unique items *no longer updated*

"
Qarl wrote:
OK, we just tested Chin Sol, it failed to have its bonus on our staging copy of the Beta realm, but worked on our internal testing copy of the game.

Now we have to work out why, and put a fix in!

Thanks for letting us know! Sorry your experience of the item was not what it should be.



Question on the intent of the bow bonus dmg. Is it based off distance or off flying time (meaning having a faster projectile mod would allow it to have a greater distance in which the bonus damage mod is applied)?
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
"
Qarl wrote:
OK, we just tested Chin Sol, it failed to have its bonus on our staging copy of the Beta realm, but worked on our internal testing copy of the game.

Now we have to work out why, and put a fix in!

Thanks for letting us know! Sorry your experience of the item was not what it should be.


And thank you for such a fast response. Looking forward to the fix.

I wonder if you could let us know what the range for the damage bonus is. Is it the same as for max damage with point blank keystone? If I remember right Mark said somewhere that was basicly 2 times the max melee range.

I'm also interested about what faerwin2 asked. Although I doubt it could work like that at the moment because arrows and wand projectiles currently are "ranged melee". When they become real projectiles it could be an interesting interaction for point blank and this bow.
Assuming it is the same as Point Blank:

"
Mark_GGG wrote:
Damage bonus/penalty is as follows:
Distance 0 to 10: 50%
Distance 10 to 35: scales linearly from 50% down to 0%
Distance 35 to 120: scales linearly from 0% down to -100%

For reference, The greatest melee weapon range is 5, cold snap has a base range of 15, and 120 is the maximum distance it's possible to shoot an arrow (it's impossible to reach this usually except sometimes when firing at the upper corners of the screen).

Current IGNs:
Smoothjazzz - 61 Summoner Templar (Default)
PostHardcore - 52 2H Marauder (Hardcore) (RIP)
PointBlaurader - 68 Bowrauder (Hardcore)
don't forget projectile speed boosts increases arrow distance. those number ranges listed are base values.
I just found Ambu's Charge which is cool and all, but it has been my third Ambus within 2 1/2 days!
Could it be that there is something off with this armor since the droprate rework?

I know that RNG is a bitch, but Vol's droprate had been fixed as well, so I would like to know if other players made the same experience :).
Last edited by Victo#0265 on Aug 25, 2012, 4:22:20 AM
Most likely RNG.

Of my last three uniques two were Slitherpinch - a unique I already had before that. So now I have three of them. And don't even use them, naturally. ;)
Perhaps Ambu and Slitherpinch are both considered build-enabling uniques and thus drop a bit more often (something like that was in the changelog three or four patches ago IIRC).
I know they are on the first page, just want to confrim these two uniques are still droping (and seems to have the same stats in the present build:


"stone of Lazhwar"
Lapis Amulet

+29 INT
-------
50% Block chance applied to spells
+43 to max mana
+14% increased cast speed
"You are slow, foolisch and unprepared. I am not."


And

"Kaom's Sign"
Coral Ring

28 max life
-----------
+20 strength
2% of physical damage from attacks leeched back as life
+1 maximum endurance charge
"The sign had finally come, The warlods began their fateful march the very same day,"


for the aktuell build (both dropt act I on normal - default league)


Sincerly
Last edited by Karusutenu#1703 on Aug 25, 2012, 7:11:47 AM
Does the point blank passsives and the chin sol bonus also affect rain of arrows?
i'd really like to know this
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
"
Secondfiddle wrote:
Assuming it is the same as Point Blank:

"
Mark_GGG wrote:
Damage bonus/penalty is as follows:
Distance 0 to 10: 50%
Distance 10 to 35: scales linearly from 50% down to 0%
Distance 35 to 120: scales linearly from 0% down to -100%

For reference, The greatest melee weapon range is 5, cold snap has a base range of 15, and 120 is the maximum distance it's possible to shoot an arrow (it's impossible to reach this usually except sometimes when firing at the upper corners of the screen).



Does this mean weapons have different range ?
Build of the week #2 : http://tinyurl.com/ce75gf4
"
Karusutenu wrote:
I know they are on the first page, just want to confrim these two uniques are still droping (and seems to have the same stats in the present build:


"stone of Lazhwar"
Lapis Amulet

+29 INT
-------
50% Block chance applied to spells
+43 to max mana
+14% increased cast speed
"You are slow, foolisch and unprepared. I am not."


And

"Kaom's Sign"
Coral Ring

28 max life
-----------
+20 strength
2% of physical damage from attacks leeched back as life
+1 maximum endurance charge
"The sign had finally come, The warlods began their fateful march the very same day,"


for the aktuell build (both dropt act I on normal - default league)


Sincerly



I found Kaom's Sign about a week ago (in a lvl 60 map).

Unavailable


Mine has lower stats than you describe, but it is still dropping.
“I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while.”

― Charles Fort
Last edited by Oudeis#3759 on Aug 26, 2012, 12:20:12 AM
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