Explosive Arrow Marauder (Updated for Release)

regarding your gear eskimo9:

I think u can still get more life on some pieces and also some IIR IIQ. just try the indexer, Im sure u can find good deals if you take your time :)

"
DJSRP wrote:
sry for offtopic but some1 offers me 2x for those gloves and I dont have an idea if theyre worth more or not:



would appreciate a (quick) answer ^^

edit: ah I just sold them to the 2x guy now. just tired of finding "the best deal". have I done a mistake?


sry for doublepost lol, I should go sleep now
Last edited by DJSRP#5494 on Jun 1, 2013, 6:19:32 PM
2 ex isn't bad. I don't know too much about the SC economy. Still not bad.
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
"
DeltruS wrote:
2 ex isn't bad. I don't know too much about the SC economy. Still not bad.


I would say that the SC eco is 75% or sometimes 50% of the prices of HC.

Edit:

Another off topic question: Just bought this for 2 GCP unid because I never did a unique map and was rly curious how it is.

Do you have any advice for me? Wanna solo it and add a Devour Totem + FC to my helmet against the undead.
Last edited by DJSRP#5494 on Jun 2, 2013, 10:16:47 AM
Just try to run through everything to the boss the all the mobs stop respawning. Then clear all the mobs. I really liked the map - got much more than 2 GCP out of it & lots of exp.
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
Last edited by DeltruS#2041 on Jun 2, 2013, 1:19:31 PM
My analysis of the patch notes:

Firstly, reflect will become a greater issue.

Elemental adapation nerf
Now we take 23% of elemental damage instead of 20%, 15% more.

Reflect dmg from 20% to 18%
Reflect now does 10% less damage.

General health nerf
They mentioned "6%" hp nodes a few times in the notes. If they make all 8% nodes into 6% nodes then that is a 25% nerf to health. My life would go from 11.5k to 8625 life.

So overall, monster damage will probably be nerfed enough so that our EHP vs monsters will be roughly the same. However, reflect damage will be much more powerful. Fellow EAers will have to be VERY careful.


Next: Lower health pool means that life on hit will be much more powerful. I may have to use it in every map, not just 50% regen and ele reflect. I'd have to use some other totem -- maybe decoy totem, to tank hits for me on maps with chargers and flickers.


That is pretty much everything that will effect us. I think that EA will come out ahead with this patch, mostly because the other top builds have been nerfed big time. The spark nerf will nerf crit sporker damage by a little under a third. No idea on the numbers from EK or FP.
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
Last edited by DeltruS#2041 on Jun 3, 2013, 12:58:46 PM
Just got some big upgrades. Almost perfect gear. Just need to wait for eternal orbs so I can exalt my rings to get life. Other than those, my only thing that needs to be upgraded are my gloves. I want some big IIR/IIQ on those, and maybe some attack speed. I need to divine my neck, and maybe exalt armor / item rarity.

Gear

Passives
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7cT2892sqjwtcqlZ88auTP982cAatz7-Cq9sZp6QVXq48kXFivrSp4Suk-dj8B826R0UGji18qZXBLOiACSq42qYraluOuEUTQJxGYV4DU3jiPGDOBpsWK-sWe98na426P6PEmk6UmSjFxzfvxpVcXlhIYTvdO1672BLBS1AoCFgdPEY2565W69DnN0NDq06s_zFKaU1hmeguc2dqod2Sn2PRtDQz2VVxhZvVvruDk7INZIj9u_wWkjvTjIJ


I am at 10.6k hp, 34k-ish dps with conc effect, 15 over res cap for all elemental resistances, 34% chaos resist, 124% IIQ, 160% IIR. (with iir/iiq gems)

I swap out conc effect for increased AoE as soon as I meet a pack that dies before I can culling strike it. I swap in life on hit instead of ranged attack totem on half regen and ele reflect maps. I always run ranged attack totem against flickers, chargers, and on very challenging maps. I run any map except for no regen and "minus max + ele reflect".
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
Last edited by DeltruS#2041 on Jun 5, 2013, 3:01:51 PM
FML, now i leveled a spork witch (parallel to my new marauder) just to see it nerfed big time now ._. Do you think it's still worth going for it or should i just us the respec all option?
What do you guys think about the new leagues?

