Remove xp penalty's from death


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Fanboys think eveerything is perfect as it is


Everything isn't perfect as it is, but its pretty damn good.


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You must be a true fanboy if you say theres no desync, its just we cant play. And you must have super cool gear to say its our builds suck if we cant survive on desync


I can honestly say I play with little to no desync. When I die I yolo click a box or don't use proper flask, ect has nothing to do with desync.


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I think that xp loss is a totall bullshit because almost all my deaths due to desync, I dont know how that could be even argued, I cant understand.


I can't argue that your deaths are from desync, what I can argue is that your character should build around it very well knowing the issue affects you.

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Game has a lot of flaws, people keep asking about solusions and some people, who live on forums, keep saying everything is fine.


Except the XP penalty is not a problem.

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Game is fun, but it has so many frustrations that now its bring more frustrations than fun, and I dont play like a month now, I wanna play it but not in current version with all its crap, and new content wont bring me back if all that crap still remains in the game. Other games gives me no frustrations and rages like PoE.


Sounds like my version of why I don't play Dota 2 very much, except the differences between the community and genre.

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To say that I just played too much and need a break is bullshit, I have been playing NWN2 4 years straight and still play it with pleasure. But can play PoE anymore not cuz its a crap game but cuz of many thing that bring nothing else but rage and frustration


What else do you rage about besides deing to desync? This issue seems like it goes far beyond desync for you.

@mazul losing a portal doesn't affect solo players pretty much at all. Why remove the penalty only from standard, why not do it from torment or the SC league too? This game isn't a "casual" game the xp penalty is there to stop players from not building proper defenses.

You can't begin to say there won't be downsides, naturally when you don't lose anything from dyeing that is a downside in an ARPG game. I would be open to other ideas aside from removing the penalty, such as pay a fine, resurrect your "body" for 1/2 (or some value) of the XP back, ect.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:

@mazul losing a portal doesn't affect solo players pretty much at all. Why remove the penalty only from standard, why not do it from torment or the SC league too? This game isn't a "casual" game the xp penalty is there to stop players from not building proper defenses.

You can't begin to say there won't be downsides, naturally when you don't lose anything from dyeing that is a downside in an ARPG game. I would be open to other ideas aside from removing the penalty, such as pay a fine, resurrect your "body" for 1/2 (or some value) of the XP back, ect.


Losing a portal means that you lose rares you could have transformed into shards if you are magic finder, because you won't have enough portals.

Losing a portal if you are a trader, means 1 less trade you can do during that map run.



As for why only removing penalty only in standard: because it serves no purpose to remove it in Torment. In temporary leagues, casual players are unlikely to reach the levels where the xp penalty actually matters: lv90+.

By having different sets of penalties aimed at different demographics in different leagues, you retain a higher population than you would otherwise.
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Losing a portal means that you lose rares you could have transformed into shards if you are magic finder, because you won't have enough portals.


I don't know about you, but personally unless I am really low on alts I don't leave the map to just pickup more rares unless A) done with map and just killed boss with tons of rares or B) Leave once to trade, I don't get enough request to leave the map more then once, if I spammed trade chat or something I don't go in the map for a few minutes.


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As for why only removing penalty only in standard: because it serves no purpose to remove it in Torment. In temporary leagues, casual players are unlikely to reach the levels where the xp penalty actually matters: lv90+.


See this logic is actually flawed there are 2730 characters at level 90+, of those 5 level 100 characters.

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By having different sets of penalties aimed at different demographics in different leagues, you retain a higher population than you would otherwise.


It just makes standard more desirable to the causal player then the leagues, however I don't think GGG's intentions are to improve the draw of standard, they ALWAYS want to get players in the leagues because of the fresh economy and new "theme" I play 85% or so on standard and don't feel this change is necessary.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:


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As for why only removing penalty only in standard: because it serves no purpose to remove it in Torment. In temporary leagues, casual players are unlikely to reach the levels where the xp penalty actually matters: lv90+.


See this logic is actually flawed there are 2730 characters at level 90+, of those 5 level 100 characters.


And my assumption is that close to none of the owners to those 2730 characters are casual.
This message was delivered by GGG defence force.
I think they have changed it all they are going to, to be honest.
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mazul wrote:
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goetzjam wrote:


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As for why only removing penalty only in standard: because it serves no purpose to remove it in Torment. In temporary leagues, casual players are unlikely to reach the levels where the xp penalty actually matters: lv90+.


See this logic is actually flawed there are 2730 characters at level 90+, of those 5 level 100 characters.


And my assumption is that close to none of the owners to those 2730 characters are casual.


Guess casual has a different meaning for different people.

Either way the point will still remain that it would be "unfair" to remove it for one SC league and not another. You can't have it both ways, either no death penalty at all or the same for both.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
The_Great_Alex wrote:
snip

The hell are you talking about?

