Developer Questions and Answers

Will there be a buff for lowlife? Apart from multiple mirrored item builds and Mjolner lowlife sucks, what the downfall of Shav prices proves. How about giving more increasing reserved mama reduction nodes and in exchange nerfing Blood Magic lowlife a bit? Not being able to run two big auras on life without going BM+Mortal conviction makes it pointless to use lowlife with mana in 99% of the cases.
IGN: @JanusHuntress


Thanks GGG for caring so much about your players: https://redd.it/57wexj
Last edited by Janus171#4754 on Feb 24, 2015, 7:18:50 AM
Whats about new summon gems? Old Summon Elemental approves?
If it will be snow in A4 - what about herous clothes change in A4 town?
"Отрастил скилл - имеешь право ногибать" СерБ
Hi, first of all congratulations for creating such an exelent game and still constantly improve it.

Have you guys ever consider how incoherent is that in act 3 (lets say battlefront) black guards, statues and ribbons attack the player so coordinated? I mean they are suposed to be killing each other, it would be awesome to help people pay more attention to the story that you can make them battle but not damage each other (that would spoil the fun of wrecking them all).

Now i'm on the topic, how about when you side with a bandit lord? Why the hell are his friends still attacking me? (maybe turning them neutral and letting me choose wether to attack them or not?) I understand beast and animals still attacking me in those areas but, humans?

Are you ever going to give the loading screen and the log in screen epic music?

Speaking of loading screen... it would be neat if you can make the GGG gears rotate and grind

Thanks for reading and sorry if there's any grammar mistakes, english isn't my strongest language :P
Do you have any plans to cater for players who want to have a comparable and/or competitive self-found play style (eg a self-found tag/flag)

P.
I have a few more questions.

-There is no way to mitigate damage from detonate dead, minion instability or corpse explosion besides having high health or energy shield or overcapped fire resistance. You can have all three of those and still take huge amount of damage especially from the exile known as Minara Anemina. Currently, this type of damage cannot be blocked, spell blocked, evaded, dodged, or spell dodged.
Will there be alternative ways to mitigate the damage from detonate dead, minion instability and corpse explosion related skills?

- Currently, there are too many ways to obtain gems whether its from a strongbox, monster drops, or quest rewards. Is there a possibility of drastically lowering the drop rate for ALL gems? Can you introduce a new vendor recipe for a way to provide sink for excessive non quality gems?

-Will there be an option for players to link Strongboxes in chat by holding ctrl, and alt while left clicking?

-Will there be an incentive for players to do certain side areas such as Dread Thicket, and Catacombs?

-What is the current size of your staff?

This game is great. Keep up the good work! Looking forward to the responses on Wednesday.
Permanent Hardcore only.
Hello !!
I have few questions: some of them has been already asked but I "repost" to increase the probability of getting an answer :)!!

1) What is your plan for the future on design new acts? I mean, have you say something like "we want PoE to have 8 acts in total" or haven't you already thinked on this? Have you maybe thinked about many acts (like 9-10) and drop all difficulties? I mean, in my dream-game I would have like 10 act in which after the 3rd i take some penality, after the 6th the same and even also the 9th. Act 10 would be for really hard end-game content.

2) Have you thinked about something to make the leveling process faster? I remember in D2 we could do a level 90 char in 1 day if you had some "rush and uber-exp". That was massive, but any middle-way is in your plan? I has been playing this game for some years and honestly I feel little boring redo all story quest by quest for every char I make.

3) Will be any trade improvements like trade-tab or something like that? This point has been asked by many people and also I think that that is vital. I mean, the lack on a solid trade system, in my opinion, makes the game pay-2-win. I explain better. People with 50+ stash tab like me, have much more chances to store items, trade them when they want, avoid paying for casual item that normal people vendor (eg, i need added cold dmg for a dps test: if I have a tab for gem I simply get it from that tab, if I don't have a gem tab I have to pay 1c to buy it) etc. And even if you says that we can have as many account as we want to store items, the game experience is totally different: people with multi-account have to ask friends to move item between different accounts, people with multi account lose really much much time on trading (and the time is important expecially on leagues), people with multi account avoid to change account every 2 seconds if they can, so maybe they drop some worthy item just for lazyness, people with no many stash tab can't simply keep 10 stash for white occulist vestlement, chain belt, siege axe, agate amulet etc to chance them when they have chance orb etc. So, said this, I think that a solid trade system can help a little since maybe with trade tabs, people that don't pay, can at least have the same trade experience of paying people. Of course paying people will be still advantaged, but little less.

