74mb patch?

to fix a minor bug? 0.9.4 inc? lets see
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Yea 0.9.4 is due any day now :)
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So, what is that 74Mb we are dongdingding, virus, ROOTKIT? whatttttttttttttttttt is itttttttttttt????

:D
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kendeniro wrote:
So, what is that 74Mb we are dongdingding, virus, ROOTKIT? whatttttttttttttttttt is itttttttttttt????

:D


Afaik if a 74mb file gets 1 small change to it... you download the full 74mb file again.
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Greetings from Switzerland
I was wondering the same thing. No patch notes and no news item.

Hate these ninja updates.
At least tell us what you're doing!
Last edited by aerialraver#6250 on Nov 28, 2011, 9:54:28 PM
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taekvideo wrote:
Afaik if a 74mb file gets 1 small change to it... you download the full 74mb file again.

Yep. The patcher only checks each file. If a large file had a small change then you have to download the entire thing. The tradeoff is that the "checking resources" phase is much much faster than if the patcher did some sort of bit for bit check.
Forum Sheriff
The patch should not have been that large. For that I'm sorry.

Unfortunately there are a couple of things in our build process that are non-deterministic. This means that each time we run the builder the files may come out slightly differently. If this happens then the client will repatch those files.

This is something that we are intending to fix in the future.

As for the patch, the reason it had no patch notes is because nothing player visible has changed.

If you must know, the patch addressed a very rare bug which could cause you to lose all the items in your stash and current character when moving between instances.

At the same time we also added an internal tool to allow us to recover an entire account with characters and items from a database backup so that we could restore the items for the players that were affected by this bug.
Path of Exile II - Game Director
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Jonathan wrote:
The patch should not have been that large. For that I'm sorry.

Unfortunately there are a couple of things in our build process that are non-deterministic. This means that each time we run the builder the files may come out slightly differently. If this happens then the client will repatch those files.

This is something that we are intending to fix in the future.

As for the patch, the reason it had no patch notes is because nothing player visible has changed.

If you must know, the patch addressed a very rare bug which could cause you to lose all the items in your stash and current character when moving between instances.

At the same time we also added an internal tool to allow us to recover an entire account with characters and items from a database backup so that we could restore the items for the players that were affected by this bug.


I saw that post where the player lost all their items.
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Jonathan wrote:
As for the patch, the reason it had no patch notes is because nothing player visible has changed.

If you must know, the patch addressed a very rare bug which could cause you to lose all the items in your stash and current character when moving between instances.


While it's understandable you wouldn't feel the need to tell people about a non-visible change you're making, it's nice for us as players to know what we're downloading. I've seen a lot of game companies release silent, large patches without telling anybody what they're for, which is very frustrating if it's left up to me, the player, to decide whether or not it's worth downloading that 500MB patch that has no changelog.

After all... I don't know where it's been. You could have put it in your pants and I wouldn't know until I ate it.
IRON MAN

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