Two More Upcoming Unique Weapons
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both of those weapons suck balls i wouldn't use them over a crafted weapon anyday those are vendor trash
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dammmmmmm that sceptre
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Exciting.
But claws? Jul 27, 2011 - Sept 30, 2018.
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if I remember correctly, the "stun animation" on enemies can be longer if they are chilled right?
Last edited by TheLastHoradrim#2058 on Jun 14, 2015, 11:15:44 PM
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" Ahem, stun duration is effected by chill and freeze effect. My 2h mace glacial hammer build proved this back in 1.1 or 1.2. Permafreeze/stunlock/chill made it hard for anything to hit it. The combo went Stun/Freeze->unfreeze->still stunned/chilled->Freeze/stunned-> rinse repeat on map bosses. The mace would cut out the freezing part but they would still get stunned for long durations because of chill. Last edited by DarkHeart69#3094 on Jun 14, 2015, 11:15:47 PM
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It says "Cannot Knock Enemies Back" but it doesn't say "Cannot Knockback". If I have the knockback direction reverse gloves (Empire's Grasp) can it still pull them towards me?
IRON MAN
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one for each hand, nice
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" If I had to guess I would say that would probably still work. It looks like very specific wording. Also, these seem to be higher in power than other similar uniques in the past. |
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That sceptre is an amazing offhand.
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