Two More Upcoming Unique Weapons
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both of those weapons suck balls i wouldn't use them over a crafted weapon anyday those are vendor trash
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dammmmmmm that sceptre
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Exciting.
But claws? Jul 27, 2011 - Sept 30, 2018.
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if I remember correctly, the "stun animation" on enemies can be longer if they are chilled right?
Last edited by TheLastHoradrim on Jun 14, 2015, 11:15:44 PM
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" Ahem, stun duration is effected by chill and freeze effect. My 2h mace glacial hammer build proved this back in 1.1 or 1.2. Permafreeze/stunlock/chill made it hard for anything to hit it. The combo went Stun/Freeze->unfreeze->still stunned/chilled->Freeze/stunned-> rinse repeat on map bosses. The mace would cut out the freezing part but they would still get stunned for long durations because of chill. Last edited by DarkHeart69 on Jun 14, 2015, 11:15:47 PM
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It says "Cannot Knock Enemies Back" but it doesn't say "Cannot Knockback". If I have the knockback direction reverse gloves (Empire's Grasp) can it still pull them towards me?
IRON MAN
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one for each hand, nice
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" If I had to guess I would say that would probably still work. It looks like very specific wording. Also, these seem to be higher in power than other similar uniques in the past. |
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That sceptre is an amazing offhand.
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