1.3.1 Patch, New Microtransaction Videos, Unique Item Preview and Design Process

Awesome news! So hyped for the future of PoE. Much love <3
Cool, expecting the race season 11. :)

Maybe reaching 100 points will be possible for me this time.

I like that signature races will be only 65 minutes long.
Proud Crusader of Hardcore Leagues.
Last edited by Lordemore#7362 on Feb 2, 2015, 3:35:17 AM
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Lordemore wrote:
Cool, expecting the race season 11. :)

Maybe reaching 100 points will be possible for me this time.

I like that signature races will be only 65 minutes long.



Sorry about the off-topic , but what's the signature race thing ? I didn't race so far , I will start in S11 , so I don't know the differences between them .
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Entropher wrote:
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tristen620 wrote:
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Entropher wrote:
Any plans on doing something about desinc? Also my Internet provider resets IP each day at random time which causes log out on my side (but death on the server side) which is surprisingly very annoying *much salt* and makes me wanna quit the game.


Sounds like you should quit your ISP instead of the game...

Where are you from? I don't have this issue with my Comcast service near Seattle Washington. :)


I live in Germany and my life (including ISP choice) doesn't revolve around this game



And GGG doesn't revolve their game around you either, so why would they do something about something your internet provider does?

Also, they explained the desync a lot of times, and to be fair it has gotten a lot better.
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Sirais wrote:
Why are you so proud ofall the Crap uniquest that have been released lately.
none of em is realy worth it (i dont care about pvp so i dont rate them at all (just let em rot or vendoring em)
When was the Last Uniq released that made it to the state that a lot of people would like to have one?
ohh, i nearly forgot. you even made it destroying the Value of a lot of former Nice uniqes with some stupid patches. are going to continue walking that way ?

realy sorry, but i dont expect anything from act 4 and the release of new (useless Niche Uniques).



this helmet will make Pillar of the caged god really good, it will make it way easier to equip Mjölner and probably many more things, you just have to think about the uses of a unique, uniques are build changers (most of the time, and mainly end game) or you build around a unique, just because you don't see the potential of a unique does not mean that it's awfull.
"Pair it with a upcoming super-secret supporter-designed Act Four weapon and… well, I can't tell you."

Damnit, you guys are killing me.

Can't wait for the Act 4 addition. Keep up the great work guys!
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Entropher wrote:
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tristen620 wrote:
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Entropher wrote:
Any plans on doing something about desinc? Also my Internet provider resets IP each day at random time which causes log out on my side (but death on the server side) which is surprisingly very annoying *much salt* and makes me wanna quit the game.


Sounds like you should quit your ISP instead of the game...

Where are you from? I don't have this issue with my Comcast service near Seattle Washington. :)


I live in Germany and my life (including ISP choice) doesn't revolve around this game


U should really change your ISP cause i live in Czech republic and static IP adress is obviousness here.
Well, its not forever but only for 1 year i think.
Diablo 3 is tutorial for PoE.
10/10
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nbr wrote:
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Entropher wrote:
Any plans on doing something about desinc? Also my Internet provider resets IP each day at random time which causes log out on my side (but death on the server side) which is surprisingly very annoying *much salt* and makes me wanna quit the game.



hyped about the act 4 and new uniques.but this fellow is right.i died 4 times yesterday in shitty maps due to desync , logouts ( and found -10% xp ) , or opening boxes and the game froze ..2-3 secs later ..bam ..dead.it really makes you wonder if it's worth to play the whole day for a little xp ( some of us still want to level ), and then die in this manner ( which is not really your fault ) ..which will result eventually in players quitting the game.I had some moments yesterday when I literally shot mobs 30-40 secs and they would wander around not even noticing me.or tried to open portals but nothing happened.it's very annoying.


p.s. my laptop and internet is not the problem.


p.s.s. still hyped about the patch ..but I wish these problems will find solutions ..I really enjoy the game ..and I'm pretty sure I'm not the only one.


I dont have any of these problems so your laptop and internet are indeed the problem. Hold shift while attacking. Fixes like 60-70% of desync problems. And probably think about getting an SSD. My FPS doesn't even drop when opening a strongbox. The only thing i see which really causes FPS issues is burning ground (at least on max graphics settings). Also, DCs are not the fault of GGG. As stated above, the ISP disconnets him. In the router settings you usually can set a specific time for the forced disconnect every day. He should try that.
While I agree with the sentiment that this new unique is hardly useful, I don't think the way that this critique has been delivered is very constructive.

