Antnee's Classy Item Filter for Distinguished Exiles - 3.0
"Fixed, thanks! The issue was that I left Class Currency off this block: " ...which wasn't a problem until now. You can just add Class Currency to that line if you don't wish to redownload. A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on Dec 27, 2016, 3:56:28 AM
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I've noticed two mistakes in the current version:
- in "Show #Misc - ~New Atlas BaseTypes" for jewelries... DropLevel should be > 73 (Marble Amulets are level 74); - the color reported in the comment is not the color used for 'Magic Atlas Basetypes' (copy-pasta!). Last edited by hondana#3840 on Jan 3, 2017, 9:44:50 AM
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"Sorry I didn't respond to this sooner, I missed this somehow! Fixed. Also, my filter has been included in a new net based filter GUI. Go check it out! Filterblast! A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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Cool! Can't wait for the future versions of this webapp! Very good tool!
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Can you please tell me how do I edit the filter so that I can never see shitty Tiger Swords, Widowsilk armour, and other pointless white items.
I've added the ones that are for chancing (Sorcerer, utility flasks, etc.), that's all I want from white items. |
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" Open the filter with Filtration, and uncheck the box on the right that says "Gear". Save, done. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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While brainstorming on my fork, I realized that:
- 'Map Fragment' class smartblocks must be placed before 'Map' class ones; otherwise, I had issues when I colorized Prophecy Fragments (AKA Keys); - If I put 'Maps & Fragments' and 'Jewels' before the section 000e (Rares), I need less code; for example, no need to use 'Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave "One" Wand Claw Dagger Sceptre Shield' for the 'Rarity Rare' gear cases because other rares have been filtered. My 2 cents |
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Filter is not showing quite a few rares.
Haven't figured out a pattern, but they are definitely high enough to be used for the chaos recipe. Pretty much every time I hit my pickup key I see several rares the filter is covering. Have been using your filter since the option was added to game and it never did this before, nor can I see where you changed it to hide them for whatever reason, so I'm guessing its an error. Try to be the person your dog thinks you are.
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It's normal, AlteraxPoe.
At ilvl 75+, the filter hides non-"High Quality" 'Low Level Bases' by default (ie gear with a DropLevel lower than 50 and Quality lower than 15; even if, according to my tests, the 'requirement level 55' Shields are hidden too but it looks like a GGG glitch). IMHO, it doesn't impact on the Regal/Chaos recipes (I use it in my own fork). If you want every single rares to appear, use the Filtration program and edit the '~Rares - Low Level Bases in Maps' smartblock by switching it to Show (or replace "Hide #~Rares - Low Level Bases in Maps" by "Show #~Rares - Low Level Bases in Maps" with a text editor by using a 'search-replace' function). Last edited by hondana#3840 on Jan 23, 2017, 6:00:27 AM
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Well, its hiding ilvl 78 and 79 items in maps.
Pretty sure its not normal as it never did it before the last release. I'm not really interested in learning how to program a loot filter, but Thank you for the suggestion. Try to be the person your dog thinks you are. Last edited by AlteraxPoe#3205 on Jan 23, 2017, 6:51:28 PM
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