@Deltrus: neat mf gear :o
You will have to wait a few weeks to see what builds emerge as the best. Nobody can really tell atm. Anarchy isn't hardcore, so I wont play it. Looks fun tho. Onslaught is just a hard HC league. I don't think many players will play it. Those that do will probably die and quit.
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
Last edited by DeltruS#2041 on Jun 3, 2013, 4:17:56 PM
Kripp vs Me in PvP

http://www.twitch.tv/nl_kripp/b/412262622?t=430m10s

Freeze + 5 Flasks of warding too stronk. Super fun tho. Only person who did better than me was StandardPam towards the end.
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
Last edited by DeltruS#2041 on Jun 4, 2013, 10:13:23 PM
First, a lot of thanks to Pastromy. I've find a lot of useful information here.

I'm playing SC, and the build was working great, but I tried various tweaks and I've found that, even if the increased area of effect support gem for EA does wonders, I replaced it with faster attack speed as I think is way better at the end.

You do less potential area dmg and you probably sometimes will have to kill mobs wich would have died before with a previous increased area EA, but in only a bit more of time you EA a group, I can EA two groups, even if they're in opposite sides of the screen, or in the sime side but far enough betweed them before I splitted them with lighting if I go 2-4 rounds burst instead of 5.

When with ultrafast mobs or bosses, more attack speed feels a lot safer as you can manage on one big powerful target much more easily. You gain a lot more survivability in delicate situations.

The beauty is that the time you gain with Faster Attack Gem you can use as you want, like beginning to cast an slow cast ske totem, a zombie, move a decent distance with a quicksilver, simply launch another volley of EA or just keeping gaining life with split arrow + LoH (also with faster attacks+GMP).

And It's fun!! The pace changes a lot and feels in a way like I'm wearing an ak47 with explosive delayed rounds firing 2-5 controlled bursts of fire to different enemies. When fighting a dangerous boss, if needed and I don't want (or can't) to cast zombies/skelly (skelly totem is very slow to cast, zombies a bit faster) I usually fire a fast burst of EA+, quicksilver, retreat, burst, retreat, ... mob/boss dead before.

The bonus is very noticeable, I go to 5.26 attsp from 3.79 with a lvl 18 att spd gem (13%Q), and can be better. I think I'll try to get berserking before the reset of skills. Just now I'm testing with many skills (using a tabula rasa).

That said, because I got a 6L Quill Rain recently, for fun I'm using a 2L carcass jack in the armor just for the extra aoe when doing docks instead of a life armor based in mapes.

I would like also a second QL, at least 5L for single target, but by the other side, I want also to level up some other gems to max for other chars and other builds I'm planning.

I have a lvl 83 summoner, and while it does much more dmg with minions than EA build, the marauder ea life build feels a lot more consistent, with less downtime due to minion management, and I can do more mods on maps, even if some of them affects much more the ea build, like temporal chains, which is bassically harmless for the minionmancer. But for the majority the EA build feels safer.

Anyway I don't play HC, and maybe you tested this before. I usually do 70-72 maps with my summoner, and now also with EA build. In my experience, Faster Attacks >>>> Increased Area of Effect. I would like your opinion.


For the patch I'm not worried very much. The build is consistent, and in fact I think that life based builds will be more important with the patch that now, not only because of reflect but also because of raw elemental dmg from high level mobs. Armor doesn't protect from that. ES and life do. For the case here, a pure BM build, the only problem is life regeneration for managing skill costs, but can easily solved with 3 passive points around Arcane Efficiency in the way to Golem's Blood.
The real problem will be the resistances, as It will be more expensive (in equipment, skills and passives) to get to max, and even more difficult in the future, but I think this builds will manage that problem better than many others.


By the way zombies are very useful in some situations, even with only three of them, like very very fast enemies, a zombie can give some bits of time so you can but in the mob a full or semifull volley of EA, depending of the situation (distance of the enemy, charges in quicksilver flasks, mods of the map, ...). You don't need them to full tank enemies, only distract them some a bit of time. Skellies are usefull too but usually only use them in maps, as they're less comfortable to take always with you.



Last edited by DoctorMachete#0096 on Jun 5, 2013, 4:26:16 PM

Report Forum Post

Report Account:

Report Type

Additional Info