unique items *no longer updated*

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ykyshaeq wrote:
Hi BrotherLaz, i have question for u.
As Chris said in closed beta, evasion builds have great sinergy with high hp pull.
Since 0.9.7 patch i playing only melee tanky rangers, and always prefer dex or dex+str armor pieces instead of others and very agree with Chris that hp for eva builds most important thing. But why dev's maked evasion uniques especially for high levels havent hp mods?


There are two approaches to making items.

One is the "Xorine's Ring" approach. Make a weird item with unusual strengths and weaknesses and you can be sure that someone will use it, almost regardless of what the monsters and characters in the game are like. Many Johnny and Timmy items are like this.

The other is to actually develop items for the metagame. Find out what's strong (or not strong enough) and make items that cater to exactly this playstyle. These are the items which most people will actually use, but you need to wait until the metagame solidifies or else you will end up with a ton of unused items.

......

HP and evasion are multiplicative, so an item with both stats is a good tank item. But the fact that this is a particularly desirable combination of stats is due to many other factors in the game. If monsters were less dangerous, damage would trump defence; if monsters were more dangerous, evasion would be useless.

Therefore you don't want to implement a metagame friendly item like this HP/evasion item until after you know this is a desirable combination of stats.

If you don't wait, you will end up with useless items that grant an admittedly balanced selection of the wrong stats. You see this in many games; the most recent example is Skyrim whose item designer applied Oblivion wisdom to Skyrim and as a result spellcasters are useless because there is no itemisation for the kind of stats they actually want to get (ie +spell damage, not -mana cost).

Now would be a good idea to go through the popular builds (or almost-popular builds) and seed some items for them. But "now" means "couldn't do it before open beta for sure".
Median XL 2012 | Diablo 2 mod
Adun Tori Laz.
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BrotherLaz wrote:
Now would be a good idea to go through the popular builds (or almost-popular builds) and seed some items for them. But "now" means "couldn't do it before open beta for sure".


I'd say now is still a bit too early. I have a feeling some significant changes are needed to improve melee survivability and it could change the metagame quite a bit.
any1 can give me a price check for a 49 strg magnate belt?
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FaceLicker wrote:
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LimitedRooster wrote:
Wiki bros: you really, really really need to add a "wiki notes" section whenever you copy pasta patch notes into their own page. Which includes what uniques were added in that patch.

Otherwise, that information will be lost forever, like tears in the rain.

Read the first note. Isnt that amazing, bro?!


I read the page you linked to, but all it says is "added some new unique items". Literally.

Completely unusable navigation.

Also, a good job of proving my point.
Last edited by LimitedRooster#5890 on Mar 25, 2013, 3:14:06 PM
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LimitedRooster wrote:
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FaceLicker wrote:
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LimitedRooster wrote:
Wiki bros: you really, really really need to add a "wiki notes" section whenever you copy pasta patch notes into their own page. Which includes what uniques were added in that patch.

Otherwise, that information will be lost forever, like tears in the rain.

Read the first note. Isnt that amazing, bro?!


I read the page you linked to, but all it says is "added some new unique items". Literally.

Completely unusable navigation.

Also, a good job of proving my point.


Really? Don't be a jackass by misquoting me. There's plenty of item pages containing information on which version the item was released in. At some point I plan on having that very same information in the Version History section at the bottom of the Unique Items page. I'm only on person though, so if you want the info up there more speedily then do it your self. You clearly have internet access and time to complain so have at it!

Edit: As for the 'Version' pages with copied patch notes, if you really feel the info should be on there then create a discussion on the Wiki where it will actually be considered. Posting here it will get you nowhere.
Last edited by FaceLicker#6894 on Mar 25, 2013, 8:02:55 PM
Anyone from Alpha know what the new Uniques are? (Got my fingers crossed for % Life Regen..)
IGN: Golem_Antsy, Harvest
Hey guys, can you check this out?



My rathpith globe has 153% increased ES, but...

http://en.pathofexilewiki.com/wiki/Rathpith_Globe

Based on that the cap on ES is 120%-150%.

IGN- [ _____CzR_____ / xCruzeRx]
[ STD - ShattereDSouL / NyteCruzeR / zCzRz / Felynix ]
WARBANDS SHOP = http://www.pathofexile.com/forum/view-thread/1318773
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NyteCruzeR wrote:
Hey guys, can you check this out?



My rathpith globe has 153% increased ES, but...

http://en.pathofexilewiki.com/wiki/Rathpith_Globe

Based on that the cap on ES is 120%-150%.



it goes to 160%
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NyteCruzeR wrote:
My rathpith globe has 153% increased ES, but...
I probably made a typo on the wiki, I'll check it out once I get home unless someone else does it first.. Thanks for the heads up.

Edit: I can tell already that it is a typo. The max es value listed is 263 which is 160%.
Last edited by FaceLicker#6894 on Mar 26, 2013, 3:07:24 PM
Please.. does someone know if Redbeak the unique sword that gives +100%more dmg on low life affects the burning dmg caused by Righteous fire or not?
from Italy

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