Sayya's Item Filter (version 2.81) - updated for Ritual!

In order for the Block Group Browser to work with your script, you need to add '# EnableBlockGroups' somewhere in the filter header. Filtration v0.16 added that requirement. That line doesn't appear to be present in your most recent release (8th Dec, 2017). I was having issues until found that tidbit in the filtration version documentation.

Cheers!
This filter is updated for Bestiary league! As always, happy to hear your questions/ideas/concerns/etc.!

"
Rajunn wrote:
In order for the Block Group Browser to work with your script, you need to add '# EnableBlockGroups' somewhere in the filter header. Filtration v0.16 added that requirement. That line doesn't appear to be present in your most recent release (8th Dec, 2017). I was having issues until found that tidbit in the filtration version documentation.

Cheers!


Sorry, I missed the thread update notification on this one. This has been added to version 2.4; please let me know if you have any other issues with Filtration. I haven't used it in quite a while, but I would like to maintain compatibility.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
Just found this and it looks simple but pleasent. Will give your filter a try for 3.2 :)
"
Rawkfist86 wrote:
Just found this and it looks simple but pleasent. Will give your filter a try for 3.2 :)


Enjoy! :) If you have any suggestions for improvement, please let me know.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
The ability to check for specific mods (on identified items ONLY) means there will be more changes than usual to the item filter this time around. On the bright side, it'll clear up a lot of other id'd clutter from strongboxes or tempests!

I'm also considering putting together a stricter version of the filter that hides more items, at least from maps on up. If you'd be interested in this, let me know!

Whether I do that or not, the updated filter will be available before servers go down.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
Thank you for continuing to maintain your filter and updating it quickly for new leagues, I just got the newest commit from github.
--§
Last edited by TheShuriken on Jun 1, 2018, 1:51:54 PM
This filter has been updated for Incursion! In addition, several changes have been made, mostly to reduce clutter. Part of this is due to the new support for Warbands/Incursion mods, so we no longer need to see all potential identified magic items, and part is just tidying things up a bit.

There are a few slightly more significant changes to the filter behavior:
1. Rare 4x2 items are now dimmed slightly
1a. The chaos and regal recipe blocks no longer highlight 4x2 2H weapons to be picked up. Instead, they highlight 3x2 2H weapons (aka Grove Bows and their ilk) and 3-4x1 weapons (one-handed weapons and Gnarled Branch staves)
2. Normal and magic accessories and corrupted items are now hidden instead of shrunk.
3. High ilvl borders now appear at 84 for weapons and 86 for other things to better reflect the highest tier mods
4. Apparently the list of 'good crafting' ilvl bases for weapons was pretty incomplete, highlighting mostly wands, daggers, and bows. Bases have been added for other weapon types as well.

I'm most interested in feedback on the crafting base choices--I chose them based on the highest tier item bases that excelled in particular areas (e.g. I include the highest %leech claw, the highest LGoH claw, and the highest Maraketh claw). If there are bases that should be highlighted but aren't, or bases that are highlighted but don't deserve to be used in crafting, I will update the filter to reflect that.

Thanks again for all of the support and feedback received from users thus far! Good luck in the new league. :)

"
TheShuriken wrote:
Thank you for continuing to maintain your filter and updating it quickly for new leagues, I just got the newest commit from github.


You're welcome! Happy to know it's still helping a number of people. :)
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
This was broken, now is fine. Reupdate if needed.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
Updated the filter, one Incursion affix was missing (removed it at launch because it was causing errors, now it's fine); I also added a drop sound to Stones of Passage (and increased the size further) to make things easier.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
Hay Sayya.

Love this filter :)

If your up to doing an strict filter for maps, that would be awsome.

Keep up the good work!

//Leo
Lycaon Pictus

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