Q&A: Jonathan on desync solve coming with A4!!!

Though if they qq you can point to them "no low ping?" => "get gud interwebz". Ohh new drama is good drama.^^
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192 on Apr 12, 2015, 2:08:34 PM
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Arrowneous wrote:
 Sounds fantastic and all but let's not start counting our Rhoa's before they hatch. I remember fishing sounded great too and then... nothing. I would have been happy with an old cane pole and line. The dam Rhoa's are the fowlest of fowl tasting bird. A relaxing fishing break would have been a nice diversion. Anyway, it all sounds too good to be true but if GGG can/has pulled it off then hooray, no more desync bitch posts. As my Scion would say "go to bed little nightmare" (actually desync is a big nightmare).


So, in other words no one wants to admit they were wrong about GGG not fixing desync? Make that apology thread they deserve already, im waiting. *tick tock*





well they actually didnt, they havent fixed desync, the unsynced version is still going to have desync. Theyve just done what they said they wouldnt do which is make the game hard synced. That was always there, they havent worked out something new that fixes desync, they could have had a synced game right from the start but chose not to. It clearly says in the dev manifesto from open beta that they could make the game hard synced like a moba with 0 desync but it would feel like shit because its subject to lag and were dealng with 1 gateway per continent, and that lag feels terrible in a fast paced arpg. I guess now that they have the budget to afford a lot more local servers an optional synced version is a lot more viable because a lot more players are actually going to be playing close enough to a server for the lag they are going to experience to be small enough for the game to be playable in such a fashion.

to the people saying ha, told you they could fix desync... no, they couldnt, you cant fix desync in an unsynced game state, that was true before and its true now. Theyre giving you an option to either lag or desync, on the current servers Id chose desync mode, with a server coming to london where im gonna have a ping of 7-9? GG. but if you dont understand why this isnt "fixing desync" then you were probably one of the people who didnt understand why desync was there before or how to control it, and if you still dont understand then fair play, actually understanding things in this world is pretty niche i guess. Just dont expect sympathy when you die to lag and come out with some OMG GGG WHEN WILL U FIX LAG OMG GAME SO BROKEN OMG nonsense post when this lands.
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Snorkle_uk wrote:
but if you dont understand why this isnt "fixing desync"


"fixing desync" refers predominantly to "fixing the desync issues players have", which GGG is now fixing for all those of us with low latency. After the implementation all the trouble desync used to cause me, will dissappear: I will no longer have those troubles.
This message was delivered by GGG defence force.
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Snorkle_uk wrote:

well they actually didnt, they havent fixed desync, the unsynced version is still going to have desync. Theyve just done what they said they wouldnt do which is make the game hard synced. That was always there, they havent worked out something new that fixes desync, they could have had a synced game right from the start but chose not to. It clearly says in the dev manifesto from open beta that they could make the game hard synced like a moba with 0 desync but it would feel like shit because its subject to lag and were dealng with 1 gateway per continent, and that lag feels terrible in a fast paced arpg. I guess now that they have the budget to afford a lot more local servers an optional synced version is a lot more viable because a lot more players are actually going to be playing close enough to a server for the lag they are going to experience to be small enough for the game to be playable in such a fashion.

to the people saying ha, told you they could fix desync... no, they couldnt, you cant fix desync in an unsynced game state, that was true before and its true now. Theyre giving you an option to either lag or desync, on the current servers Id chose desync mode, with a server coming to london where im gonna have a ping of 7-9? GG. but if you dont understand why this isnt "fixing desync" then you were probably one of the people who didnt understand why desync was there before or how to control it, and if you still dont understand then fair play, actually understanding things in this world is pretty niche i guess. Just dont expect sympathy when you die to lag and come out with some OMG GGG WHEN WILL U FIX LAG OMG GAME SO BROKEN OMG nonsense post when this lands.


This guy gets it.

tl;dr - nothing has changed about desync; all they did was add a new option for people lucky enough to have low latency.
Players are in for "learning moment". The reason we have desync is that the alternative we now are going to be given the option of trying is worse. You'll see. Even with a stable, fast internet... you'll still have to wait for commands to bounce back and forth. It's going to be clunky. It's not going to feel right.

I'm glad they're giving us the option of trying it. But I don't think it's going to be better.
well with 50 ms latency and lower, it should be ok. Above that, you will use old system.
Paradox is that with 50 ms latency you had already a lot less desynch issue compared to 200 ms...
IGN TylordRampage
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Shagsbeard wrote:
Players are in for "learning moment". The reason we have desync is that the alternative we now are going to be given the option of trying is worse. You'll see. Even with a stable, fast internet... you'll still have to wait for commands to bounce back and forth. It's going to be clunky. It's not going to feel right.

I'm glad they're giving us the option of trying it. But I don't think it's going to be better.


Was kinda alluding to that, for many skills i'm sure the lockstep method will be fine, particularly ranged and normal melee....but stuff like cyclone or flicker strike would be at odds with how it's currently used and waiting for a reply, but then it might not even be notticable when your ping is 30 or below.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
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Shagsbeard wrote:
Players are in for "learning moment". The reason we have desync is that the alternative we now are going to be given the option of trying is worse. You'll see. Even with a stable, fast internet... you'll still have to wait for commands to bounce back and forth. It's going to be clunky. It's not going to feel right.

I'm glad they're giving us the option of trying it. But I don't think it's going to be better.


It won't be clunky if you stay below 50 ms or so. Most people don't feel the delay if their latency is that low.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Snorkle_uk wrote:

well they actually didnt, they havent fixed desync, the unsynced version is still going to have desync. Theyve just done what they said they wouldnt do which is make the game hard synced.


First, sorry to tell you, lockstep does not equal hard synching.

Secondly, what they said was they wouldn't trust the client. They still don't.

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Snorkle_uk wrote:
to the people saying ha, told you they could fix desync... no, they couldnt, you cant fix desync in an unsynced game state, that was true before and its true now.


Whatever an unsynced game state is supposed to be. You also have quite selectively (and intentionally?) missed the part concerning improvements to the current implementations, of which there are many possible.

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Snorkle_uk wrote:
but if you dont understand why this isnt "fixing desync" then you were probably one of the people who didnt understand why desync was there before or how to control it, and if you still dont understand then fair play, actually understanding things in this world is pretty niche i guess.


Considering the profound knowledge you've shown so far, that one did make me smile.
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Malone wrote:
well with 50 ms latency and lower, it should be ok. Above that, you will use old system.
Paradox is that with 50 ms latency you had already a lot less desynch issue compared to 200 ms...


I'm fairly sure that, at least up to 100ms, it's fine with the new system.
You make my ochinchin go doki doki.

Last edited by GooberM on Apr 12, 2015, 3:52:01 PM

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