[2.0] Flame Totem Witch Build - NoNamium Style
I will just post here my idea from different thread for improving most totem builds. I don't really have any totem builds at the moment so I would be thankful for opinion on how much is it worth doing and viable.
"(...) And besides main chain for spell totem do this chain: frenzy - power charge on crit - greater multiple projectiles - chain This way you should get a free supply of mana, for sustaining totems, frenzy chargs increasing their casting speed and dmg, and power charges increasing your critical chance and also dmg thanks to void battery special feature" Even without void battery it is still nice addition. Also, if you get any "+2 per hit" on your jewels, you can get more mana, life. Edit: Grammar..... Last edited by Alex_Lied#4288 on Dec 5, 2015, 5:27:19 AM
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Spoiler
I'm having 0 mana issues. Sure after two totems I need to pop a potion,(Popping a mana potion after the first totem) you can get 4 quick cast totems before your mana max's out. But the totems are fairly tank so that's no worry. The main mana issues come from that I'm running like 75% of my mana pool in auras, working towards Reduces mana reserved right now. That's get me a lot of mana back. "You're my Sword's canvas."
~Totes Adorbs. |
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" Yea, but the main idea here is getting charges (frenzy and power charges) to increase totems dmg and cast speed. This "+2 per hit" gain of mana, life or ES is just a side-bonus. I posted it from different thread where one guy had mana issues with 3 totems setup, so I also mentioned it. Last edited by Alex_Lied#4288 on Dec 5, 2015, 5:24:45 AM
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@Alex, Ahhh fair enough. I rarely use charges tbh. I know they're awesome and all, but I'm lazy, XD (.)
"You're my Sword's canvas."
~Totes Adorbs. |
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