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They should be back up in approximately .Hyaon's Fury cyclone either dual wield or shield
Hi guys and gals Lost here bringing my take on the unique sword hyaon's fury and a fun way to use it in end game maps. originally this build was played as a duelist but i went into both the marauder and Templar starting areas so it can be played as any of those three classes though duelist is the worst of the three. the build uses blood dancers to generate frenzy charges which let us get tankier in the tree rather than having to go nothing but damage nodes. still dies sometimes but very few builds dont ever die (if any). if you have questions feel free to post them below
pros/cons
pros
fun
decent damage cheap (around 3ex gets you going my current gear was only 4 ex) relatively safe 2 buttons one damage type
cons
cc kills you dual wield is squishy sometimes templars are ugly (dont make it a templar) probably cant atziri in current state
the difference in shield vs dual wield
the shield build is both tankier and does more damage though it isnt in your main cyclone dps your added dps comes from being able to use reckoning and riposte. the entire point behind the dual wield build was to be more thematic with the sword itself and disregard tankyness for damage.
videos
underground sea
duelist build dual wield
has not been listed but its not hard to figure out please refrain from going duelist as you waste to many points to make it worth it
thoughts about phase acrobatics in the dual wielding builds
Spoiler
phase acrobatics would be amazing at almost removing the damage taken for the hyaon's frenzy charges (which you will have 7 of in this variant) however when you get it hit its going to hurt if you want a acro build go ranger and get a queen of the forest/alpha's going (to run grace/wrath/herald of thunder) (links would be near impossible to roll (red/red/green/blue/blue/blue or green)
acro ranger/shadow (complete theory crafting unknown hit chance without resolute technique) gearing
gem links
dual wield build
cyclone>>blood magic>>life leech>> weapon elemental damage>> conc effect/faster attacks>>>lightning pen
vengance>>weapon ele>>life leech>>culling strike leap slam>>blood magic>>faster attacks cwdt>>enduring cry>>immortalcall/molten shell hearld of thunder>>curse on hit>>elementalweakness/conductivity>>reduced mana wrath/hearld of ice/reduced mana
shield build
cyclone>>blood magic>>life leech>> weapon elemental damage>> conc effect/faster attacks>>>lightning pen//ele proliferation vengeance>>riposte>>>reckoning>>>weapon ele leap slam>>blood magic>>faster attacks cwdt>>enduring cry>>immortalcall hearld of thunder>>curse on hit>>conductivity>>reduced mana wrath/hearld of ice/reduced mana
current gear
Spoiler
dual wield variant
weapons- hyaon's fury armor- rare with high defense and resistance helm- rare with high res and defense gloves- rare with high res and defense (could also test snakebite) rings- resistance,life and weapon elemental damage (intelligence if needed) (Valako's Sign is another option for more damage if you can get res on the rest of your gear) amulet- resistance,life, intelligence, and weapon ele damage boots- only option is the blood dance belt- doryani's invitation (lightning) good res and lightning damage plus armor
Spoiler
"shield variant"
weapon- hyaon's fury shield-lioneye's remorse/saffel's frame (you want both of these shields as saffel's is needed in this build for some boss monsters and lioneye's is a great defense verses everything else armor- rare with high defense and resistance helm- rare with high res and defense gloves- rare with high res and defense (could also test snakebite) rings- resistance,life and weapon elemental damage (intelligence if needed) (Valako's Sign is another option for more damage if you can get res on the rest of your gear) amulet- resistance,life, intelligence, and weapon ele damage boots- only option is the blood dance
flasks
flasks make life easier here is a list of the flasks that i feel this build benefits from. high healing over time flask (or remove bleeding for shield build) omg im gonna die flask (insta heal on low life) armor flask with added armor % lightning resistance flask with remove freezing rumi's concoction (movespeed flask of remove bleeding for dual wield)
current stats
at level 75 and with the gear shown above with wrath/herald of ice/HoT i do around 9.1k dps no frenzy charges and almost 13k with charges herald of thunder does an average of 1.4k when a shocked enemy is slain and vengeance does 5k while having 6.8k armour without flask and 3.6k life with very meh gear. the shield variant does 8.6k dps no charges and has 11k dps max charges with a 3k reckoning 3k riposte and 5k vengeance while having almost 10k armor 35% block (for now) and 64% block with rumi's (numbers taken at 77 for shield build)
Leveling Trees
dual wield marauder
(ready for hyaon's) (basically the end game) (more play time then i have)
Leveling Shield Build
20Points[url
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwLYRQgGj49_Ed-UEdYY18_eA15aITZjM--isEExtjkUe8O8i_2SA==[/url]
Starting as templar
After That
after 80 points decide which build you will be going and follow along the marauder skill path
Last edited by OriginsLost#5611 on Feb 2, 2015, 1:39:43 PM
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added a couple sections. fixed a few errors. added better gear suggestions. added thoughts on shield vs dual wield.
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