Dominating Blow
" Then it s look like this bug is league related since it s still not working for me :( |
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" Yeah, with that, Increased Duration isnt mandatory anymore. And one of those is near to RT we need anyway. BTW, a theoricrafted a build for 2-h axe and using mana (with EB) - https://www.poebuilder.com/character/AAAAAgEAWGPG2FBQXz-iDy7_vJ_vDicv458x-3_j5FGbWHzZcqmsqiftZ5tsFvxLhxlZ_vZV5b1OMlnzwQTYvTWStfKmV03j_o_-Cjrh8kVKyG6qzzJZbV-YA-4dvjOHQXT3TXYr-ehBh7c-2wuCHohCwcV_xhzckye0DOq6DXxXySj6gsdJsdfP-TfviFNSRZ2a4OvuMZ5-WcT2PC3Grl7AoEKIWooffEten5BVwBoaOKeEGS7Uj1OlDF8cpxGWBx6VLvDVSVE= How do you think, will it work? IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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2-h axe? well ok. also thats a lot of hp.
inc duration is still needed to push limits or just have a nice amount of lasting minions. passive tree is only half the "fight" |
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" I thought that 90% increased skill duration from the tree would be enough. And extra 77% increased duration from a 20/20 gem isnt THAT much as it was before. Still could be useful, but needs testing - i never played a DB character so i cant say for sure. When i'll level up my new DB char, then we'll see. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Sep 8, 2014, 2:28:03 PM
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Oh its enough, its just that with anything that has a duration, players aim to get longest lasting in order for effects to be the most.
The exceptions are lightning warp (which is only skill without a number but affected by duration and WANTS to be less and thus faster) and traps via a unique gear. Id love to see a/nother skill that makes a player think hard on if to boost duration or not. Con effect is poor comparison but right direction. |
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" Viper Strike? Rupture? For non-combat skills like Blood Rage increased duration is an obvious choice... you just dont have other choices... IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Sep 9, 2014, 3:56:54 AM
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Ive respeced my old Kongors Rage 2h DB (non BM non EB) and have a blast
Few changes: Gloves can craft minion life. For most DB builds this is huge as these do not take many minion life nodes from the tree Inc duration for the win Animate weapon with inc duration are very nice. Nerf to auras means one less aura. Replaced with herald of ash for bit more self damage and marginal burns. It works very very nicely. Shall post details when at home. |
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" I'll appreciate it. I dont really know, which weapon setup would be better - 2-hander, 1-hander+shield, or Facebreaker+shield.. I thought anout the last one, but i'm not sure, if there will be enough skill points in the tree and stats on my items to feel comfortable. I also thought about Kaom's Primacy - with culling built-in, it would be probably easier to dominate more mobs. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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"viper strike does get benefit from increased duration, both old version and new one. the new one just prefers people to auto attack with it while the old one didn't. puncture shines with duration, wait for a crit then run around. blood rage, ok yeah, don't want to hurt yourself. in that case arctic armor is similar. |
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Would these work?
Necromantic Aegis + Jaws of Agony = Bear Traps galore? Necromantic Aegis + Thousand Teeth Temu = Punishment's Sidekick? The countless times I mistook my MTX pet for prey... huehehehe
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