Explosive Arrow Marauder (Updated for Release)

One guy mentioned that EE doesn't work because the fuses don't all ignite at once. Can anybody else confirm this?
IGN: Swolseidon
That's incorrect.
Bandits?

Normal = ?
Cruel = ?
Merc = ?

Normal=HP
Cruel=Skill point (though attack speed is also viable)
Merciless=Skill point
"
Pastromy wrote:

Cruel=Skill point (though attack speed is also viable)


ORLY?

-I am the 4%


EDIT: Okay, to be fair, if you're going to move up to a +2 bow gems/attack speed bow later down the line, you'll still probably want to go for attack speed because even at ~1.7 aps, it's nowhere close to the 3+ you were getting on Quill Rain. It's really just a preference for you, the builder.
http://twitch.tv/carpola - Check me out!
Last edited by carpola on Feb 19, 2013, 1:07:47 AM
Would this potentially work.

Use Searing Touch staff after you apply the fuses. Will the burning damage benefit then from the Searing Touch staff?
ign = zapdos
I'm not sure whether or not it would work. But, I don't think the timing would allow for it... Since you need to cast flammability and make sure everything is hit by lightning arrow to proc elemental equilibrium.
bump
IGN: Robin_Hudd
"
Pastromy wrote:
This is my Explosive Arrow build for a Marauder.


The build is generally meant to be used in a HC setting, but would still be viable in softcore.

For the first 25 levels, you will be really weak. The goal is simply to stack hp and hp regen for when you go Blood Magic. So, I like to get the regen and hp from the marauder tree and the templar tree.

At level 24, you will be using your fully functional Explosive Arrow. This requires a 4L. Your gems will be Explosive Arrow, Chance to Ignite, Elemental Proliferation, and Fire Penetration (in that order of importance). When you get more links, you will want to use Increased AoE and Concentrated Effect.

At around level 30, you'll be able to get BM, which you will need in order to be able to sustain your build. This is because, in order to maximize dps, I use Quill Rain--making the mana cost per second extremely high.

After getting BM, I like to get Iron Reflexes--at around level 45. With that, you'll run your single aura (Grace).

Then, I like to get the burn damage nodes in the templar area. After that, its a decision between the aoe nodes and Elemental Equilibrium. To use EE effectively, you'll 5 stack a target, and then you'll use LA with LMP and LoH. This means the explosion will be hitting a lot harder. After the explosion, you'll want to use LA again to increase the burn damage (since the explosion was fire damage). You only need to do this once as burn damage won't proc EE.

This build excels at clearing packs. The burn damage because of EE is exceptional.

I believe the mechanics of explosive arrow itself warrant a bit of explanation.

It only scales off of 3 things: AoE damage, Fire Damage, and Projectile damage. It does NOT scale off of weapon elemental damage--the explosion doesn't at least which is the main damage source of this build.

The progression of the build goes as follows:

30 points:


50 points:


70 points:


91 points:



Why do you not use LMP with explosive arrow to spread it to all mobs in the group?
IGN: Xiandrii
Timezone: London, GMT
"
xiandrii wrote:
Why do you not use LMP with explosive arrow to spread it to all mobs in the group?


"
Pastromy wrote:
Oh... Well, then my post is directed at whomever used that build.

The whole gmp/lmp EA thing is basically suicide. You lose all semblance of control. Also, the scaling is so strong that, even without that, you can still be at risk of death from reflect when 5 stacking something. To counteract that, relying on burn damage is a good option. As I've mentioned, when paired with Elemental Proliferation, you'll get very similar, if not higher, clear speed.

Also, my build has only 20 dps. :P
IGN: Mibuwolf

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