Explosive Arrow Marauder (Updated for Release)
" id suggest culling strike its rly nice to know that when mobs are at 10% that u can just clean em up with split shot thats what i would use if i had a 5l and i bought my 6l for 2 of my old quill rains 1 x 5l 1x 6s and 7 exalteds | |
" With the changes to IR (no longer scaling with dex) plus the changes to Grace (being % based), I don't think IR works with the build anymore. Indeed, no auras are run. The annoying thing about that is that flat lightning/cold damage on gear is a necessity now, if you want to run the SA+Chain+LGoH+Blind combo. Lava Lash only increases fire damage with weapons, and since the explosion isn't considered weapon damage, Lava Lash doesn't increase it's damage. It's the same concept as with Iron Grip. | |
Hey again guys.
A question about jewels with +% to fire damage. When changing necklaces, necklace A shows +7% fire damage, and necklace B shows +15% fire damage, but there is no change on the DPS shown on the EA tooltip. Is the fire damage difference applied on the ignite and burn, or does it not come into play at all? Thanks again. Last edited by fletch101 on Nov 22, 2013, 11:01:58 PM
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" I am trying this now, and it seems good. Thanks. Last edited by fletch101 on Nov 23, 2013, 12:08:17 AM
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Hey guys,
I haven't played since june'13, so I've been a little bit overextended when I logged on and all my builds had been reset. 5 months before I played a lvl 80 explosiv arrow marauder. Today, I tried to recover my old build. Could you please take a look at it and give me your opinions about it. Will it still work in 1.0? Last edited by hypers1 on Nov 23, 2013, 10:23:18 AM
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" sure its pretty close to the other explosive arrow guide its in the end all matter of preferences and if u play solo or in group since u cant longer run grace, ir is not realy worth it if u dont got ppl running grace in ur party/high evasion items, but yea personal preferences in the end. rest build works just fine bit less hp than on op build but thats up to u | |
What would you change to get more hp (without more points)?
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(obs! Any1 feel free to answer if you'd like. Im sure you guys have gone over alot in the comment section and guide not realy updated or something. But got dyslexia, so dont feel i can go in to read too to much in that section)
HI thanks for the guide. I dont understand what u mean when u say u like getting iron reflexes at lvl 45 since u havent even includeed it in the skill tree and u wouldnt be able to get it in 45 points? Alsow u dont mention anything about sustaining with LoH or Life leech (other than linking LoH on LA). What am i missing. Thanks in advance Alsow what about other gems in the rest of the slots cept' lightning arrow set up ofcourse. And grace? Last edited by PumpFIST on Nov 24, 2013, 12:27:29 PM
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Hi,
I've been using mutliple traps+conversion trap+increased duration as a utility skill to manage those pesky invincibility totems. It also helps if you're surrounded and bleeding plus Roas are fun when they charge at you and then become your bitch, just place 6 mines and you have plenty of time to get out of the way and rethink your strategy. Due to PC spec constraints I play solo most of the time and exploding arrow plus conversion traps is a fun addition to this build and I highly recommend it. Does anyone else use this? I'm also curious to see what is the best ranged attack totem accompaniment skill combination? Cheers, Rob. | |
So I've started my own EA scion and I'm curious to know why nobody seems to use EA+LMP combo (reflect?). I have a single target EA+C2I (CE next) and I've paired it with EA+EP+LMP+Pierce and I'm pretty happy with the result (normal yet). So much so that I'm considering if EE should be actually an interesting option as it complicates the rotation for some DPS that I'm not sure I really need. Just to mention, I'm not taking BM either, I'm targeting at 120% mana regen+ clarity. Any opinions?
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