Poe Price Check – Check Single Item and Stash Tab Items with Ease
Which function were you trying to use when you get the overloaded message? Mobile and web are using different servers at the moment, so one may get overloaded and one may not.
Which function were you trying to use when you get the overloaded message? Mobile and web are using different servers at the moment, so one may get overloaded and one may not.
Price a stash. Price all stashes. Both are throwing up errors
Sorry about the inconvenience. I manually refreshed all the servers. It should be functioning now.
"
Pickeee wrote:
"
SlugPranker wrote:
Which function were you trying to use when you get the overloaded message? Mobile and web are using different servers at the moment, so one may get overloaded and one may not.
Price a stash. Price all stashes. Both are throwing up errors
Sorry about the inconvenience. I manually refreshed all the servers. It should be functioning now.
"
Pickeee wrote:
"
SlugPranker wrote:
Which function were you trying to use when you get the overloaded message? Mobile and web are using different servers at the moment, so one may get overloaded and one may not.
Price a stash. Price all stashes. Both are throwing up errors
Actually, GGG has updated the weapon item data page, e.g. rune dagger class was added based on our suggestion. I saw that they have added a warstaff class, which is different from staff. I will update the code base and the issue will be solved in a day or two.
Thanks again for your time.
"
Synicasm wrote:
Getting the following error in Trade Macro
Error: Predicted Search has encountered an Issue!
Returned Message:
ML Prediction Error. Report to poeprices forum thread
On the following 3 items...
Spoiler
Rarity: Rare
Agony Call
Maelström Staff
--------
Warstaff
Physical Damage: 61-126
Critical Strike Chance: 7.86% (augmented)
Attacks per Second: 1.53 (augmented)
Weapon Range: 13
--------
Requirements:
Level: 64
Str: 113
Int: 113
--------
Sockets: B-R
--------
Item Level: 72
--------
+20% Chance to Block Attack Damage while wielding a Staff
--------
22% increased Attack Speed
21% increased Critical Strike Chance
+48 to maximum Mana
19% increased Mana Regeneration Rate
Gain 16% of Physical Damage as Extra Chaos Damage
Minions deal 108% increased Damage
Minions have 5% chance to deal Double Damage
Spoiler
Rarity: Rare
Armageddon Chant
Judgement Staff
--------
Warstaff
Physical Damage: 74-138 (augmented)
Critical Strike Chance: 6.30%
Attacks per Second: 1.30
Weapon Range: 13
--------
Requirements:
Level: 68
Str: 113
Int: 113
--------
Sockets: B-B-R-R R
--------
Item Level: 69
--------
+18% Chance to Block Attack Damage while wielding a Staff
--------
+2 to Level of Socketed Melee Gems
18% increased Physical Damage
13% increased Global Accuracy Rating
+121 to maximum Mana
+16 to Accuracy Rating
10% increased Light Radius
Spoiler
Rarity: Rare
Doom Pole
Judgement Staff
--------
Warstaff
Physical Damage: 80-145 (augmented)
Critical Strike Chance: 6.30%
Attacks per Second: 1.30
Weapon Range: 13
--------
Requirements:
Level: 68
Str: 113
Int: 113
--------
Sockets: B
--------
Item Level: 73
--------
+18% Chance to Block Attack Damage while wielding a Staff
--------
+2 to Level of Socketed Chaos Gems
+18 to Intelligence
Adds 17 to 28 Physical Damage
24% increased Fire Damage
Last edited by SlugPranker#0812 on Sep 29, 2019, 7:58:23 PM
Actually, GGG has updated the weapon item data page, e.g. rune dagger class was added based on our suggestion. I saw that they have added a warstaff class, which is different from staff. I will update the code base and the issue will be solved in a day or two.
Thanks again for your time.
"
Synicasm wrote:
Getting the following error in Trade Macro
Error: Predicted Search has encountered an Issue!
Returned Message:
ML Prediction Error. Report to poeprices forum thread
On the following 3 items...
Spoiler
Rarity: Rare
Agony Call
Maelström Staff
--------
Warstaff
Physical Damage: 61-126
Critical Strike Chance: 7.86% (augmented)
Attacks per Second: 1.53 (augmented)
Weapon Range: 13
--------
Requirements:
Level: 64
Str: 113
Int: 113
--------
Sockets: B-R
--------
Item Level: 72
--------
+20% Chance to Block Attack Damage while wielding a Staff
--------
22% increased Attack Speed
21% increased Critical Strike Chance
+48 to maximum Mana
19% increased Mana Regeneration Rate
Gain 16% of Physical Damage as Extra Chaos Damage
Minions deal 108% increased Damage
Minions have 5% chance to deal Double Damage
Spoiler
Rarity: Rare
Armageddon Chant
Judgement Staff
--------
Warstaff
Physical Damage: 74-138 (augmented)
Critical Strike Chance: 6.30%
Attacks per Second: 1.30
Weapon Range: 13
--------
Requirements:
Level: 68
Str: 113
Int: 113
--------
Sockets: B-B-R-R R
--------
Item Level: 69
--------
+18% Chance to Block Attack Damage while wielding a Staff
--------
+2 to Level of Socketed Melee Gems
18% increased Physical Damage
13% increased Global Accuracy Rating
+121 to maximum Mana
+16 to Accuracy Rating
10% increased Light Radius
Spoiler
Rarity: Rare
Doom Pole
Judgement Staff
--------
Warstaff
Physical Damage: 80-145 (augmented)
Critical Strike Chance: 6.30%
Attacks per Second: 1.30
Weapon Range: 13
--------
Requirements:
Level: 68
Str: 113
Int: 113
--------
Sockets: B
--------
Item Level: 73
--------
+18% Chance to Block Attack Damage while wielding a Staff
--------
+2 to Level of Socketed Chaos Gems
+18 to Intelligence
Adds 17 to 28 Physical Damage
24% increased Fire Damage
Is this why majority of the items come up with no price when using machine learning in price stash?
Last edited by Pickeee#2723 on Sep 29, 2019, 8:45:12 PM
I think it only happens for daggers and staff before GGG item data page gets updated. Machine learning only applies to rare items. You need to enable ML (a check box on the page), otherwise, the algorithm will look for similar items and no price can be found if no good match is found.
"
Pickeee wrote:
Is this why majority of the items come up with no price when using machine language in price stash?
I think it only happens for daggers and staff before GGG item data page gets updated. Machine learning only applies to rare items. You need to enable ML (a check box on the page), otherwise, the algorithm will look for similar items and no price can be found if no good match is found.
"
Pickeee wrote:
Is this why majority of the items come up with no price when using machine language in price stash?
It makes sense... Except i am getting blanks only when I use ML
{"error":{"code":1,"message":"Resource not found"}}
In mobile app pull down does not update in stashes tab and list are empty, but red ring of loading state are splashing before pull gesture end and after all nothing happens. (iOS 13.1)
Last edited by Nelsy#7189 on Sep 30, 2019, 2:34:33 AM