unique items *no longer updated*

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BongTokinToast wrote:
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drop in chaos

O_o
Chaos Is Life, Life Is Chaos, Control Is An Illusion.
Thanks Maetaphor for my Beta Key :)
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Pretty interesting I found a daresso's courage with only +5 block chance. At least I can confirm that +block chance on it varies.

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Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
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man they look sweet, do they all have custom models/textures or do they look like their normal items?
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Had this for a while now, decided posting it. It's up for sale btw.
-- >:3 \(๏̯͡๏)/
INSERT INTO 'car' ('who','why') VALUES ('everyone','it's a lion!');
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#66

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I should get a prize for finding the last one! :D
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TzarChasm wrote:
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Mitch420 wrote:
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TzarChasm wrote:
Personally, I think that currently uniques are too rare. I've finished the demo on the first difficulty and I'm nearly at the end of the first act on the second round, but I still haven't seen a single one. That left me honestly believing that they simply hadn't been included in the beta whatsoever. Perhaps Diablo has spoiled me, but I'm used to Unique weaponry showing up at least once per play session, even if it's not immediately useful to my character.


Check out my horrible luck, out of all my levels (in my sig) I never found a unique in months of playing until yesterday which was the Acrobatics armor lol.


Wow, I'm sorry, but that's ridiculous. I understand that the developers said that they'd like to make unique gear very build focused, but why even strive for a particular build if its best augmented by gear that you can play for weeks or months and never find? It *might* seem more worthwhile if you were guaranteed that when a unique dropped it was somehow tailor-suited to your character's needs, but there's no way the game can do that. With my luck I'll be raising up my bow ranger, farming for the Death Harp or something, and get a pair of gloves that boost the effects of ice magic. -.-

I really don't mean to sound too contentious, but this absolutely screams for patching. If they're that rare to begin with, just pull them from the game entirely.





I think that there are too many examples of games changing their drop rate to appeal the masses and in many instances it lowers the quality of the game. One of the biggest examples i can think of is Vanilla WoW vs Cata Wow. I remember when i got an epic in Vanilla Wow, there so much excitement and sense of accomplishment, and i wanted to play even more because I wanted that feeling again. In Cata Wow everyone and there mother has full epics so when you get an epic there is not that feeling of accomplishment and excitement. I think the drop rates should stay very very low. Makes the treasure hunt that much better.

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Megalodon wrote:
#66

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I should get a prize for finding the last one! :D


Nice to see the list is complete :P
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Megalodon wrote:

I should get a prize for finding the last one! :D
you are the grand prize winner of my sincere thanks. If I had a cookie, you'd surely get it.
Great list. Thank you everyone who contributed.
Awesome

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