Developer Questions and Answers
Hi GGG!
Can you add a Leo's craftbench? something like a dummy for fighting,that can displays the amount of damage taken? so I can test my gem combinations in my hideout! TY and sorry for my english! |
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1. What are your short term plans for expansion of GGG, in terms of employees or possibly new locations?
2. Can you please edit the animated logo you use in trailers occasionally to work as a loading screen? The gears would try to turn and stutter, and once you approached fully loaded would grind faster and faster, eventually coming apart. It would really improve the wait. 3. Personally I think it would be a huge improvement if basically all gems were usable at MUCH lower levels, similar to what you did with Viper Strike. They'd have to be rescaled and less effective obviously but it would let people play the builds they want to sooner, provided they already have the gem, and may improve retention through ease of experimentation. Thoughts on this? *You call into the void. You hear a sound in the distance.* Last edited by Felix35071#6865 on Feb 22, 2015, 5:31:47 PM
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▪ What's the vision GGG have for guilds in the game? What will be the focus of them?
▪ Is there any plan in the current development to add some sort of in-game guide about the mechanics of the game to make it more friendly for newcomers? ▪ The 1.1.0 expansion was Sacrifice of the Vaal, which concept was around the Apex of Sacrifice map and its boss, Atziri; a new currency item and others features related to the Vaal civilization. The 1.2.0 expansion was Forsaken Master, which concept was around the Masters. The 1.3.0 update was about new PvP features, although it didn't have a title because it wasn't an expansion. Will the 1.4.0 expansion be a thematic expansion too, about the specific concept of a feature that will be part of the core of the game? Or there will be too many features that its title will simply be around the Act 4? ▪ We will have a trade system? ▪ We will have a new Master? ▪ We will have a new currency item? Last edited by Samkiud#7680 on Feb 22, 2015, 5:29:49 PM
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1. Haue about about the philosofy in a land (softcore) were people do not stay ded? LORE.
2. Du u hawe eny plans fore a more divers qwest system. The qwests are Grate if U play Single player but then when u party U realyse thet there are Chars. out there that can kill Piety without eny armore on. That skrues up the idea of the qwests, becous almous al of them are single event Qvests. 3. Will u wright a Storyline between the Dificulty levels. Like explayning were u got U'r Gear etc. LORE 4 Portals to the Beond-relm? So we can go there to kill them insted of the other way around. |
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Question:
What are your thoughts on the current state of the death penalty? (highly discussed topic on the forums.) |
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1. Are there gonna be any synchronization improvements in the/prior to act 4 expansion?
2. What's the state of trading improvements? Are they gonna be ready for expansion release? 3. Are you happy with PoE profit wise? IGN: Iworkeout
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With regards to the possible change of Enduring Cry and CwDT (even if this doesn't go through it's still something I'd like to see changed/answered).
Question 1: Have you considered to have EC give one charge as a base in order to allow us to preemptively prepare our selfs even when no monster are around? Question 2: Will you take a balancing look at Devourers with such a change? (Suggestion would be to change how they spawn in addition to slightly reduce their physical damage. Basically force them to spawn around you at range when they emerge allowing the player to choose engagement style.) Question 3: As someone that plays Incinerate a lot moving away from having an option to cast something like EC without interrupting the channel through CwDT is impacting channeling builds, and especially Incinerate and Flame Blast with it's ramp up time, more negatively than others. Is this something you considered? If so do you think it's something that is acceptable or do you have any ideas on how to give an alternative solution to the problem? With regards to desync, movement and interaction with loot. Question 1: Would it be possible to extend the top skill bar with an additional slot that is mutually exclusive with LMB as far as skills go, forcing the one without skill to be 'Move only'. This would allow for everyone to have the max allowed skills on their bar no matter preference when it comes to movement. Question 2: Have asked before about this and it was said that you would look in to it but not heard anything else about it. Is it possible to get an advanced option to turn off the automated movement when targeting monsters? Basically as if you were holding down shift permanently in regards to monsters but everything else function as if you didn't. (Hope that makes sense) This is one of the main sources of desync for me when I play ranged/caster builds. Question 3: Often when I click to move to a point and want to interrupt that by casting, or when I'm looting and a monster comes and I want to start casting, I find my self right clicking on a name plate or model on the ground (not been able to single out what exactly causes it) and the command is ignored. Would it be possible to have an option to exclude all other button but LMB from interacting with loot/doors and so on. Question 4: Any way you could make doors the dominant entity? Clicking 10 times to try and open a door with a monster right behind it is at times infuriating. With regards to challenge leagues: Question 1: Thoughts on having the HC version go to Void league for the duration to prevent buying of items/currency with the intent to transfer it to Standard? Question 2: Was the inability to differ the Agenrods an oversight or just a big fuck you to the challenge chasers? (I'm genuinely curious why you didn't alter the 2D art just slightly.) Might think of more later but that will have to do for now. As for questions with a yes/no answer please elaborate as to why and how if possible. In game contact @MajorAsshole Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 Last edited by Redblade#3843 on Feb 22, 2015, 9:24:18 PM
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" Haha, Dungeon Defenders Tavern much ? |
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Hey GGG,
my question is: Have you ever considered to liberalise the skin transfer policy and remove the "must be of the same type" policy (partially)? Last edited by grijnskat#6138 on Feb 22, 2015, 6:13:11 PM
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[Question 1]: Do any of you from the Staff miss monsters (and theme) like : evil demons, dark cult members, mystical nightmares, magical horrors, malicious dark lords from the game?
Because I miss these from the game very much, as now we have only creatures like rhoas, crabs, dogs, snakes, bulls, monkeys, goats, tortured humanoid bodies, zombies, skeletons. [Question 2]: Why "added #elementdamage" mod on items doesn't apply to spells of the proper element, instead it adds eledmg to attacks only? For example now added Cold dmg on items,weapons apply only to attacks, but it would be cool if it were added to cold spells too, just like the support gems adds to spells... [Question 3]: Do you plan to change the skillgem-socket system in a way, that using, alternating, combining 2 or 3 , linked main skills at the same time would be possible and would be as effective as just spam using one main skill like it is now? Because now every player uses one main skill only in their whole lifespan of their character, the other skills are just auras, cwdt. D3 treasure goblins's escape portal is an entrance to Wraeclast Last edited by Moeeom123#3573 on Feb 23, 2015, 12:59:22 PM
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