What confuses me more, though, is that GGG thinks of this unique as "A powerful late-game item for players to aspire to". Let's look at what this item does, and what GGG says about it.

With regards to the +1 Gems, I will hands-down agree that this is "universally strong", no question about it.

However, saying that "its defensive values are reasonably good"? It provides marginal armor and evasion. Also, it provides this through a percentage increase of the base values, so quality will be ineffective at increasing these stats. Furthermore, it provides no life, and no resists. Given how (effective) defense works in this game, this item's defensive values are pretty much outdone by any rare item dropped on-level, let alone late game.

Then, the 40% reduced light radius. While the opposite, increased light radius, is often (and rightfully) considered a lost affix slot, 40% reduced is a HUGE quality of life loss. Having played with Darkray Vectors in the past, this stat alone would keep me away from the item, even if the other stats were way better.

And finally, the signature mods on the item, the %increased attributes. Going from the rolls on the item, I'd expect a range of 5-15%, maybe 5-20% if being optimistic. So that gives you, with perfect rolls, around 40 to each stat, assuming you already have 200 base. In other words, you need to already be heavily invested, for the increase to become somewhat useful. Even then, "use it with PotCG"? Given those stats, that's about 2% IAoE, 4% AS, and 64% IPD on a 33 pdps base. Is this really something GGG thinks players will "aspire to"?


Admittedly, this post also fails somewhat in being constructive, in that I really don't see how to "fix" this item, within its design. You could increase the numeric values, making them a bit more useful, but even then I doubt this would see much play. As is, it looks extremely underpowered, even compared to an average level 51 rare.

In short, I really feel that GGG should rethink how they approach unique design. Clearly, there is a huge disconnect between what they feel is good design, and what players are looking for in an item. "Interesting" unique design doesn't mean that the item has to be the most effective way to accomplish something, but that also doesn't mean that ineffective uniques are automatically interesting. I'm not saying that every unique should be omfg-faceroll OP, but they should all have a reasonable use case within the current state of the game.

edit: math.
Last edited by acme_myst#0530 on Feb 2, 2015, 4:47:26 AM
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acme_myst wrote:
While I agree with the sentiment that this new unique is hardly useful, I don't think the way that this critique has been delivered is very constructive.

What confuses me more, though, is that GGG thinks of this unique as "A powerful late-game item for players to aspire to". Let's look at what this item does, and what GGG says about it.

With regards to the +1 Gems, I will hands-down agree that this is "universally strong", no question about it.

However, saying that "its defensive values are reasonably good"? It provides marginal armor and evasion. Also, it provides this through a percentage increase of the base values, so quality will be ineffective at increasing these stats. Furthermore, it provides no life, and no resists. Given how (effective) defense works in this game, this item's defensive values are pretty much outdone by any rare item dropped on-level, let alone late game.

Then, the 40% reduced light radius. While the opposite, increased light radius, is often (and rightfully) considered a lost affix slot, 40% reduced is a HUGE quality of life loss. Having played with Darkray Vectors in the past, this stat alone would keep me away from the item, even if the other stats were way better.

And finally, the signature mods on the item, the %increased attributes. Going from the rolls on the item, I'd expect a range of 5-15%, maybe 5-20% if being optimistic. So that gives you, with perfect rolls, around 40 to each stat, assuming you already have 200 base. In other words, you need to already be heavily invested, for the increase to become somewhat useful. Even then, "use it with PotCG"? Given those stats, that's about 2% IAoE, 4% AS, and 48% IPD on a 33 pdps base. Is this really something GGG thinks players will "aspire to"?


Admittedly, this post also fails somewhat in being constructive, in that I really don't see how to "fix" this item, within its design. You could increase the numeric values, making them a bit more useful, but even then I doubt this would see much play. As is, it looks extremely underpowered, even compared to an average level 51 rare.

In short, I really feel that GGG should rethink how they approach unique design. Clearly, there is a huge disconnect between what they feel is good design, and what players are looking for in an item. "Interesting" unique design doesn't mean that the item has to be the most effective way to accomplish something, but that also doesn't mean that ineffective uniques are automatically interesting. I'm not saying that every unique should be omfg-faceroll OP, but they should all have a reasonable use case within the current state of the game.


+1
I couldnt explain it better.
Diablo 3 is tutorial for PoE.
10/10
Last edited by Brunini#2147 on Feb 2, 2015, 4:38:20 AM

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