Developer Questions and Answers
Could we get a STR/DEX variant on Staves? I really want to rock a melee staff on a Duelist or Shadow.
Do you think there is room for mercs/companions in PoE? Is there any momentum towards getting permanent skin unlocks, over the temporary skin transfer consumables? The current system of skin consumables doesn't seem to mesh (IMO) with the ephemeral nature of randomized gear, hardcode characters, and league game cycles. Last edited by Britannicus#3214 on Feb 22, 2015, 5:51:16 PM
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Will the game be opened up to modding? or to player creativity in any higher degree?
Will there be a POE-o-pedia in game with definitions and knowledge? Will there be major rebalancing of old items? In the skill creation onwards, what is on the to do list, what guides the proces? |
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1. As the game goes more and more to a faster gameplay, when you need to kill every mob pack fast to don't get killed, or to complete a master mission, or just for grinding, i feel like mines are useless, and indeed they are not commonly used. Why they are so poorly desined?
2. The 'one button issue' really is a problem in the game. Not taking in account auras and CoDT-related abilities, many characters really won't use more than 1 or 2 abilities + 1 mobility gem. You gave us qwert and 3 mouse buttons, with one used to moove around. Some situational and not dmg-oriented skill might solve the problem... Skills that are effective even casted randomly will only get stuck up in the current CoDT meta, i feel we need more 'smart' skills, that need a little tought on when-how-where to be casted. Why don't you create more non-dmg skills, with interactive and situational behaviour like frost wall? Are you planning to add some in the future? |
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Thoughts about having some kind of reward for reaching/being top in the top of the temp leagues?
Having skill gems that cant be supported by support gems? I feel like it would be fun if you had more skills at you disposal, as of now most people only use 2 or 3 skills. I feel like a lot of your characters sockets are taken up by trivial, "boring" and somewhat obvious choices that you don't really have a say in, like having reduced mana and aura skills, any thoughts regarding this, is this something you'd like to address? Will we see some kind of revamp/update of old mechanics like vaal skills and nemesis mods, or is this something you're saving for new temp leagues like "nemesis 2" (think I heard you mentioning something like this earlier. Because I personally think there are stuff in the game that haven't had much of thought put into them as maybe you wanted. Payed customized leagues, Any news concerning this? Now that PvP have gotten a big update to make it more accessible and fun, can we expect something similar for racing? Racing is such a fun concept and I seriously think you only scratched the surface with what can be done with it, not only to improve its accessibility with QoL stuff but with interesting things like descent. Adding more optional endgame content like Atziri etc? It takes the most dedicated players about 2 months to reach 100, are you happy with this balance? Would you like it be longer, shorter or maybe making it harder to lvl by other means? Thoughts about having specific areas for slight increased chance of finding certain things? Is this something that have been discussed? Example would be to have zone you'd go to if you wanted jewelry skill gems etc. Way to use skins of alternative art items in the temp leagues? new MTX item maybe? Last edited by Jillys#3171 on Feb 22, 2015, 6:11:57 PM
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i dont want to be that guy, but are you making a new game engine, or are you reworking the existing one, and can we expect desync to be fixed anytime soon, or should we expect another year with desync all the way?
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[Question] : Do you find a connection between these two sentences? ;)
-Someone could have had the invention of the cure for cancer in his head, but he was born in a wrong, poor place, and died at the age of 10, so... -Someone could have posted the best suggestion ever in suggestions/feedback thread among the 40000 posts which would make poe 10x better , but sadly the staff, or anyone doesn't read these topics so... D3 treasure goblins's escape portal is an entrance to Wraeclast Last edited by Moeeom123#3573 on Feb 22, 2015, 6:01:00 PM
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- What is the reason we can get this answer?
" - Whatever that first answer is: Why is it like that? - Are you planning on introducing the missing male/female models for their respective classes any time? - What is the reason you envisioned the Templar as pant-less? - Being a most popular clamor, are you planning on giving the poor guy those needed pants or something alike? - Why haven't you thought/introduced a "Spell Power" support? If Melee/Ranged have their own gems for flat % boosting, I say Spell deserves (and could use) it too. - How is the thing going regarding the non-changeable Texture Quality? I, for example, can't up-it nor down-it, as the option is grayed, preventing me from doing anything with it entirely. |
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Will anything be done to help the players who play on laptops?
For example, will anything be done about the very frequent raining map crashes for players on laptops? Progressing in the game is sometimes blocked for a whole day or more because can't stay connected while entering a raining map, and sometimes don't even get a chance to attempt Zana's missions if she takes you to a raining map. |
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got any plans for adding shapeshift gems/skills?
go to work, get married, have some kids, pay your taxes, pay your bills, watch your TV, play PoE, follow fashion,
act normal, obey the law ... and repeat after me: I AM FREE. |
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In a State of Exile Podcast, Herald of Stone and Herald of Anarchy have been mentioned. Are these skills still planned? Before Act 4?
What do you think about character options like: - Self found? - Items no longer drop in an instance where you have died? - No more XP in an instance where you have died? - ... What do you think about a master dedicated to trading? Are in-game tools like Procurement and poe.trade planned? |
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