4) Has been planned some tutorial of this game for new players? Maybe also something with a taste of end-game content? I mean, this game is amazing and in my opinion it deserves much more players. Don't let it die. I've tryed to bring 3 friends on this game. All 3 person quitted it because they doesn't know how to play. And I understand them: a new player start and when he level up the first time it see over 1000 passives. Gems, leveling, items, masters, maps, corrupted area, strongbox, trading, crafting, orbs etc. This game is full of amazing content, but a new player can't understand nothing without any serious tutorial. Have you planned something to bring more people on PoE?

5) Have you worked on desynch problem? I've seen the podcast where you said that GGG prefers to work on small improvements instead of make a big change on the engine. But will be something substantial in 1.4?

6) Will be some other improvements in the UI? For example I personally like something to address these things:
- Aura area: sometimes when I play the game I decast one or more auras/buff just because I make a right click on the top-left-corner. It will be possible to pin auras? In this way attacking in left corner would stop to be dangerous for my auras.
- Map improvement: here I'd like to have a point on the map that mark legendary items and currency. Expecially for ranged char, the possibility of leave on the ground worthy items is big. I was near to leave my shavronne on the grond with my Ranger last league. So maybe some mark on map? Maybe also customizable?
- item wiew: expecially when i farm Atziri, the tons of item on the ground make the game experience really confused unless I totally remove item-view. Is it possible to implement some filter? So that can we custom what to see? eg: 6s, 3 link with different colour, legendary, currency etc?
- Forum & Wiki: can be PoE forum and maybe the PoE wiki be included in the game? Sometimes is boring to reduce to icon the game just to go check an answer on the forum or a prefix/suffix on poe.mods. This would also help new player because they would have a faster way to access infos about PoE.

I'm sorry for my english because for sure it isn't so correct. I hope I have explained the idea behind my questions.

Thanks for reading, for answering, and for this game :)!!
Hello GGG.

While other players ask about the mechanics, unique items and other interesting things related to the process of the game, my question are in a particular area.
I have a great interest in the world that you have created in your game.

Should I wait for more disclosure stories Wraeclast, characters? Maybe books, short stories, comic books?
What do you think about the idea of Lore2.0(fill the world with stories created by users)?





please excuse my bad English. I'm learning it not so long ago and so far I use a translator.
Can we expect to see a more balanced early on temp-hardcore league? It's been an issue in every single league where the mobs are so unbalanced its not even fun at the beginning. Now of course you guys quickly fix these issues, but is the team aware of this/are they going to plan on balancing more before the league is released?

Thanks!
Hi, I wanted to ask a fairly specific question. Is there currently any plans on altering the Minion Instability -keystone? As is, I feel it is lacking in certaing ways, mainly that it does not pack enough punch to be worth a skillpoint.

As a zombie/spectre summoner, you generally try to keep your spectres alive, while zombies are not that important, and thus they are pretty much the only minions exploding. With all the minion passives from the tree and a high level/quality Raise Zombie -gem, you can get your zombies to about 7K life (this can obviously be raised by the Minion Life -gem, and minion oriented gear like Mon'tregul's Grasp). But with all the same minion passives and just a couple of support gems like Minion Dmg, Melee Phys Dmg, Faster Attacks and/or Multistrike (plus possible dmg auras), the zombies do more damage in a single hit than they do exploding. So if a zombie can get even a single hit on target while on low-life, Minion Instability isn't really worth it. And the passives also offer minions life leech, which helps keep those zombies alive and fighting, even on low life.

Disclaimer: I haven't actually done the exact math on this since I'm lazy, but I can't be too far off here. Also I have not tried SRS Minion Instability, but I feel like it would be even less worth it since the raging spirits usually expire, rather than are reduced to low life due to not being targetable by enemies.

The obvious sollution would be to simply buff the MI keystone, from 33% to say 50%, but you could also put a notable passive behind it (à la Mortal Conviction) with maybe increased/more minion life, and maybe some other stats to buff you minions to make the MI worth taking. Adding a +1 max zombies might be too drastic, but stats like inc. aoe for the MI explosion/minion resists/dmg...

I realize that you can't actually talk about upcoming skill tree changes that much, just something to think about.
STD ign: Helevaperkale HelevaSCION

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