unique items *no longer updated*
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Please make a unique look in game for the Aegis Aurora !!! :D
Beta member since 0.9.8
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deleted.
Toupy - Lv93 Facebreaker Cyclone Duelist Last edited by Myrthr#6542 on May 24, 2013, 12:30:15 PM
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" thiefs torment solves this nicely though =) |
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[Removed]
IGN : SunPrice - Level 89 Standard Last edited by SunPrice#1666 on May 24, 2013, 7:32:06 AM
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"I sustain a 200+ mana cost cyclone |
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" and i sustain 270 mana cost as BM whiteout any problems what so ever... IGN: Nivius
Ty for scam <3 |
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ok I am wrong. I'm glad the posted build works for someone. good luck.
--- @khemintiri The problem is for fb builds, we need that flat phys dmg on rings. To give you a rough idea, I would lose about 2700dps off my cyclone if I used Thief's Torment. Besides, Thief's Torment only grants you on-hit life gain. I'm talking about being sustainable without hitting anything. I reposition a lot when I cyclone. Toupy - Lv93 Facebreaker Cyclone Duelist Last edited by Myrthr#6542 on May 24, 2013, 1:47:16 PM
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" Oh, hi. I just tossed that build together in a couple minutes while the patch version was updating. Few things I noted (and dislike) about this helm with regards to this build: -you're gonna blind all the shit -you're going to be hit 25% of the time -assuming 75% cap, you'll be blocking 75% of 25% (18.75) -you'll be generating end charges 10% of the 75% you block from the 25% that hits you. (1.875) What this means, is that this helm is a completely unsustainable way of generating/keeping up with endurance charges. You can take it as a "plus", and it might work for builds that are already spamming endurance charge / warlord's mark, but this isn't what I'd like to do with this build. It also means that tempest shield is inecessary, as it'll only trigger 18.75% of the time, and that speccing into endurance charges (maybe even shield block) is not optimal. I'd hope to use conc effect (having it outweighed between the quality and the inc area node near templar) as I've used cyclone without quality before, and am fine with its range. Mana may or may not be an issue. Yes, it's true that you'll be looking at a reaaal high manacost. Having a level 20 clarity off blood magic will help. Multistrike helps as well, this means that you have THREE spin's time to recover your mana. *NOTE* - conc effect is the least important of the listed supp gems, and can be repalced with mana leech or reduced manacost if needed be. The chernobogs was a bad idea, essencially, I'm thinking a Daresso's Courage will be a way better fit. So after all the quirks here and there, I'd swap that around to - cyclone-multi-added fire-conc eff (faster atk-blind-melee physical dmg) purity-determination-hatred-reduced mana haste-reduced mana blood magic-grace-clarity A curse or two can fit in - warlord's mark / vulnerability / temporal chains probably. enfeeble shouldn't be very needed since it serves the same purpose as blind. Bringer of Rain Facebreakers Daresso's Courage Meginord's Griddle Boots with HP and Resists Rings with HP, Resists, Phys dmg Amu with HP, resists, Phys dmg, Life Leech Last edited by lucksickle#6250 on May 24, 2013, 2:45:01 PM
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On other news, I'm actually going about making a Righteous Fire Facebreaker Rainimaker build.
Silly, I know. Probably won't work. But I find it fun to try. It's essencially this though: 89 point 111 point Oak-Oak-Passive Rise of the Phoenix determination-reduced mana-(vulnerability/warlords mark) Bringer of Rain cyclone-multistrike-life on hit-(concentrated effect/manaleech/red mana) Facebreakers haste-purity-vitality-reduced mana Boots clarity-grace-wrath-blood magic (righteous fire-increased area of effect in weaponswap) I quite like the idea of NOT using added fire, to take elemental equilibrium, making the small wrath lightning damage buff my RF As far as sustain, there's mana flows near duelist, arcane efficiency and steel skin near duelist, templar prestidigitation, and a few lesser max mana and reduced manacost nodes ON-PATH. |
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