit them once then kill them later. The skill works on killing blow, and has a mechanic to be a little lenient if you nearly-kill them and then they actually die right after. | |
Why was this nerfed to make it useless against unique monsters? It was just a fun build, not broken at all :/
Edit: Nevermind, I mixed up unique monsters with rare monsters. Sorry! Got beta key on 15/11/2011, thanks dave01 Last edited by Githian#5812 on Oct 24, 2012, 2:15:07 PM
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" Hi, just reminding this is still not fixed or the description of the stat has "minions" in it now and it shouldn't have.
Spoiler
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Using Minion build and my zombies keep killing my converted, if the zombies aren't near him when converted, they don't attack it, otherwise they kill him as if hes an enemy. not sure if known bug, but even i can kill him by accident if i attack him right after the conversion. maybe less delay time on the parameters switching to state hes friendly would fix?
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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"This is a known issue which the current skill/gem stat description system can't handle, and will require the implementation of some new way to specify descriptions (and/or some hacky exception for this skill only). The stat description is correct on the skill, but on the gem it should say "This Attack and Minions deal X% more Damage". This is the only case so far in the game where we need the same stat described differently on the gem to o the skill, so the current system cannot handle this. Some items in this post are currently unavailable.
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The gem description seems to lack any word on requireing a weapon. Does this mean you can use this skill with fists?
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"You can. |