I am neither rich, nor a fanboy, but I sincerely believe that if you cannot progress because of the death penalty, it is your own fault.

I don't even have the slightest idea what you're talking about, claiming that others claim there is no desync. I don't think anybody has claimed such (but I usually only skim unless its a good thread, i.e., I skimmed this one), and if they did that should be a cue to promptly ignore anything they might have to say. About anything. Ever.

Even people who don't experience much desync, admit it happens, and admit that it can kill a player. For the most part though, the situations that can kill a player will also kill them even without desync, or at the very least, maaaaaany other people have learned to cope with it without dying.

That's not to say that desync should be considered acceptable, but it is the situation we have, and you'd be a fool to try and outright ignore it. So.. yeah, it can take control out of your hands sometimes (but even then the devs dis build the game around alt+f4.. but that's another topic >.>), but for the most part death can be avoided if you aren't lazy (and I for one am lazy and die a lot ^-^).
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
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CanHasPants wrote:
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The_Great_Alex wrote:
snip

The hell are you talking about?

I am neither rich, nor a fanboy, but I sincerely believe that if you cannot progress because of the death penalty, it is your own fault.

I don't even have the slightest idea what you're talking about, claiming that others claim there is no desync. I don't think anybody has claimed such (but I usually only skim unless its a good thread, i.e., I skimmed this one), and if they did that should be a cue to promptly ignore anything they might have to say. About anything. Ever.

Even people who don't experience much desync, admit it happens, and admit that it can kill a player. For the most part though, the situations that can kill a player will also kill them even without desync, or at the very least, maaaaaany other people have learned to cope with it without dying.

That's not to say that desync should be considered acceptable, but it is the situation we have, and you'd be a fool to try and outright ignore it. So.. yeah, it can take control out of your hands sometimes (but even then the devs dis build the game around alt+f4.. but that's another topic >.>), but for the most part death can be avoided if you aren't lazy (and I for one am lazy and die a lot ^-^).


This makes perfect sense. If desync is "unacceptable" then there is really no reason to play the game, because it's not going to change. If you can accept desync, then you must learn how to mitigate it, and stop blaming it for everything, because it won't change.

Desync is not a feature , it's a reality of playing the game. It should not effect features like death penalties. In a perfect world they could tell the difference between a deserved death and a desync, but they can't. So this is what we have.
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goetzjam wrote:
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mazul wrote:
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goetzjam wrote:


See this logic is actually flawed there are 2730 characters at level 90+, of those 5 level 100 characters.


And my assumption is that close to none of the owners to those 2730 characters are casual.


Guess casual has a different meaning for different people.

Either way the point will still remain that it would be "unfair" to remove it for one SC league and not another. You can't have it both ways, either no death penalty at all or the same for both.


Yes, by casual I mean "people who have little time to play the game". Consequently, they will have major issues hitting high levels simply due to time constraints. Imagine playing 4 hours per week.
This message was delivered by GGG defence force.
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CanHasPants wrote:
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The_Great_Alex wrote:
snip

The hell are you talking about?

I am neither rich, nor a fanboy, but I sincerely believe that if you cannot progress because of the death penalty, it is your own fault.

I don't even have the slightest idea what you're talking about, claiming that others claim there is no desync. I don't think anybody has claimed such (but I usually only skim unless its a good thread, i.e., I skimmed this one), and if they did that should be a cue to promptly ignore anything they might have to say. About anything. Ever.

Even people who don't experience much desync, admit it happens, and admit that it can kill a player. For the most part though, the situations that can kill a player will also kill them even without desync, or at the very least, maaaaaany other people have learned to cope with it without dying.

That's not to say that desync should be considered acceptable, but it is the situation we have, and you'd be a fool to try and outright ignore it. So.. yeah, it can take control out of your hands sometimes (but even then the devs dis build the game around alt+f4.. but that's another topic >.>), but for the most part death can be avoided if you aren't lazy (and I for one am lazy and die a lot ^-^).


Your HIGHEST character is 69 lvl. When you die even at 80 on desync it doesnt mean much cuz you can get that 10% pretty fast. But when you die at 90+ lvl...well, you wont understand me anyway

I can hadle desync, I stopped to use gems that desync a lot, I dont run between the mobs, but sometimes.. when you on 90+ lvl character and you die due to desync.. You just dont know what is like to farm xp at 90+ lvls, what does mean even 1 death, what does mean HOURS of farming, and when you loose that hours by desync.

Desync is core feature I know it, but penalty at high lvl is a total crap, cuz people at that levels dont die on mobs, they die on desync and reflect
If I dont reply to you - I dont give a flying duck about your opinion

If you dont reply to me - I dont care either because I dont come back to see who replied to me

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