unique items *no longer updated*

Those two most recently found uniques... +200% energy shield :O
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MonopolyLegend wrote:
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soul4hdwn wrote:
that unique plus all es reduction cooldown passives and an acessory with 10% delay reduct, makes es recharge after 2 seconds of not getting hit (15% x 8) +20% +50% +10% = 200%
remember math of delay is base of 6 * 100 / (100 + sum of boosts).


It says reduced energy shield recovery. I'm guessing that's part of the cold theme to it (cold things tend to move slower).

well 3 seconds isn't that bad still >.>; excesive oops on my part but the math makes little difference on values further than 100% for es recovery delay. however, this means someone without any passives for es recovery, will DOUBLE the time it takes for es to start recover.

6 * 100 / (100 + sum of delay mods)
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Lorazieh wrote:
Those two most recently found uniques... +200% energy shield :O


It's local energy shield, meaning the increase only applies to the items they appear on.
Fairly sure I know who designed Rime Gaze. Rather, I recall the name in earlier discussions so I can confirm it's a Diamond unique, but I hear quite a few WIPs so I can't say 100% whose it is.
Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.

Post this sentiment publicly and see how long it lasts here.
The unique items are pretty awesome but x skill on hit is still something that is missing.. Really hope they add that affix to atleast a few uniques.. or somekind of automated aura or anything related to such
Last edited by neroscapegod#7009 on Aug 16, 2012, 10:55:12 AM
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ownyaah wrote:
The unique items are pretty awesome but x skill on hit is still something that is missing.. Really hope they add that affix to atleast a few uniques.. or somekind of automated aura or anything related to such


I hope that, too. These affixes were so awesome in D2 :-)
That's not a bad idea, but a thing you need to think of is how it would work when u use it with other skills or the same skill. Would it trigger both skills? Would the same skill be used twice? Maybe you couldn't use the any skills with it? I mean an item like that could basicly double your DPS.
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Zerasad wrote:
That's not a bad idea, but a thing you need to think of is how it would work when u use it with other skills or the same skill. Would it trigger both skills? Would the same skill be used twice? Maybe you couldn't use the any skills with it? I mean an item like that could basicly double your DPS.


If it was implemented the same way as it was in D2, it is actually a marginal increase in DPS in most cases but serves a utility purpose or is just a novelty. For example, it could be a 2% chance on hit to cast a level 15 curse. Or an increased chance to cast a lower level spell. It doesn't need to be broken, and with the proper tuning it has the capability to add a lot of utility to an item.

The only item I have seen so far with this incorporated is Moonsorrow, the unique wand.
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Qpic wrote:
Just found a new 2h mace:

Unavailable


Grats on finding my mace!
Still working on finding it myself...
The Albino Marauder.
Some items in this post are currently unavailable.
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ZasZ314 wrote:
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Zerasad wrote:
That's not a bad idea, but a thing you need to think of is how it would work when u use it with other skills or the same skill. Would it trigger both skills? Would the same skill be used twice? Maybe you couldn't use the any skills with it? I mean an item like that could basicly double your DPS.


If it was implemented the same way as it was in D2, it is actually a marginal increase in DPS in most cases but serves a utility purpose or is just a novelty. For example, it could be a 2% chance on hit to cast a level 15 curse. Or an increased chance to cast a lower level spell. It doesn't need to be broken, and with the proper tuning it has the capability to add a lot of utility to an item.

The only item I have seen so far with this incorporated is Moonsorrow, the unique wand.


+1 for chance to cast curses on hit!

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