Block incin and stuff *Discontinued due to Incinerate nerfs*
I really hope its some kind of Bug and not intended, why would you stealth nerf something 4 hours before huge release?
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So lemme get this straight, build seems to have been heavily nerfed because SE no longer works with Incinerate, which is a big hit to lifegain/sustain and a smaller hit to damage, even if you sub faster casting?
Last edited by Trentemoller#3637 on Jul 10, 2015, 11:49:29 AM
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duplicate post
Last edited by Tynie#1966 on Mar 6, 2019, 12:23:20 PM
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So... GGG had planned a nerf for Incinerate afterall.
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seriously? are we all gonna have to find a new build or what?
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There must be something that can be done to this build. I fell in love already. Don't say it's over!
IGN: Kuratti
IGN: Sisatta |
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seriously, i love incinerate and i love cybils, this was perfect...
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No fun allowed :(
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" Incinerate now has a base cast speed of 200 ms, so 5 casts per second. Assuming 11% increased cast speed from tree, 8-12% from Cybil's, 10-15% from Lazwhar, you would get - with level 20 Spell Echo (70% more cast speed): between 5*((1+0.11+0.08+0.10)*1.70) = 11 casts per second and 5*((1+0.11+0.12+0.15)*1.70) = 11.7 casts per second - with level 20/20 Faster Casting (49% increased cast speed): between 5*(1+0.11+0.08+0.10+0.49) = 8.9 casts per second and 5*(1+0.11+0.12+0.15+0.49) = 9.4 casts per second if I didn't make a mistake somewhere. The fourth stage will also take a little bit longer to reach. A non-negligible nerf to damage output, mana cost, and life gain on spell hit per second. Edit: if my math is wrong, please do correct me. Last edited by Rockstopper#3669 on Jul 10, 2015, 12:15:12 PM
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" I was just trying to figure out the math on this too. I think you have it right, but wondering what it does to our LGoH? |
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