Developer Questions and Answers

challenge leagues will be 3-month? 4-month?

cutthroat perma league?

new melee skills? eg. like heavy strike


Cheers!
Beta Member Since 2010
From my observations, there seems to be some polarity in the playerbase as to the nature of automation in builds, some people prefer simple one button offensive builds with meta-defensive setups like CwDT+Enduring Cry+ Immortal Call, while other people prefer a more active engaged role in their playstyle, with multiple skills that require active player response.

Given that the recently announced warcry gems will be on some level removing automation with their no longer being triggerable, what is the team's official stance on build automation, it's place in the game, and it's future?
Why does Incinerate have a hit animation for every mob?
It is a big source of lag for me when there are a lot of mobs on the screen as with Echo and a lot of cast speed the animation starts staggering.
- Once, act 4 is launched. Will the different leagues be as we know them ? It will still be 2 permanent + 2 temporary (3-4 months) or something different ?

- Do you have an estimated date for the end of the current temp leagues ?
Because people start to spread false info in the game chats (ranging from 15 more days to 3 more months !)

- Any update/progress about the challenge totem ?

Thank you
What kind or supporter packs are planned for act 4 expansion?
Any plans on releasing new totem related uniques? As I know there is only one unique (Soul Mantle) related totems so far.

Also, do you plan to work on armor mechanics? To make it more useful and in line with evasion.
"What's do you what?" - Kira of the Maraketh
"
Exitus1911 wrote:
Im Colorblind, When will be the colorblind mode put in?


+1
-Will there be any adjustments to user interface such as an option to change the size of chat box for global and trade?

-Currently, the game limits to 32 sounds. When can I expect an improvement for the amount of sounds that the game outputs simultaneously? Do you have enough resources to switch to another audio engine?

-The option for players to create a unique at a cost of $1000 became disabled awhile ago. How soon will that option become available again?

-How many more tileset variations will you add to the map pool of level 77-78?


I would like this question below to be answered if possible. If not, then thats fine. No worries.

-Currently, every act have certain quests that rewards passive skill tree point(s) to players upon quest completion. Will we see another batch of passive skill tree points for players to receive as quest rewards in future acts?

Edit: Yes, I would also suggest an option for color blind mode to become implemented if possible.
Permanent Hardcore only.
Last edited by Rafurion#5473 on Feb 22, 2015, 6:53:23 PM
I don't want to sound aggressive here so please keep in mind I'm trying to make this constructive criticism. I have had maybe 15-20 friends of mine join me in playing this game and all of them have complained about one thing or another just being not fun. When I say this I'm talking about the instaRIP offscreen mechanics you guys seem to employ every time I come back to a new league.

Eg black spider/dev invasion boss, storm herald, frozen sky, flameblast exile... etc the list goes on.

So while I who have been playing for a long time can often avoid these deaths I know for my friends who start playing the game and encounter something that just kills you before you really have a chance to react at all that this causes them to go well fuck this game. I honestly don't blame them, so my question is are you going to introduce anymore anti fun mechanics into the game that makes the server population half within a week because of all the deaths (speaking about hardcore league of course).

I really don't feel like coming back to this game as fond the memories I have of it are, if people are just going to quit really quickly after returning again because of some stupid mechanic.

Please hire someone called a "fun tester" because a lot of the artificial challenges you add to the game are not fun. EG friend gets to maps first time, rips in dungeon or orchard because those bosses are lvl 73+ map level difficulty, same friend quits (this has happened to well over 20 people I know from guild or friends who then quit).

Please for the love of god just don't add some stupid cheese mechanic to rip people and make them quit in act 4. Difficulty is fine, instaoffscreen rip makes people quit. It's not challenging or fun it's simply cheese, imagine if you wanted to play a RTS and you could only get cannon rushed. You'd quit cos cheese is shit and boring.

Anyway I hope this feedback is useful, like I said I like the game but I also know that basically everyone I know who has played and quit died to something dumb and was like yeah nah.
Last edited by Maybon#1769 on Feb 22, 2015, 6:52:59 PM
SHAPESHIFTING In Diablo 2 my fav build was furydruid. I've read somewhere or heard you say that PoE would already have shapeshifting but the animations cost too much to make, Now is there a chance we might see something like shapeshifting in the future even if it's very costly to produce?
Last edited by Thejunior#1801 on Feb 22, 2015, 6:53:32 PM

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