Final 0.9.4 Patch Notes
Thank you for answering all of my questions in such detail Mark. (I had to take a few moments to wrap my head around all the damage conversion stuff, but I think I understand it now. :) )
Oh, one more question, if I may: Will current(0.9.3) skill gems and equipment have their requirements updated, or will they be "legacy" sorts of items, like their explicit mods? http://www.therainforestsite.com/clickToGive/home.faces?siteId=4
http://www.ecologyfund.com/ecology/_ecology.html And My Giveaway Pages: http://glamlys.tumblr.com/ https://twitter.com/glamlys https://discord.gg/zJ3UbT8MES |
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"My understanding is they will have the new requirements. | |
I'm scared if my Witch will be able to hold on to her level 11 Flicker Strike afterwards. She might have to go for the 3rd AoE passive cluster to get enough dex... works for me.
I love the Avatar of Fire keystone, but wish there was an Elementalist one for my Templar. (33% of each element converts to the two others). Also gotta agree with the bow people feeling left out, even though I rarely touch the weapon. One curse!? Well, guess I'll get more gem slots available in my equipment. |
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Just a question Chris... why not directly nerf shock nova is it becomes analogous to cold nova - useful for applying status effects, not so useful for straight damage, and provide other lightning based damage spells?
Sounds easier to do that than to rework the entire game. If shock nova is fundamentally flawed, no amount of reworking will get rid of this - we saw it with 93 and we might as well see it on 94. Closed beta player, August 2011
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" 0.9.5 will allow you to delevel your gems with a shop recipe. " That very well may be the case. I'll be focussing on the balance of specific skills with the incremental updates in the 0.9.4 series. | |
Hex master is the most underwhelming on the list. It would of been somewhat useful if multiple curses were usable. Since we only have to worry about one active curse, it doesnt require that much effort to recast.
Running isn't freedom. You should know that.
ighnaz - Thanks for the beta key!!!! I HAVE NO MORE BETA KEYS!! |
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"Good to hear. Thanks once again. :) "I like that solution/addition. Sounds just right. http://www.therainforestsite.com/clickToGive/home.faces?siteId=4
http://www.ecologyfund.com/ecology/_ecology.html And My Giveaway Pages: http://glamlys.tumblr.com/ https://twitter.com/glamlys https://discord.gg/zJ3UbT8MES |
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" That's awesome. Except it's like 5 years away. :( What's the tentative cost to do so, and is it per level or "delevel all of it at once/" |
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My archer atm has 13% crit. So I crit often but not all the time like some of the crit withces out there in 9.3. So I use temporal chains (du'h, no way you will live as a ranger w/o it) and projectile weakness for the extra KB because the kb on crit passive is kinda lame but I have it, it doesn't work that well.
I also rely on KB flasks A LOT, why make them melee only. I know other games I play melee KB is annoying having to chase the mob just to get back into range to hit it again. Anyway Keep kb for rangers too from flasks plzzzzz. But even with the curse stacking, the kb flask, and the kb bow passive I still get swarmed sometimes in chaos and just eaten alive. So my two cents on feedback pre-patch. -1 curse at a time - sucks -keystones passives IMO won't be good for rangers. -KB flask only for melee - should be for rangers too. - |
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-The "all resistances" mods now only on shields, rings, and amulets (removed from belt, weapons and other armour pieces)
is that a joke or smt ? ... how do u suppose people that are playind with dw characters are gona react to that ... i personally have my rez on everything except rings and amulets and i dont use shields ... what do i suppose to do after the reset go chaos with 0% arez ? Шось? (IGN: Owner)
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